Lividliver wrote...
Killahead wrote...
Lividliver wrote...
If they(newcomers) want to catch up with the rest,they should have bought the game early.
Yeah, all they need to do is invent a time machine!
Joking aside, the compelling reason you seek is maintaining an as large player base as possible. We want that because we want Bioware to continue supporting the game. That means that we shouldn't scare off new players, and it might help giving them some shiny items. If they get such items, they will at least not quit until they've tried them out, and that might just get them hooked. Getting a recruit pack and a Katana 1.. not that intriguing.
I'm very much opposed to this notion: "we worked hard for this, no way those guys should get anything free". That's just egoism. We're talking about a few gold cards! Again, try to imagine entering MP for the first time at this point.
Regarding the time machine comment,that is uncalled for.
It is stating a matter of fact.It is not as if this game was some obsure title that had little to no marketing at all.Most gamers would have been aware of this title well in advance.If for some reason,they could not get the game at release time,it is their fault alone and not one that requires Bioware to make it up to them just because they are late for the party.If such newcomers cannot comprehand the need to make up for lost time on their own in exchange for getting it a cheaper price,then I'm not so sure they will survive the first week of RNG even if you gave them 3 URs.
Like I said,I'm okay with gold cards but not URs.However,my reason for accepting such an idea is as a form of goodwill gesture,not because I see it as a necessity to attract/retain players.
The notion of "reaping what you sow" aka hardwork is universally accepted,in both gaming and real life.I doubt .That is hardly egoism,considering we are only expecting them to work their way up just like the rest of us.It is not as if we are creating an entry barrier.Would an empty manifest make bronze any harder now than what we had to go through?
Yes, because they've buffed the enemy to balance them against the newer characters and weapons (not to mention a playerbase that has only gotten more knowledgeable and all-around better at multiplayer, not even counting map glitch abuse)... but the starter manifest is still the same. It's possible the starter weapons and classes have been buffed a little (I don't actually know/remember) but not enough to cover the difference between how the enemy was when we all first started playing and the way they are now.
Newer players also have way more to unlock now than we did when we first started when the game launched, which has increased the number of things you can potentially unlock/level up, so whereas when the game first launched, there were far fewer rares and ultra-rares, so if you got a rare or ultra-rare in a pack, chances are it was one you already got once, and thus allowing you to level it up, and level it up faster. Now, every time you get a rare or ultra-rare in a pack, it might be an entirely different one from one you've unlocked, so you'll have a greater variety of rares and ultra-rares (which might be good for those who want to try out different weapons), but it will take longer to level them up.
And let's face it, weapons are way more useful at X than at I, even rares and ultra-rares. Even now on my 360 manifest I tend to use my Avenger X with my SalEng, just to keep my cooldown maxed, because I still have so many other weapons I need to unlock/level up despite largely farming FBW/G/G since I restarted on the 360, and none of the more powerful weapons I have allow me to keep my cooldown at 200%.