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Suggestion: Give new players a pack full of bling-bling


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#101
Lividliver

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I'm okay with rare(gold) cards but I disagree with giving them a guaranteed UR.As much as we would like to welcome them,we do not want to be spoonfeeding them to the point where the store RNG comes as a shocker to them and they start whining about it and quitting still.Better they get used to the RNG early and appreciate just how rare URs are.That will be the real test of their patience.If they cannot stand the RNG within the first week and expect to see multiple URs drop within that time,they would be better off not playing MP at all.

Also,such a pack should have a random chance of getting ANY of the gold cards,yes, including level 4 ammo and gold character cards.It is a starter pack after all,not a guaranteed x or y weapon,any stuff they get will be useful to them(considering they are starting from nil) and they should not complain about it.

Modifié par Lividliver, 07 septembre 2012 - 08:00 .


#102
Vormav

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I like the idea of giving them a couple each of rare character, rare weapon and random rare cards, plus a few uncommon weapon mod or gear cards. Going beyond that could easily skew their expectations and I wouldn't give them an ultra rare for the same reason.

#103
CarpeJugulum

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Lividliver wrote...

I'm okay with rare(gold) cards but I disagree with giving them a guaranteed UR.As much as we would like to welcome them,we do not want to be spoonfeeding them to the point where the store RNG comes as a shocker to them and they start whining about it and quitting still.Better they get used to the RNG early and appreciate just how rare URs are.That will be the real test of their patience.If they cannot stand the RNG within the first week and expect to see multiple URs drop within that time,they would be better off not playing MP at all.

Also,such a pack should have a random chance of getting ANY of the gold cards,yes, including level 4 ammo and gold character cards.It is a starter pack after all,not a guaranteed x or y weapon,any stuff they get will be useful to them(considering they are starting from nil) and they should not complain about it.


I'm sorry, but whatever you say, ammo or gear is nowhere near as useful as a weapon or character. I find it rather amusing how you talk about wanting to keep people in the game and then make this suggestion in the next paragraph. If you give people something they can actually use, and continue to use, they're more likely to keep playing than if you give them a consumable thats gone after one match. And you seem to be missing the point when you talk about character cards as a bad thing. I'd happily trade a rare weapon card for a character card I didn't have yet. These are new players we're talking about here, not someone getting customisation options from character cards.

You are right, they shouldn't complain, but I don't see why this means we can't give them some decent stuff to get started with.

#104
Lividliver

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Killahead wrote...



Why does it bother you if they get a better starter pack than you though? And take into consideration that you've played since the beginning. When the DLCs hit you probably had most of or all of the old stuff. Think about the overwhelming amount of items that a player has to unlock if he or she were to start today.


For a very simple reason,because we are the early adopters...because we put in time and effort to get every piece of rare and URs.

If they(newcomers) want to catch up with the rest,they should have bought the game early.If for any reason they choose not to do so(eg. waiting for a sale), they should understand that it is only logical that the gap between them and the early adopters would have widened by the time they joined the fray.As such,they would have to compensate by playing longer instead.

It is just like an MMO,each expansion brings about a higher level cap and new seasons of gear.Never has there been a dev or the majority of the players lobbying for newcomers to be given instant levels or rare gear from a previous season.Even though ME3 is not an mmo,the principle is still the same.You reap what you sow.

For the record(as seen in my previous post),I'm okay with the idea (except UR) but I see no compelling reason to help them close the manifest gap quicker.

#105
darkpassenger2342

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i could definitely support this.... even if there was nothing in it for me, i can acknowledge the rare pool has been dilluted to the point where its got to be a pain in the ass to get a level X rare gun you want.

#106
Lividliver

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CarpeJugulum wrote...


I'm sorry, but whatever you say, ammo or gear is nowhere near as useful as a weapon or character. I find it rather amusing how you talk about wanting to keep people in the game and then make this suggestion in the next paragraph. If you give people something they can actually use, and continue to use, they're more likely to keep playing than if you give them a consumable thats gone after one match. And you seem to be missing the point when you talk about character cards as a bad thing. I'd happily trade a rare weapon card for a character card I didn't have yet. These are new players we're talking about here, not someone getting customisation options from character cards.

You are right, they shouldn't complain, but I don't see why this means we can't give them some decent stuff to get started with.


They are newbies,they are supposed to get a feel of everything this game has to offer to broaden their experience.As such,I see no reason why level 4 ammo should not be included.Considering that they have not even tried it out themselves,are they going to dismiss it just because you or others said so?You brought out a point regarding the negative perception towards character cards,why not apply the same reasoning to consumables as well?Let them try out on their own and decide for themselves.

#107
Killahead

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Lividliver wrote...

If they(newcomers) want to catch up with the rest,they should have bought the game early.


Yeah, all they need to do is invent a time machine!

Joking aside, the compelling reason you seek is maintaining an as large player base as possible. We want that because we want Bioware to continue supporting the game. That means that we shouldn't scare off new players, and it might help giving them some shiny items. If they get such items, they will at least not quit until they've tried them out, and that might just get them hooked. Getting a recruit pack and a Katana 1.. not that intriguing.

I'm very much opposed to this notion: "we worked hard for this, no way those guys should get anything free". That's just egoism. We're talking about a few gold cards! Again, try to imagine entering MP for the first time at this point.

#108
CarpeJugulum

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Lividliver wrote...

For a very simple reason,because we are the early adopters...because we put in time and effort to get every piece of rare and URs.


I'd take exception to this. They're going to have to put in the same amount of time and arguably more effort, what with all the buffs the enemies have been given. They've also missed out on all the promotional weapons, and there's considerably less people playing now than there was. All of this makes their life harder.

Anyway, these sorts of people are precisely those that aren't all that likely to play for a long time. Let's face it, if you were really interested in ME3 you'd have got it before now. Anything that can be done to convince them to stay longer has to help. 

Edit:
Why should we not let them try out level 4 consumables? Because unlike character cards, which are a bigger benefit to lower levelled people, consumables are considerably less of a benefit. On higher difficulties it's much more important to squeeze every ounce of performance out of a weapon. On bronze? Not so much. A new weapon or character would be a lot more useful. Or, if they really need to try them out, why not give them as well, instead of instead of, characters or weapons.

Modifié par CarpeJugulum, 07 septembre 2012 - 08:49 .


#109
tntk252

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Honestly, I wouldn't mind this. Although instead of just new players, give everyone a One time pack with 2 commons, 2 uncommons and two rares with no chance for URs unless all of your Rares are maxed.

#110
Lividliver

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Killahead wrote...

Lividliver wrote...

If they(newcomers) want to catch up with the rest,they should have bought the game early.


Yeah, all they need to do is invent a time machine!

Joking aside, the compelling reason you seek is maintaining an as large player base as possible. We want that because we want Bioware to continue supporting the game. That means that we shouldn't scare off new players, and it might help giving them some shiny items. If they get such items, they will at least not quit until they've tried them out, and that might just get them hooked. Getting a recruit pack and a Katana 1.. not that intriguing.

I'm very much opposed to this notion: "we worked hard for this, no way those guys should get anything free". That's just egoism. We're talking about a few gold cards! Again, try to imagine entering MP for the first time at this point.


Regarding the time machine comment,that is uncalled for.

It is stating a matter of fact.It is not as if this game was some obsure title that had little to no marketing at all.Most gamers would have been aware of this title well in advance.If for some reason,they could not get the game at release time,it is their fault alone and not one that requires Bioware to make it up to them just because they are late for the party.If such newcomers cannot comprehand the need to make up for lost time on their own in exchange for getting it a cheaper price,then I'm not so sure they will survive the first week of RNG even if you gave them 3 URs.

Like I said,I'm okay with gold cards but not URs.However,my reason for accepting such an idea is as a form of goodwill gesture,not because I see it as a necessity to attract/retain players.

The notion of  "reaping what you sow" aka hardwork is universally accepted,in both gaming and real life.I doubt .That is hardly egoism,considering we are only expecting them to work their way up just like the rest of us.It is not as if we are creating an entry barrier.Would an empty manifest make bronze any harder now than what we had to go through?

#111
kalasaurus

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I like this idea. The newbies should be able to unlock 1 character from each DLC too in this pack. They shouldn't miss out on the fun. You're right about the RNG unlocking system turning off potentially new players. It frustrates even the most hardcore devoted MP players.

#112
Krantzstone

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Having recalled the pain of being a lowbie when I restarted on the 360 and having had to work my way back up by playing Bronze with the basic characters and level 1 Avenger, I say yes to this idea.

#113
Valadhiel87

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If I remember correctly, when the first dlc came out, there was a free pack given out to all players who installed it... (?)
Since I'm not 100% sure, that would just be my suggestion: a free pack given out with the upcoming dlc, containing 10 items, including one new charakter, at least one rare weapon, another rare card of anything and fill the rest with common and uncommon items. (New players not only need better weapons but also need to build ap a stock of cunsumables)
To every player, since there are also those who started playing a lot later than others and could use it. Well, even I could use a Carnifex higher than 4 ;-)

#114
CarpeJugulum

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Lividliver wrote...

The notion of  "reaping what you sow" aka hardwork is universally accepted,in both gaming and real life.I doubt .That is hardly egoism,considering we are only expecting them to work their way up just like the rest of us.It is not as if we are creating an entry barrier.Would an empty manifest make bronze any harder now than what we had to go through?


I'm sorry, but when was playing a game about hard work? Surely the goal of ME3 should be to create entertainment. If you're playing purely to unlock stuff then something's gone wrong. I know I'd have loved something like this back when I was starting, and that must hold even moreso now, what with all the new stuff that's been added. Why should we deny them something good just because we can't benefit from it?

#115
Lividliver

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CarpeJugulum wrote...

Lividliver wrote...

For a very simple reason,because we are the early adopters...because we put in time and effort to get every piece of rare and URs.


I'd take exception to this. They're going to have to put in the same amount of time and arguably more effort, what with all the buffs the enemies have been given. They've also missed out on all the promotional weapons, and there's considerably less people playing now than there was. All of this makes their life harder.

Anyway, these sorts of people are precisely those that aren't all that likely to play for a long time. Let's face it, if you were really interested in ME3 you'd have got it before now. Anything that can be done to convince them to stay longer has to help. 

Edit:
Why should we not let them try out level 4 consumables? Because unlike character cards, which are a bigger benefit to lower levelled people, consumables are considerably less of a benefit. On higher difficulties it's much more important to squeeze every ounce of performance out of a weapon. On bronze? Not so much. A new weapon or character would be a lot more useful. Or, if they really need to try them out, why not give them as well, instead of instead of, characters or weapons.



Firstly.I don't see how missing out on all the promotional weapons will make their life harder.When the early adopters(release buyers) started out,they had no promotional weapons of their own to speak off yet they all progressed fine and no one complained about it.

On bronze/silver,they can try out their weapons with or without level 4 ammo,thus letting them get a feel of just how useful they are too them.If they are the learning sort,they will continue to experiment with the various consumables as they go higher up in difficulty.Again,I emphasize that the perception of worth should be left up to them and not for us to decide.Bioware should not come out with a starter pack that places biasness towards any category of the manifest,it should be left up to the individual which they think is better.As such,the pack should have a random chance of dropping any of them.

#116
Krantzstone

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Lividliver wrote...

Killahead wrote...

Lividliver wrote...

If they(newcomers) want to catch up with the rest,they should have bought the game early.


Yeah, all they need to do is invent a time machine!

Joking aside, the compelling reason you seek is maintaining an as large player base as possible. We want that because we want Bioware to continue supporting the game. That means that we shouldn't scare off new players, and it might help giving them some shiny items. If they get such items, they will at least not quit until they've tried them out, and that might just get them hooked. Getting a recruit pack and a Katana 1.. not that intriguing.

I'm very much opposed to this notion: "we worked hard for this, no way those guys should get anything free". That's just egoism. We're talking about a few gold cards! Again, try to imagine entering MP for the first time at this point.


Regarding the time machine comment,that is uncalled for.

It is stating a matter of fact.It is not as if this game was some obsure title that had little to no marketing at all.Most gamers would have been aware of this title well in advance.If for some reason,they could not get the game at release time,it is their fault alone and not one that requires Bioware to make it up to them just because they are late for the party.If such newcomers cannot comprehand the need to make up for lost time on their own in exchange for getting it a cheaper price,then I'm not so sure they will survive the first week of RNG even if you gave them 3 URs.

Like I said,I'm okay with gold cards but not URs.However,my reason for accepting such an idea is as a form of goodwill gesture,not because I see it as a necessity to attract/retain players.

The notion of  "reaping what you sow" aka hardwork is universally accepted,in both gaming and real life.I doubt .That is hardly egoism,considering we are only expecting them to work their way up just like the rest of us.It is not as if we are creating an entry barrier.Would an empty manifest make bronze any harder now than what we had to go through?


Yes, because they've buffed the enemy to balance them against the newer characters and weapons (not to mention a playerbase that has only gotten more knowledgeable and all-around better at multiplayer, not even counting map glitch abuse)... but the starter manifest is still the same.  It's possible the starter weapons and classes have been buffed a little (I don't actually know/remember) but not enough to cover the difference between how the enemy was when we all first started playing and the way they are now.

Newer players also have way more to unlock now than we did when we first started when the game launched, which has increased the number of things you can potentially unlock/level up, so whereas when the game first launched, there were far fewer rares and ultra-rares, so if you got a rare or ultra-rare in a pack, chances are it was one you already got once, and thus allowing you to level it up, and level it up faster.  Now, every time you get a rare or ultra-rare in a pack, it might be an entirely different one from one you've unlocked, so you'll have a greater variety of rares and ultra-rares (which might be good for those who want to try out different weapons), but it will take longer to level them up.

And let's face it, weapons are way more useful at X than at I, even rares and ultra-rares.  Even now on my 360 manifest I tend to use my Avenger X with my SalEng, just to keep my cooldown maxed, because I still have so many other weapons I need to unlock/level up despite largely farming FBW/G/G since I restarted on the 360, and none of the more powerful weapons I have allow me to keep my cooldown at 200%.

#117
Lividliver

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CarpeJugulum wrote...


I'm sorry, but when was playing a game about hard work? Surely the goal of ME3 should be to create entertainment. If you're playing purely to unlock stuff then something's gone wrong. I know I'd have loved something like this back when I was starting, and that must hold even moreso now, what with all the new stuff that's been added. Why should we deny them something good just because we can't benefit from it?


Yes,we game for fun but you cannot have it if you don't put any effort into it.The whole learning process is one great effort.For example,I doubt anybody would have fun if they constantly refuse to learn to use cover and just stand out in the open to be shot at.All the things we learned through long hours of playing have enabled the season players to attain a higher rate of success and more credits as a result.Giving them nice things before they even learn the basics is counter productive.

#118
CarpeJugulum

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Lividliver wrote...

Firstly.I don't see how missing out on all the promotional weapons will make their life harder.When the early adopters(release buyers) started out,they had no promotional weapons of their own to speak off yet they all progressed fine and no one complained about it.

On bronze/silver,they can try out their weapons with or without level 4 ammo,thus letting them get a feel of just how useful they are too them.If they are the learning sort,they will continue to experiment with the various consumables as they go higher up in difficulty.Again,I emphasize that the perception of worth should be left up to them and not for us to decide.Bioware should not come out with a starter pack that places biasness towards any category of the manifest,it should be left up to the individual which they think is better.As such,the pack should have a random chance of dropping any of them.


Promotional weapons is a fairly minor point. As for bias towards different parts of the manifest, I point you towards the current packs. Notice how you don't get consumables until you've maxed, or nearly maxed, that category. I think that says something about how Bioware feels about the consumables as compared to other parts of the manifest, a view which is backed up by most of the community. 

#119
Esther

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I wouldn't mind new players getting a decent weapon and character.
There'd still be enough other bling bling remaining to be unlocked after that.

#120
Lividliver

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Krantzstone wrote...



Yes, because they've buffed the enemy to balance them against the newer characters and weapons (not to mention a playerbase that has only gotten more knowledgeable and all-around better at multiplayer, not even counting map glitch abuse)... but the starter manifest is still the same.  It's possible the starter weapons and classes have been buffed a little (I don't actually know/remember) but not enough to cover the difference between how the enemy was when we all first started playing and the way they are now.

Newer players also have way more to unlock now than we did when we first started when the game launched, which has increased the number of things you can potentially unlock/level up, so whereas when the game first launched, there were far fewer rares and ultra-rares, so if you got a rare or ultra-rare in a pack, chances are it was one you already got once, and thus allowing you to level it up, and level it up faster.  Now, every time you get a rare or ultra-rare in a pack, it might be an entirely different one from one you've unlocked, so you'll have a greater variety of rares and ultra-rares (which might be good for those who want to try out different weapons), but it will take longer to level them up.

And let's face it, weapons are way more useful at X than at I, even rares and ultra-rares.  Even now on my 360 manifest I tend to use my Avenger X with my SalEng, just to keep my cooldown maxed, because I still have so many other weapons I need to unlock/level up despite largely farming FBW/G/G since I restarted on the 360, and none of the more powerful weapons I have allow me to keep my cooldown at 200%.


I don't remember such a thing,at least not in recent times.Any buffs to enemies were solely for gold and platinum.Bronze and silver were left untouched.

More to unlock,more to level up.Are they even legitimate gripes about the game?I'm sorry to say but if a newcomer were to complain about having so many to unlock and level up,it would make it seem as if they are the "instant gratification" sort.Is that the kind of attitude we want to foster?Another player mentioned earlier that this game is about having fun and that if people only concentrate on unlocks,something is wrong.Wouldn't what  you said contradict it since apparently newcomers cannot have fun without rapidly unlocking/levelling their manifest.

All these things are rewards that come with the time and effort put in.I dare say it is part of Bioware's intention and design for it to be so.They are free to correct me if I'm wrong.

Modifié par Lividliver, 07 septembre 2012 - 09:24 .


#121
CarpeJugulum

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Lividliver wrote...

CarpeJugulum wrote...


I'm sorry, but when was playing a game about hard work? Surely the goal of ME3 should be to create entertainment. If you're playing purely to unlock stuff then something's gone wrong. I know I'd have loved something like this back when I was starting, and that must hold even moreso now, what with all the new stuff that's been added. Why should we deny them something good just because we can't benefit from it?


Yes,we game for fun but you cannot have it if you don't put any effort into it.The whole learning process is one great effort.For example,I doubt anybody would have fun if they constantly refuse to learn to use cover and just stand out in the open to be shot at.All the things we learned through long hours of playing have enabled the season players to attain a higher rate of success and more credits as a result.Giving them nice things before they even learn the basics is counter productive.


One weapon or character, no matter how good, is not going to stop you learning those things. Sure, they might be able to clear bronze a little bit easier, but at the end of the day if you don't learn those things you're not going to be playing gold. And if you give them one character or weapon, it's not going to take out the effort of getting all the others. They'll probably have more motivation to do so, because they'll know there's more decent stuff out there they can get if they just keep playing.

#122
Lividliver

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CarpeJugulum wrote...

Promotional weapons is a fairly minor point. As for bias towards different parts of the manifest, I point you towards the current packs. Notice how you don't get consumables until you've maxed, or nearly maxed, that category. I think that says something about how Bioware feels about the consumables as compared to other parts of the manifest, a view which is backed up by most of the community. 


You are comparing a free starter pack against packs that require credits which in turn are earned through our time and effort.

Also,level 4 ammo was a substitute for gold character cards since players were complaining about  receiving the same thing repeatedly when they have maxed out all the characters,thereby making them useless unless they promote.

We must remember that we are talking about a free pack for newcomers,making it random presents the fairest way of attaining a variety of equipment,including what they may or may not want.

Modifié par Lividliver, 07 septembre 2012 - 09:48 .


#123
CarpeJugulum

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Lividliver wrote...

I don't remember such a thing,at least not in recent times.Any buffs to enemies were solely for gold and platinum.Bronze and silver were left untouched.

More to unlock,more to level up.Are they even legitimate gripes about the game?I'm sorry to say but if a newcomer were to complain about having so many to unlock and level up,it would make it seem as if they are the "instant gratification" sort.Is that the kind of attitude we want to foster?Another player mentioned earlier that this game is about having fun and that if people only concentrate on unlocks,something is wrong.Wouldn't what  you said contradict it since apparently newcomers cannot have fun without rapidly unlocking/levelling their manifest.

All these things are rewards that come with the time and effort put in.I dare say it is part of Bioware's intention and design for it to be so.They are free to correct me if I'm wrong.


I direct you to social.bioware.com/forum/1/topic/343/index/9544143. Cerberus and geth have both been buffed, largely by increasing health and shields, across all difficulties. 

On instant gratification, in this case there is an element of that. However, is that a bad thing? What we're proposing giving new players is something that they're otherwise unlikely to see for quite a long time. Is giving them a taste of that so they have some motivation to get there so wrong. We're not proposing handing out free complete manifests, only something that could be achieved in at most a few days work by any gold regular. There is still the vast majority of the work to do, but this gives them a taste of what the rewards will be like.

#124
Lividliver

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CarpeJugulum wrote...


One weapon or character, no matter how good, is not going to stop you learning those things. Sure, they might be able to clear bronze a little bit easier, but at the end of the day if you don't learn those things you're not going to be playing gold. And if you give them one character or weapon, it's not going to take out the effort of getting all the others. They'll probably have more motivation to do so, because they'll know there's more decent stuff out there they can get if they just keep playing.


Why the pressing need to give them even more at the start then,especially URs?Experience will be their most lethal weapon even if they lack a good physical one to hold.As they accumulate experience,so will they accumulate credits and that's when equipment will start rolling in by then.If they are not primarily motivated by the thought of getting better,I don't see how giving them more shinies at the start is going to motivate them any better since they will die alot anyways and complain about it,maybe even qutting in the process.

#125
Zerotick

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Couple random rare characters and a couple of rare weapons and maybe a few pieces of gear/consumables.

Sometimes you just need a bit of help to get started after all.