Suggestion: Give new players a pack full of bling-bling
#151
Posté 08 septembre 2012 - 06:49
#152
Posté 08 septembre 2012 - 06:52
#153
Posté 09 septembre 2012 - 05:08
I haven't max out one Ultra Rare, and I played alot.
I think new players are already benefiting from things like Gears, new guns from Rebellion and Earth DLCs, new characters that wasn't there before at launch. All these things they get from the get go that I and many people didn't have when we started out.
Isn't that enough? Imagine unlocking a N7 Destroyer at low N7 level now. It's a major boost up from anything us launch guys used to have. And Platinum too, the chance to get 13k credit in a 25-30 minutes run, we didn't have that.
Modifié par Maker MEDA, 09 septembre 2012 - 05:11 .
#154
Posté 09 septembre 2012 - 05:15
When people complained about uncommon Gears drop rate, they sure wasn't kidding!
Man, I do wonder though, with all these new items to unlock, the chance to max anything out would be alot harder for new players. That's a shame. Maxing things out really helps on higher level play.
Yeah, I'm seeing N7800-1000s guys still not getting their weapon to X nowadays.
Modifié par Maker MEDA, 09 septembre 2012 - 05:24 .
#155
Posté 12 septembre 2012 - 11:54
#156
Posté 12 septembre 2012 - 12:08
#157
Posté 12 septembre 2012 - 12:16
#158
Posté 12 septembre 2012 - 12:36
Kazztore wrote...
I think it'd be more effective for them to utilize that idea that's been passed around about adding bonus credits for unknown/unkown the same way they do experience. It would eliminate camping for the majority and allow easier credit gathering for purchases. Everyone would be happy. Giving the new players a bonus pack full of rares would likely ****** off a lot of people who spent a lot of time playing, but not camping, and still don't have all the rares or ur unlocked.
Again, we are not likely to see a complete overhaul of the system, and keep in mind that I'm talking about an improved starter pack with a few gold cards in it, nothing more than that. Think about the insame amount of content a new player has to unlock should he or she start playing today. It can be discouraging for sure. For their sake, and for ours, it would be a good idea to give them a decent booster pack, to ensure that they stay intrigued and don't leave before they get to see what the game has to offer.
#159
Posté 12 septembre 2012 - 12:40
#160
Posté 15 septembre 2012 - 06:54
#161
Posté 15 septembre 2012 - 07:03
#162
Posté 15 septembre 2012 - 07:42
I also remember bronze lobbies with low N7 ratings like mine. Results : wipe. wipe. wipe. lol
I found the game hard and considered quitting as soon as I found out how the store works.
If I hadn't a friend of mine carry and babysit me until I got to grips with the game, I would have quit.
Now, two months later, I keep reading threads about decaying playerbase. I really really enjoy this game, and I want it to last as long as possible. So, Killahead's idea is a great idea.
When I start a character from level 1, I always play bronze, because I don't want to mess other peoples games, I see newcomers. Lots of them, and I want them to keep playing as long as possible.
+1 from me.
#163
Posté 15 septembre 2012 - 07:45
#164
Posté 15 septembre 2012 - 07:47
Tsouks wrote...
I'm in favor of this. I started playing MP mid July. I remember waiting in bronze lobbies excited looking at N7 ratings higher than 500. That excitment went kaboom as I found my self just running around the map, not getting to kill almost anything.
I also remember bronze lobbies with low N7 ratings like mine. Results : wipe. wipe. wipe. lol
I found the game hard and considered quitting as soon as I found out how the store works.
If I hadn't a friend of mine carry and babysit me until I got to grips with the game, I would have quit.
Now, two months later, I keep reading threads about decaying playerbase. I really really enjoy this game, and I want it to last as long as possible. So, Killahead's idea is a great idea.
When I start a character from level 1, I always play bronze, because I don't want to mess other peoples games, I see newcomers. Lots of them, and I want them to keep playing as long as possible.
+1 from me.
I like to go into Bronze matches and be a target so the low level players never get downed. It's really fun seeing +10 waves survived and almost never firing my gun except to play bodyguard.
#165
Posté 15 septembre 2012 - 07:47
OperatingWookie wrote...
We should have a monthly pack that contains 5 rares, with a 50% chance for each to be an ultra rare for playing. That would be an incentive.
That would be quite interesting.
#166
Posté 15 septembre 2012 - 07:52
#167
Posté 15 septembre 2012 - 07:58
#168
Guest_Flog61_*
Posté 15 septembre 2012 - 07:58
Guest_Flog61_*
#169
Posté 15 septembre 2012 - 08:05
#170
Posté 15 septembre 2012 - 08:22
More insentive for new players to join and stay.
This thread is now...
Jester Approved!
#171
Posté 15 septembre 2012 - 08:40
But getting at least one half-decent weapon and character would help a lot when starting. I didn't start MP until the beginning of June, I think, and it was a tough road to hoe starting off.
#172
Posté 15 septembre 2012 - 08:40
#173
Posté 15 septembre 2012 - 09:16
I fully support this.
#174
Posté 17 septembre 2012 - 12:36
#175
Posté 17 septembre 2012 - 12:58
Killahead wrote...
Air Quotes wrote...
No. I had to go trough all this **** of RNG trolling me. I would not like to see n00bs having easier time xD
Not sure if you are joking or not, since you are a reasonable guy from what I know, hehe, but I know that many will feel that way about this. But it's not like they'll get multiple URs in this pack. Perhaps one UR and ten gold cards or something like that. Like I said, I think it is in everyones' interest.
Sure, so long as you throw all of us that same bone.





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