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#26
Guest_Jack-Nader_*

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absolutely nothing at all :P

#27
bas273

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Maviarab wrote...

Nice selection, but maybe you can help me, why do people play solo in a group oriented game, I mean, what does it actually achieve other than perhaps inflating your ego?


Inflating your ego? :blink:

It's simply a nice challenge. My first playthrough was on Nightmare and I expected it to be tougher. Most battles were quite easy with the right tactics and a good selection of talents/spells.

Now I die a lot more often which is more challenging but also more rewarding (when I finally win the battle).

#28
1Nosphorus1

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How does one solo Nightmare? Or is chugging down potions after potions after potions after potions called soloing?

#29
Bullets McDeath

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The game is... um, creatively balanced enough that... once you master the system, there are enough broke, overpowered abilities and combos that yes, with a fair amount of potion chugging, one character can complete almost all of the game... except in those few instances where you HAVE to have a companion (even then you don't really have to use 'em).



And yeah, it's basically for an ego stroke or to get new challenges out of a game you've already mastered.

#30
knownastherat

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This is getting off-topic, but I cannot (well I can but dont want to .. ;) help myself but wonder where the "dislike", direct or not, against potion chugging and/or soloing comes from? Hell, where do the comments, in more or less, negative connotations about this or that play-style, use of abilities, or tactics come from? I mean why "dissing" someone else is not an ego trip while soloing is is beyond me.



Asking: Why do you solo? is like asking: Why do you play the game? which is, in a way, a nonsensical question. What do you wanna hear? Are you interested in psychology or something? I got some links .. :)



Basically, minding own business, trying to help when asked for it, is not a bad way to get along.



Ooops! I just broke that rule didn't I? Oh well, nobody is wunderbar I guess eh?

#31
thegreateski

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Hexes

Fire

Ranged weapons



That should take it down, unless of course you are under leveled.

#32
Gecon

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Well ... the only problem I have with Revenants is that they are really so crazy boring ? I'm really far from any tactics genius - but THIS is just the most classical "tank & spank": Tank stands in front of the mob and threatens and taunts whenever it is up, Mages keep distance and try to preserve mana as much as possible so they can heal and not waste that many healing potions on this mob. And ... Rogue(s) or alternative Warriors tries to do like any damage with arrows or bolts. And all you have to do as the player is watch the HP bar of the tank and the MP bar of the mage(s). For a very long time if you're lowlevel.

Fortunately, once you get higher and your tank can wear tier 7 massive, tank defenses get so good he needs much less healing. That means you can allow a Rogue to get close with dual daggers - which speeds up the killing speed drastically.


Tirigon wrote...

And, very important: Unless you are one of those people soloing on nightmare dont even try to fight a revenant before Lv 10.

Thats kind of redundant information considering that its hard to reach any revenant before level 10. I also dont know why you would say that, really ? With the respec mod or a selfmade tank, its no problem to have Threaten and Taunt much earlier. The only other problem is having Heal/Regeneration on your mages. Or a sh**-load of healing potions.

Lord Abrasion wrote...

One thing I've noticed is that
they don't seem to like hexes much. Even if your mage doesn't do any
damage, slapping a couple of hexes on a revenant will often make the
bastard go after the mage instead of the tank.

Thats nothing special about Revenants ... Hexes always give a lot of aggro.

RobotXYZ wrote...

lifeward helps a lot if you have a spirit healer helping your tank. 

WTF ??? Lifeward has a very bad mana to healing ratio, runs short, and isnt guarantee to trigger as its trigger point is 33% is chosen quite lowly. Even a simple Heal is superior in respect to mana to healing ration - and Regeneration is much better than a Heal. So all Lifeward does is build another line of defense just in case, or provide emergency healing if all other heals are down.

#33
Tirigon

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Gecon wrote...


Tirigon wrote...

And, very important: Unless you are one of those people soloing on nightmare dont even try to fight a revenant before Lv 10.

Thats kind of redundant information considering that its hard to reach any revenant before level 10. I also dont know why you would say that, really ? With the respec mod or a selfmade tank, its no problem to have Threaten and Taunt much earlier. The only other problem is having Heal/Regeneration on your mages. Or a sh**-load of healing potions.


I said it because I spent plenty of time reloading and finally surrendered when I fought my first revenant at Level 7 or 8. And an early threaten and / or taunt is nice, but it´s rather redundant if the revenant kills your tank with his AoE-attack + 1 or 2 hits (what happened to me more than once). So in my experience the only thing you get out of fighting revenants on such a low level is the knowledge how the darkspawn must feel when fighting a Lv 20 Char.B)
Besides, it isn´t hard to reach a revenant before Lv 10. There are 5 alone in the Brecilian forest, which I had finished on Lv 9....

#34
VerMagnaDump

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BlackVader wrote...

Set your mage to ONLY heal (you'll probably need the mana), have your tank tank the rev and everyone else attacking from range. Going into melee can be quite deadly because of his AoE-sweeps. So better stay out of there completely.
If your tank has half-decent tankstats and a few potions for emergency, this should do the trick.


This does the trick. I use regen and heal only on Alistair. Blast away from ranged + tank  taunts = Revenant dirtnap.

#35
bas273

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Thats kind of redundant information considering that its hard to reach any revenant before level 10. I also dont know why you would say that, really ? With the respec mod or a selfmade tank, its no problem to have Threaten and Taunt much earlier. The only other problem is having Heal/Regeneration on your mages. Or a sh**-load of healing potions.

Not if you go to the Circle Tower right after Lothering. There's a Revenant there and I killed him with my level 7 DW Warrior (NM difficulty and soloing).

The game is... um, creatively balanced enough that... once you master the system, there are enough broke, overpowered abilities and combos that yes, with a fair amount of potion chugging, one character can complete almost all of the game... except in those few instances where you HAVE to have a companion (even then you don't really have to use 'em).And yeah, it's basically for an ego stroke or to get new challenges out of a game you've already mastered.

The whole point of soloing (IMO) is to make the game more challenging. Some people use an infinite XP or gold glitch and then tell everyone they're soloing.
I use a few 'rules' while soloing (no cheats, exploits, glitches, do not kill enemies one-by-one by luring them away  with a bow/staff, do not use party members for healing, etc.).

And soloing doesn't mean that you've got to drink a health potion every 5 seconds. I only use health potions during boss battles (yellow/red named enemies) with the exception of a lesser health potion or two when I'm facing lots of lower-level enemies.

Soloing requires more micro-management, good equipment, a good use of poison making and herbalism and some patience.

Modifié par bas273, 27 décembre 2009 - 07:40 .


#36
twintalons

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gotta love brief and to the point posts
:happy:

thegreateski wrote...

Hexes
Fire
Ranged weapons

That should take it down, unless of course you are under leveled.



#37
Trajan60

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szathmab wrote...

curse of morality


The revenant can't tell a lie?

#38
tetracycloide

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Advising rogue characters use bows instead of melee, especially for those with a heavy investment in melee already, is silly. Melee is just fine on a revenant, the dual strike skill does not cleave 360 degrees so with a tank directly in front and a rogue directly behind they should be safe. I've actually had more mages die to dual strike than rogues because they were standing just a touch to close.

#39
Gecon

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Tirigon wrote...

Gecon wrote...


Tirigon wrote...

And, very important: Unless you are one of those people soloing on nightmare dont even try to fight a revenant before Lv 10.

Thats kind of redundant information considering that its hard to reach any revenant before level 10. I also dont know why you would say that, really ? With the respec mod or a selfmade tank, its no problem to have Threaten and Taunt much earlier. The only other problem is having Heal/Regeneration on your mages. Or a sh**-load of healing potions.


I said it because I spent plenty of time reloading and finally surrendered when I fought my first revenant at Level 7 or 8. And an early threaten and / or taunt is nice, but it´s rather redundant if the revenant kills your tank with his AoE-attack + 1 or 2 hits (what happened to me more than once). So in my experience the only thing you get out of fighting revenants on such a low level is the knowledge how the darkspawn must feel when fighting a Lv 20 Char.B)
Besides, it isn´t hard to reach a revenant before Lv 10. There are 5 alone in the Brecilian forest, which I had finished on Lv 9....

Hmm ok then maybe its the difference between people who use the respec mod and those who dont. I respecced Alistair to full defense (i.e. Shield Wall, Threaten, and Taunt ASAP) and had no trouble healing Alistair in the Mage Tower against the single Revenant.

#40
DragoonKain3

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All you really need is for Alistair is to get taunt ASAP, which should be at lvl 6. Add in some more 'survivable' tactics like instead of setting potion chugging at 25%, up it to 50% of your hp, and you're pretty much set provided you have some pots in your inventory.



I personally beat a Revenant at nightmare first time I ran across it, which was around lvl 6-7 or so, and I didn't even have taunt. Then again, I pumped DEX for Alistair from the getgo, so his tanking prowess is noticeably better than those who pump STR first to be able to equip better armor.

#41
Tirigon

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Maybe you have lower difficulty. I´m playing on Nightmare, and there it is quite hard to beat a revenant. Even worse, the ones in Brecilian forests have undeads with them. And frost immunity is bad against a main char who focuses cold magic^^

#42
valleyman88

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Tirigon wrote...

Maybe you have lower difficulty. I´m playing on Nightmare, and there it is quite hard to beat a revenant. Even worse, the ones in Brecilian forests have undeads with them

Just throw forcefield on the revenant so you can deal with his friends first. It's my standard procedure for any boss fight, really.

#43
Grackula

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valleyman88 wrote...

Tirigon wrote...

Maybe you have lower difficulty. I´m playing on Nightmare, and there it is quite hard to beat a revenant. Even worse, the ones in Brecilian forests have undeads with them

Just throw forcefield on the revenant so you can deal with his friends first. It's my standard procedure for any boss fight, really.


I had to give up on the Forest one with the adds. Too difficult to manage from 3 different directions (no healer) and I was only level 9 or so. I now have forcefield. By placing that on the Revenant it cannot attack us for the spell duration, right?

Sounds like a plan. :devil:

#44
Tirigon

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Just sad that forcefield was nerfed so badly. It lasts only for a few seconds on bosses.

#45
knownastherat

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In tough fights, as Revenants are, few seconds can make a difference, only if for cool-downs of spells or for positioning of party. They do not have range attack, but magical "Pull" and for that they need to put away their sword making them vulnerable. Force Field is not "win" button but "can win" one.

#46
Grackula

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well, i had no luck earlier but 3 levels now probably has made a big difference.

#47
Stitch808

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Trajan60 wrote...

szathmab wrote...

curse of morality


The revenant can't tell a lie?


I thought they save if you crack their glass pipes first...

#48
Michale_Jackson

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I'm having the hardest time trying to defeat this thing in the Courtyard. Is it a boss? Because it's abilities are too much to be an enemy that I am constantly going to encounter.



The pull move he uses has to be the most cheapest move I've ever seen in video gaming.

#49
Ferretinabun

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There are more revenants throughout the game, but they are pretty much all optional and you'll beef up quickly.

This one (I'm presuming you mean the one in Redcliffe) is about the only one you can't avoid and will probably be at a fairly low level. But there is a way to make it very easy - race over to the gate and let in Ser Perth and his knights. Though I'd advise helping out as much as you can - it's easy but not advisable, to let the knights do all the work.

#50
HolyAvenger

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Venture out only a little bit from where you are in the courtyard. Use that to draw in the skeleton archers, and kill them.



Then venture out a little bit more, and draw out only the revenant. Kill him. Use a CC spell like Cone of Cold if you have one. Prepare to use health poultices.