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Lightwave Export?


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#1
animalsienna

animalsienna
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I'm having the hardest time trying to export models from lightwave to use in the game, using tmp's import/export plugin. I can open .mmh & .msh files just fine, but the program crashes with an unspecified error if I try to combine them into one object and then export. I can export a .mmh or a .msh by itself, but somehow that creates both a .mmh & .msh file. I've tried using both of these files, and I've tried using only one of them, but I end up either with no changes in-game, or with a completely invisible model.

Help please?

#2
tmp7704

tmp7704
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If i remember right, a crash can occur if the plugin fails to resolve how individual bones of the model skeleton connect with each other -- this operation is performed on export, and can fail if some bones were reduced to single vertex, e.g. (it can typically happen to the root bone which has effectively zero length after import)

I don't know how you are performing the combine operation so it's difficult to give more help, but typically you wouldn't need to combine .mmh and .msh files by hand -- opening the .mmh file should automatically load the content of associated .msh file in the same layer.