I'm not sure about dodging. The auto reload will probably just cancel the dodge animation, like it does with sprinting and reviving for example.BuckshotSamurai wrote...
Thanks. I probably have had this happen and just didn't realize it. I really, really can't believe I haven't noticed it with the Phoenix classes since Smash has such a long animation. I'll have to play around with this tonight to try to get it down. Claymore shot, DrellGuard Charge, Claymore should be freaking awesome. I wonder if I can reload Claymore while doing Drell dodge moves?
N7 Shadow 3-Shot Bomber Build (video)
#51
Posté 07 septembre 2012 - 01:28
#52
Posté 07 septembre 2012 - 02:09
Shotgun Nova wrote...
ryoldschool wrote...
Shotgun Nova wrote...
What's funny is, I can't effectively use BSN builds like these, because I either don't have a respec card (I have 2), or I can't perform the technique optimally/can't effectively use it to utmost potential. Most of the it just doesn't work out.
I'll try this build out, see if it fits me. Might try other alternatives to the Claymore. If it doesn't fit me well enough, then so be it. Anyway OP, nice well-written guide and nice video!
In the Micah3sixty build ( linked above ) as long as you have equipment applied and a light weapon the build works great. Need Melee gear ( Hydraulic Joints or best other buff to melee ), strength enhancer consumable on the weapon, and a power amplifier armor mod. Also put a melee mod on your weapon.
Do you know what's funny? I specced my shadow like this. Very similar to that build.
I put an Acolyte X w/ Melee stunner and ULM, in conjunction with a Hurricane II w/ Stability mod and Hi-Velocity Barrel. Throw on some consumables and I'm good.
Charge Acolyte, cloak, find target, shoot, then Shadow Strike. Repeat. The only exception is when reviving people.
That is my exact build
#53
Posté 07 septembre 2012 - 08:16
- It does need high level claymore (I have III you X)
- Its a bug and work only on the PC
What I also saw is that whatever I click fire and SS together or one after another my char become visable and then SS, in your video you do SS before you are visable. Have anyone tried to do it on Xbox?
Modifié par HorriblePlajer, 07 septembre 2012 - 08:17 .
#54
Posté 07 septembre 2012 - 08:26
#55
Posté 07 septembre 2012 - 10:42
That song is Sound Remedys remix of Hanging on, you can downoad it from herekiko1287 wrote...
What's the song on your Human Engineer video?
Influ had this to say further up this thread, I don't know if this helps you out. Maybe some other Xbox players can give some input.HorriblePlajer wrote...
I tried without the 6 evo in SS and it does not work for me still, if I cloak, shot and click SS, then after decloak I still have empty claymore. OP seems to play on PC (according to the video) and I do on Xbox I see two possible issues there.
- It does need high level claymore (I have III you X)
- Its a bug and work only on the PC
What I also saw is that whatever I click fire and SS together or one after another my char become visable and then SS, in your video you do SS before you are visable. Have anyone tried to do it on Xbox?
Modifié par synapsefire, 07 septembre 2012 - 10:47 .
#56
Posté 07 septembre 2012 - 03:00
A bump for ya and I'll try it.
People dismissing it at first sight needs to know the whole point of it is the 3x burst damage. I think it'll outdone the more "traditional" Shadows. And precisely the problem with that traditional build is that it's simply too boring to play. The very reason why I'd go Krosent or Batsol if I want to go melee.
I think the play style on this will be quite similar to my Claymore human soldier build.
However 25% more damage IMO benefits more than the melee attachment on the Claymore. Again thanks for a new and interesting take on the class.
#57
Posté 07 septembre 2012 - 03:56
On a side note I did come across a terrible Shadow player just spamming ES in one spot and going down constantly. I couldn't understand why anyone would play that way.
#58
Posté 07 septembre 2012 - 04:22
The only thing I have against it is that it relies big time on the Claymore (or some big bad heavy shotgun) that is hard to acquire for people who haven't played a loooot/have had bad luck in the weapons department.
But I like your build, as I said, and if I level the Claymore one day I may try it. I just felt the need to defend the duration Shadow.
Modifié par kaileena_sands, 07 septembre 2012 - 04:24 .
#59
Posté 07 septembre 2012 - 06:19
Ok lets keep this civil. I still don't think you grasp the nuances of this build. Neither the Piranha nor the Reegar will work with the 3-shot combo. The only weapons that I can think of are single shot snipers, but that's hardly optimal.Shnibadabobin wrote...
If you decloak while you are heavy, it WILL take a long time to recharge, which makes doing objectives more difficult. Perhaps I did word that wrong, but everything else in my post is a proven fact. The Claymore might have more damage per shot, but the Piranha does far greater damage over time to all sources. Reegar carbine has the highest damage per second in the game, and even more so to shields. When the Reegar Carbine has the Shredder Mod equipped, it is one of the few guns that can hit over 1k dps to armor. The Piranha may not build very well into your 3 shot combo, but the Reegar carbine does. And when you have a weak Shadows Strike and a low recharge time because of it, you cannot pull off the double Shadow Strike that everybody else can do because they know how to keep themselves from beeing heavy without sacrificing gonpower.
Everything I have said is tested and proven by myself and others.
[color=#000000">This is you: ]dl.dropbox.com/u/1079756/headupass.jpg[/color][/url]
[color=#000000">This is me: ]dl.dropbox.com/u/1079756/facebrick.jpg[/color][/url]
[color="#99cc00"]Regarding cooldowns and the n7 shadow tree:[/color]
Other people suggested weight reduction as well and I'm certainly up to test it. I'll post a revised build once I've nailed it. I'm pretty sure it is the better route for a lot of people.
In terms of damage, the increase in SS output is hardly noticeable, the Claymore however takes a big hit. Considering that you at the very least shoot three times as much as you SS (real game ratio is likely way higher) this becomes noticeable but with exceptions. For instance I'm fairly certain that going full weight reduction can shave 2 seconds off the Atlas solo in my vid.
My playstyle involves a lot of this: 01:41. As you can see five enemies go down insanely fast with a fully decked out Claymore. It surely is a much more efficient way to deal with mooks compared to SS-ing or even 3-shot comboing and if you are playing with good teammates your target might be dead by the time the lengthy SS animation finishes.
The deciding factor for this build lies in the ratio of SS’s vs Claymore shots and in the confidence of an uncloaked player. The movement speed reduction in the fitness tree coupled with SS DR makes this a non issue for me.
The value of either route is dependent on different factors though. If extra Claymore damage allows me to kill an engineer from across the map then that's great, but at the same time I might shave time off of boss killing by going with weight reduction.
[color="#99cc00"]Maybe [/color]the trade off is going the route Alija Suggested in his revised OP build
[color="#99cc00"]tl;dr [/color]
The Claymore benefits much more from the damage increase than SS but if you were to constantly dps an atlas for 10 minutes the weight reduction would be largely beneficial. This choice depends on playstyle and I would probably recommend weight red. for most people. I will try it myself over the weekend and I'll let you know how it works out for me.
Modifié par synapsefire, 07 septembre 2012 - 06:45 .
#60
Posté 07 septembre 2012 - 06:39
#61
Posté 07 septembre 2012 - 06:41
Oh wow, can't believe I didn't notice, now I'm twitching. the bold is hideous. I'm on it, lol.najzere wrote...
Will you bold that last "video" in your signature or unbold the others? You're making my OCD twitch.
#62
Posté 07 septembre 2012 - 07:45
Yes, in the video I do but it is largely overkill. If you need to get rid of Lv I AP rounds, this is the perfect build for it, you will still kiill everything except Banshee, Prime, Atlas in one combo. Also you save yourself from using those valuable Shotgun Rail Amps.Fox-snipe wrote...
An impressive show of force in that video, though the build scares the hell out of me. Maybe some other day after I've grown used to the Shadow (thankfully got her finally).
I'm assuming you used AP ammo IV? I'd imagine that contributes quite a lot.
This build is a bit more challenging than the duration build yes, but it pays off. Also I found the SS-hoppng duration Shadow to be exremely boring to play once the novelty wore off.
That is absolutely true, High Caliber Barrel is what I’m using in the video I believe. Since editing posts tends to screw up formatting I’ll change the build link once I’m done testing weight reduction evolutions.himegoto wrote...
However 25% more damage IMO benefits more than the melee attachment on the Claymore. Again thanks for a new and interesting take on the class.
#63
Posté 10 septembre 2012 - 05:51
#64
Posté 10 septembre 2012 - 07:18
Tronar wrote...
Can any of the other Xbox players confirm if the auto-reload during the Shadow Strike animation also works for the Xbox or only applies to the PC version of ME3?
I just tried it for PS3...came out of SS with no Claymore rounds and got my poopoo pushed in. I'll check back later to see if I need to be in auto reload for it to work
#65
Posté 10 septembre 2012 - 08:44
#66
Posté 10 septembre 2012 - 08:53
TransHumanS wrote...
Tronar wrote...
Can any of the other Xbox players confirm if the auto-reload during the Shadow Strike animation also works for the Xbox or only applies to the PC version of ME3?
I just tried it for PS3...came out of SS with no Claymore rounds and got my poopoo pushed in. I'll check back later to see if I need to be in auto reload for it to work
classic bro, classic!!!!
Tried it on Xbox with no luck either, used the Wraith instead.
#67
Posté 10 septembre 2012 - 09:04
Also, dump the leftover points into Electric Slash. You can reload the Claymore during the ES animation. It's good for attacking groups that are approaching from open areas you don't want to SS into.
#68
Posté 10 septembre 2012 - 09:09
#69
Posté 10 septembre 2012 - 09:28
synapsefire wrote...
I'm getting animation-reloads while dodging, jumping down ledges etc. Maybe it's a PC thing only.
Just tested it out on PS3. After the regular reload-cancelling, I have to tap [Square] to reload, but hold it during the animation for it to reload. Same thing during the SS-sequence. Reload cancel, but hold square for the animation, but you can shoot before it's done.
Just seems a little more harder to pull of on PS3, but it's a pretty solid build once you get used to it OP. Thanks for sharing!
#70
Posté 10 septembre 2012 - 10:14
On Narida, I can get similar stats with the Geth Plasma Shotgun, which is a good bit lighter than the Claymore. However...I was wondering if any one knew if the base states were based on the fully charged GPS or a quickly fired one...
edit: spelling
Modifié par Punch Minkey, 10 septembre 2012 - 10:14 .
#71
Posté 10 septembre 2012 - 10:23
Punch Minkey wrote...
Quick question:
On Narida, I can get similar stats with the Geth Plasma Shotgun, which is a good bit lighter than the Claymore. However...I was wondering if any one knew if the base states were based on the fully charged GPS or a quickly fired one...
edit: spelling
Try here.
EDIT: this link is better.
GPS shadow works great as well. I ran 5/6/6/3/6. You can pull off so many combos with her:
Cloak -> GPS charge shot -> SS to break cloak
Cloak -> GPS charge shot to stun/kill -> Electric Slash to break cloak
GPS stagger also makes it very easy to close distance for ES or heavy melee.
Modifié par Eckswhyzed, 10 septembre 2012 - 10:24 .
#72
Posté 11 septembre 2012 - 03:01
synapsefire wrote...
I'm getting animation-reloads while dodging, jumping down ledges etc. Maybe it's a PC thing only.
Like the other guy said, it takes the holding down of square to get it done. Not too much of a problem.
Oh, and I have to thank you fro the Quarian Cutie Pie, but I'll do it in the other thread. She's amazing!
Modifié par TransHumanS, 11 septembre 2012 - 03:02 .
#73
Posté 11 septembre 2012 - 05:08
peddroelmz wrote...
GPS (geth plasma shotgun)
- IGNORES SHIELD GATIG MECHANIC (a few hp of shield will NOT absorb a projectile damage - damage will bleed trough)
- cannot score head shots
- the GPS gets continuous damage increase (up to max damage at full charge) as you hold the fire button down ...
- snap shots (minimum fire button hold down) have a ~ 0.45 % modifier (as you hold the fire button down the weapon charges - at full charge that modifier reaches maximum value 1 , releasing the fire button before fully charged will do partially charged damage (between snap shot damage and fully charged damage)
Thanks so much for helping me find this information!
#74
Posté 11 septembre 2012 - 05:24
1) After Shot > SS, before I get to aim and get the 2nd shot out, I'm bascially dead because right after SS, I come out visable, and enemy already firing at me.
2) Playing this on xBox, you can't pre-aim during and after SS animation, and they give you a weird camera angle after SS, so 2nd shot won't work
I don't know if it's because we are facing cheap geth, or it's this build isn't working. It would be nice if anyone can give me a hand and let me know what I did wrong.
#75
Posté 11 septembre 2012 - 05:27
Tronar wrote...
Can any of the other Xbox players confirm if the auto-reload during the Shadow Strike animation also works for the Xbox or only applies to the PC version of ME3?
It works, but during the SS animation, you have to hold X and it will reload mid animation.





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