MichaelStuart wrote...
Hopefully it won't just be a rehash of Dragon Age Origins (and Mass Effect 3's) "go to different places, meet some people, get them to work with some other people, then have big final battle" plot.
There are very few plot scenarios a game of this type can take. The thing that sets any given game apart from another, Bioware games in particular, is how it deals with relationships, character interaction (that you both like and dislike), enjoyment of class mechanics, and immersion in the environment.
I hope we are going to be
made to choose sides, and hope that the choice happens early on, within the first third of the game. Then we can spend the rest of the game working with our chosen side. Despite trying my very hardest, you cannot maintain a neutral or situation-based (letting these mages go, but turning in those mages) stance in DA2. They made you choose. Despite our choice, we ended up in war anyway. So we have war. Attempting to have the PC try for some neutrality, or playing both ends against the middle in an attempt to sabotage each side is incredibly lame IMO.
The only thing that will work, and it's not even a guarantee, is for a common enemy to appear. It satisfies the "pick a side" problem, and also the oft-used "final boss" design.