- It seems unlikely that the party could spot a group of monsters at a distance that is, in actuality, several days walk away. Perhaps some sort of fog-of-war should be introduced, such as fake monster spawns or monsters whose identity only becomes clear upon drawing nearer?
- The type of trade used on SoZ seems unrealistic unless the party is hauling around a team of pack animals. But what about gathering herbs for healing or alchemy. Would that type of system be interesting?
- I'd like to have some type of feedback on the map showing actual time flow so that it is clear the party is spending several days to get to a different locations. Should this be a meter, or perhaps a message at the start of each day? Maybe there should be a weather system that affects movement?
Modifié par rjshae, 06 septembre 2012 - 10:50 .





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