Lugaid of the Red Stripes wrote...
For tracking, you could have a heartbeat that drops a waypoint at the player's location, with either a tag that increments like regular waypoints, or a local variable that marks the time. Then, for the monsters, when they can't perceive the player, you can script them to move towards the nearest track waypoint, and then towards a younger waypoint once they've reached the first one.
That would certainly be an interesting way to make the wandering monster's behavior appear a little more 'intelligent'. But perhaps it should only happen with certain types of monsters, and they should need to make a track/scent check at each waypoint?





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