However, on joining a multiplayer server I have a terrible bouncing effect. If I move, I bounce between where the game thinks I should be after I stop moving, and where I was before I started moving.
From what I've googled, this is actually due to very high latency because I am being matched up with players overseas instead of local to Australia.
That does not make for a happy clam.
Has any solution for this been posted? I am hoping that my inability to find a solution on google is a failure on my part, rather than evidence of Bioware figuring it's not important enough...
I have opened up Resource Monitor and via Network > Network Activity, I can see who I am connecting to. Each time so far, it's been someone far away. No Aussie players yet.





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