the higher the wave the more hp they have and the faster they move.
must reintroduce the RED EXPLODY Husks from ME2!
ALL IN FAVOR FOR A HUSK SWARM MODE Say I
Débuté par
sartt
, sept. 07 2012 03:08
#26
Posté 07 septembre 2012 - 03:28
#27
Posté 07 septembre 2012 - 03:30
Eye.
#28
Posté 07 septembre 2012 - 03:30
I... do want husk mode.
How a about a weekend op where if we kill 3 million husks, we get husk mode for a week?
How a about a weekend op where if we kill 3 million husks, we get husk mode for a week?
Modifié par Eelectrica, 07 septembre 2012 - 03:31 .
#29
Posté 07 septembre 2012 - 03:35
Aye.
#30
Posté 07 septembre 2012 - 03:37
YES
Annihilation field!!!!!!!!!
Annihilation field!!!!!!!!!
#31
Posté 07 septembre 2012 - 03:42
I vote for a Husk swa-AAaaaaaaaiiiiiiiiiiiiiieeeeee!!! MY EYES!!! AUGH!!! GETITOFF!!! GETITOFF!! OH GOSH IT HURTS!!!
#33
Posté 07 septembre 2012 - 03:44
Aye. Not the 20 husks at once, since the game engine can't support that, just husks with more health, a higher stagger threshold, and ammo boxes that only refill once every 2 minutes. Wave budgets same as they are now, which means each wave will take forever, since husks barely count.
#34
Posté 07 septembre 2012 - 03:50
Aye !
#35
Posté 07 septembre 2012 - 03:51
Inabstract wrote...
Husk Mode right here folks! (not my vid and only a mod sadly)
I say Aye!
2 things.
1. I wish, so bad, that my console could support that many husks at once, but I very much doubt that this could be implemented on consoles.
2. I bet a human adept spec'd for melee would have done amazingly there.
#36
Posté 07 septembre 2012 - 03:52
Aye
#37
Posté 07 septembre 2012 - 03:53
Eye
#38
Posté 07 septembre 2012 - 03:54
Next weekend op:
Squad goal: Whateverthe****.
Allied goal: Kill 4 million husks.
Special circumstance: One in four waves will be comprised entirely of husks.
Squad goal: Whateverthe****.
Allied goal: Kill 4 million husks.
Special circumstance: One in four waves will be comprised entirely of husks.
#39
Posté 07 septembre 2012 - 03:54
Only if they don't start increasing their health and damage round per round, just their numbers.
#40
Posté 07 septembre 2012 - 03:54
Yea wishful thinking right?Zero132132 wrote...
Inabstract wrote...
Husk Mode right here folks! (not my vid and only a mod sadly)
I say Aye!
2 things.
1. I wish, so bad, that my console could support that many husks at once, but I very much doubt that this could be implemented on consoles.
2. I bet a human adept spec'd for melee would have done amazingly there.
#41
Posté 07 septembre 2012 - 03:54
AAAAYE
#42
Posté 07 septembre 2012 - 04:07
soulstriker09 wrote...
AAAAYE
#43
Posté 07 septembre 2012 - 04:08
I
#44
Posté 07 septembre 2012 - 04:10
Aye, fetch us the mead while they're at it!
Modifié par Untonic, 07 septembre 2012 - 04:11 .
#45
Posté 07 septembre 2012 - 04:11
Aye
#46
Guest_mayrabgood_*
Posté 07 septembre 2012 - 04:11
Guest_mayrabgood_*
Aye, aye, Commander!
#47
Posté 07 septembre 2012 - 04:11
aye
#48
Posté 07 septembre 2012 - 04:18
Descy_ wrote...
special halloween husk horde mode with night versions of maps...yes please.
I
Won't that mean Condor, London, Reactor, and Glacier would remain unchanged?
#49
Posté 07 septembre 2012 - 04:22
I
#50
Posté 07 septembre 2012 - 04:25
Aye!!
Just pop one singularity+explosion, or a biotic slash/smash, or a shockwave, and..
Oh, the sheer awesomeness...
Just pop one singularity+explosion, or a biotic slash/smash, or a shockwave, and..
Oh, the sheer awesomeness...





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