I couldnt find a proper topic in which aI wanted to rise the subject.
I think most of gamers tire from the never ending A-B-C schematic. A lot of BW games suffer from this illness. You have to go to camp/race/faction A to gain their support, do some trivial (or not) tasks for them, say bye, move on. Onto fafction B... And when you have them all, and in the darkness bind them... well, unify all the forces from close and afar, you can take on the arch enemy, your Kismet, tackle any problem that is left - ending a war or achiving a peace (whicch may not be the same thing), ending world hunger etc etc.
I hope future game/s wont adhere to the same plot drama we've seen countless times.
The same goes for Villains. Meaning "HaHaHaHa - I kill you!"
Seriously? When was the last time the villain was smart and logical? Or practical? Must they be the epitomy of all evil? maybe they dont care about being eivil but have some specific goals? Goals that only justify the means?
Another thing is the scope. Why is it that the protagonist MUST be the center of the universe? I mean, we have to save the world, right? Oh, come on! Wouldnt it be greater and much more fun to work behind the scenes and, lets say, watch over the real heroes who are to save the world? To make sure they do their job our PC will go throgh different kind of obstacles and bargains to deliver Frodo unahrmed to that bloody Mountain!
History events as a backdrop, a currnet that we swim in.
I always have troubles to imagine that one man/woman have enough pull to influence politics and affairs of whole kingdoms/countries. Smaller scale events - history moves on like a tank, you cant stop it, but you can change the road signs or move those crates from the road.
To illustrate. You cant change the fact that the armies are comin, they will engulf the little town. Nothing will change that. But what will happen? Will they maim and kill? maybe just station autside city walls satisfied with contribution? Are they looking for something specific? Show them the way, lead away from the little town!
Alas, most of the scenarios end as Last Bastion of the good guys. You have to rally the citizens and, guess what, man the ramparts and take the hostile forces on.
You won.
Do we really need that theme? You won is not the same as fullfillment. World's history, other events, heros fate may go their separate ways and still be a BLOODY GOOD ENDING. I dont have to resort to killing the Boss and every single living (or undead) being on that last level to feel like I've won. Seriously, I dont.
What do you think, can we change that? Maybe with small steps at a time please?
PS
I waned to write something on DA2 and its washed out personal story of the main character. But this post is already too long methinks.
Modifié par hangmans tree, 07 septembre 2012 - 10:24 .





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