4) The goddamn cover system. This is less the cover system and more about EVERY SINGLE ACTION BEING MAPPED TO A/X/SPACEBAR. Cause the one thing I wanted to do when there's three Phantoms hanging over a dead body, all primed to sync kill is to revive that guy...
3) The bloody store. 'Nuff said.
2) THE POS AIM ASSIST! Nothing like aiming at a Swarmer that's halfway across the map rather than the Banshee who's about to give you a prostate exam...
1) The rediculous logic that stunlock and sync kills aren't cheap. There are ways to make a game hard, and that's not through the mechanics but through the AI and synergy between class. If one mechanic is the only thing that makes an entire enemy faction difficult then you've done something wrong, whether it's cheap or not...
Modifié par LuckyBullet95, 08 septembre 2012 - 10:56 .





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