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A Few Questions Regarding Soldier class


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#1
Abraham_uk

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I was wondering about something.
People who have actually played as the soldier, tell me that you can get insane bonuses for damage per second (DPS) for guns.

Please bear in mind, I don't care much for sticking to "lore".


So I was wondering in order to achieve the best weapon based DPS:

  • How should I spec my six class powers.


  • Which non-DLC gun (in your opinion) provides the best DPS and what mods do you suggest?


  • Which DLC gun (in your opinion) provides the best DPS and what mods do you suggest?


  • Battle of the armour destroyers. Which ammo power will destroy enemies more quickly. Warp, Armour Piercing or Incendiary Ammo?


  • Which bonus power will aid weapon based DPS the most? (I don't care about sticking to the lore)


  • For people who do care about lore, which bonus power will aid weapon based DPS the most?


  • Which squadmates do you suggest, and what builds and weapons should I pick for them?


  • What is the best weapon damage bonus taking into account:
  • class build (adrenaline rush, ammo mods, grenade, concussive shot, fitness, class passive)

  • Bonus power

  • Your suggested weapon/s and mods

  • Armour (Hahne-Kedar I think)

  • Shadow Broker weapon damage bonuses

  • Any bonuses I've missed (if any)

  • Not taking into account squadmates. That would make question 8 too convoluted.

Modifié par Abraham_uk, 07 septembre 2012 - 06:03 .


#2
Abraham_uk

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Okay here is the post that inspired this thread.

swk3000  wrote...

To me, the problem is that bad balancing led to the Soldier being extremely tough to kill. Between Immunity cutting all incoming damage to one-fifth of it's initial value, and Adrenaline Rush dropping enemy DPS by half or more, the Soldier has always been tough to kill. The thing is, that's not how it's supposed to be. The Soldier has the best weapons training, making them much more deadly with weapons than any other class who tries to use the same weapon. In ME3, that's exactly what they are. Put a weapon in their hands, and they'll out-damage any other class. After all, they get all of the following:

+25% Weapon Damage from passive
+20% Headshot Damage from passive
+25% Headshot Damage from ammo power
+42% Weapon Damage when using Incendiary Ammo backed by passive boost
+75% Weapon Damage under Adrenaline Rush

And all of that is just based on what they have by default; it doesn't take into account all the other sources of weapon damage that any class has access to!



This is the thread where the comment came from (Link below. Page 2)
http://social.biowar...ndex/13799321/2

Modifié par Abraham_uk, 08 septembre 2012 - 05:49 .


#3
Abraham_uk

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From the post I quoted, it seems like the Soldier is the most powerful class, bosting the greatest weapon damage bonuses within it's 6 main powers.

Add the other sources of weapon damage bonuses, along with a powerful weapon further enhanced with mods, it seems like (at least on paper) that soldier speed through levels quicker than any other class.

#4
Abraham_uk

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So what do you think guys?

#5
capn233

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So from a pure damage perspective...

Adrenaline Rush: Damage, Melee, Power Use
Concussive Shot: Damage, Recharge (since you won't be freezing anything), Shredder (this is a tossup, you are using CS for Stagger, maybe Tech Burst detonation)
Frag Grenade: Daamge, Bleed Damage, Armor Piercing (this is how I like to do it anyway)
Incendiary Ammo: Damage, Headshots, Explosive Burst
Combat Mastery: Damage, Headshots, Weapon Master

Weapon (non-DLC):  I would go Hornet with Extended Barrel and Thermal Clip.

Weapon (DLC): Punisher with High Velocity Barrel and Thermal Clip, or Particle Rifle with AR Piercing and Extended Barrel.  Harrier with AR Piercing and Extended Barrel isn't too bad.

Anti-Armor Ammo: With a high rate of fire weapon, Incendiary Ammo will kill armored targets the fastest.  For high damage single shot, Warp is the best (but not by enough that you should waste your bonus on it).

Best Bonus for Damage Boost: Proximity Mine with Damage Taken.

Lore Bonus Power: Proximity Mine is a Combat Power. :)

Squad: For DPS by any means, Liara and Javik and just keep detonating biotic combos while you set everything on fire.  Get typical builds...

Best Weapon Damage Bonus: I don't know what you are asking exactly, but if you go into Adrenaline Rush and hit a target with Proximity Mine, you will get the bonus from Adrenaline Rush on your weapon damage, plus that number will be multiplied by 1.25 from the Damage Taken evolution.  Reload cancel by throwing a Frag Grenade at armored targets or groups of enemies.

HK Armor set gives highest weapon damage bonus.  Take your pick of Kuwashii, Delumcore*, Recon hood

Take as many weapon damage and power recharge speed bonuses as you can.

Modifié par capn233, 07 septembre 2012 - 07:28 .


#6
capn233

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The formatting was getting screwed up from the quoted list.

In any event I meant to say that I wouldn't actually level him like that. Mainly with Adrenaline Rush I would probably take Hardening instead of Damage since the extra time dilation is not something I really want.

Concussive Shot should be reserved for setting off Tech Bursts more or less. During Adrenaline Rush it will be better if you use Proximity Mine (at least if you can aim it) since it will do more damage, can set off any combo CS will, and applies Damage Taken to all units in the radius. It is probably easiest to use if you take Radius at Rank 4. You could potentially get higher total DPS with a Biotic Power like Reave or Slam, but that won't maximize your weapon damage, which was the question. Fortunately Damage Taken stacks with Garrus's Proxi Mine's Damage Taken and other debuffs, and is a general debuff to all damage the target receives, which makes it quite useful IMO.

#7
Abraham_uk

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Thanks Captain 233.

Yeah I'm having trouble with the formatting.
Need to work on that.

#8
capn233

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Abraham_uk wrote...

Thanks Captain 233.

Yeah I'm having trouble with the formatting.
Need to work on that.

No I wasn't talking about your post really, it is something that seems to happen when I quote someone's lists.  It must be some issue between the forum software and Mozilla Firefox where it wants to turn nearly everything into a list.

#9
Abraham_uk

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Looks like some interesting advice for soldiers.

In your opinion, why is the class so popular?

#10
capn233

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Abraham_uk wrote...

Looks like some interesting advice for soldiers.

In your opinion, why is the class so popular?

It is the most shooter-like class, usually has the simplest mechanics (even if there are some higher level nuances) and so it is fairly straightforward to use.

#11
swk3000

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Abraham_uk wrote...

Okay here is the post that inspired this thread.

E_rik wrote...

To me, the problem is that bad balancing led to the Soldier being extremely tough to kill. Between Immunity cutting all incoming damage to one-fifth of it's initial value, and Adrenaline Rush dropping enemy DPS by half or more, the Soldier has always been tough to kill. The thing is, that's not how it's supposed to be. The Soldier has the best weapons training, making them much more deadly with weapons than any other class who tries to use the same weapon. In ME3, that's exactly what they are. Put a weapon in their hands, and they'll out-damage any other class. After all, they get all of the following:

+25% Weapon Damage from passive
+20% Headshot Damage from passive
+25% Headshot Damage from ammo power
+42% Weapon Damage when using Incendiary Ammo backed by passive boost
+75% Weapon Damage under Adrenaline Rush

And all of that is just based on what they have by default; it doesn't take into account all the other sources of weapon damage that any class has access to!



This is the thread where the comment came from (Link below. Page 2)
http://social.biowar...ndex/13799321/2


That's my post, not E_rik's.

#12
TheSovietPenguin

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1. Generally try to maximize weapon damage and anything that will help out weapon damage.

2. Geth Plasma Rifle modded for damage and ammo capacity, or revenent with damage and stability (if you can handle the recoil. There may be better options, but these two are much more lore-friendly.

3.Cerberus Harrier with thermal clip and damage.

4. Warp and AP are unnecessary. Incendiary is best for Cerberus/REApers, Disruptor for Geth.

5. Proximity Mine. Be sure to grab the +20% damage taken debuff. It is incredibly powerful on any weapon.

6. Again, Proxy Mine. It's fired exactly the same as carnage, so I dont feel like it breaks the lore.

7. I would suggest Garrus and Liara. Garrus provides nice AR dps and can be used for the incredibly useful overload. Liara isnt the best companion in the game for no reason, Stasis bubble is incredibly useful for freezing phantoms, nemises, hunters, or it can just be used as a general OSHI- button. Her warp is useful for damaging armor and putting on a nasty dot effect on the armored enemies as well.

8. Weapon Damage should be your main focus, but don't forget power damage, headshot damage, or shields either. Test out different combos of armor to try to get the most versitility, as that is one of the soldier's primary strengths. Carry weight and ammo capacity are also nice as upgrades.

Side note: once your a higher level with upgraded weapons and gear, it's a good idea to use a sniper rifle and/or a shotgun in reserve. I suggest the Indra DLC sniper, N7 Valiant (If you have it), or the mantis for snipers. Use either the Disciple or Scimitar (the two lightest shotguns) for your shotgun slot. Disciple if you want an occasional backup for husks/ bum rushers. Or scimitar if you want more damage for a lightweight shotgun. In the end, it's up to you, though.

Side note #2:
The Soldier's main strength is NOT weapon damage. If you want to maximize your weapon damage, play the infiltrator. If you want more of a tank, play the sentinel. The soldier's greatest strength is its ability to adapt and excel in pretty much any situation. Using over 2 weapons is actually acceptable on the soldier, and It tends to be incredibly easy to play, even on insanity, since you can give yourself the advantage no matter what the situation. It's whay the soldier is noticably underrated in multiplayer, because we are punished for using more than one weapon there.

(sorry for the crappy format :P)

#13
Abraham_uk

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TheSovietPenguin wrote...

The Soldier's main strength is NOT weapon damage. If you want to maximize your weapon damage, play the infiltrator. If you want more of a tank, play the sentinel. The soldier's greatest strength is its ability to adapt and excel in pretty much any situation. Using over 2 weapons is actually acceptable on the soldier, and It tends to be incredibly easy to play, even on insanity, since you can give yourself the advantage no matter what the situation. It's whay the soldier is noticably underrated in multiplayer, because we are punished for using more than one weapon there.

(sorry for the crappy format :P)


Do you have any suggestions for improving the soldier class.

I'm looking for suggestions that don't reintroduce Mass Effect 2 style weapon restrictions, or the Mass Effect 1 style weapon restrictions for that matter.


At swk3000 , the quote has now been fixed.

#14
RedCaesar97

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Abraham_uk wrote...
Do you have any suggestions for improving the soldier class.

I'm looking for suggestions that don't reintroduce Mass Effect 2 style weapon restrictions, or the Mass Effect 1 style weapon restrictions for that matter.


The biggest problems I have with trying to come up with suggestions to improve the Soldier assumes:
1) That the Soldier class needs improving
2) The other classes are fine as they are
3) All improvements can be implemented in a vacuum (namely all improvements will improve only the Soldier and not the other classes).

If I were to try to come up with improvements that affected only the Soldier, then:
1) In Soldier class passive: increase weapon weight, add accuracy and stability bonuses, add storm speed bonuses, add bonuses/evolutions to improve spare thermal clip capacity. The spare thermal clips improve shotguns and one-shot sniper rifles.
2) Shorten duration of Adrenaline Rush. This will help improve the Claymore and one-shot sniper rifles.
3) Keep the same reload speed while under Adrenaline Rush, or add passive/evolution ability to improve reload speed. Again, this will help improve the Claymore and one-shot sniper rifles.

A lot of the improvements/changes I want to see would affect all classes, so I am going to not get into that here.

#15
Abraham_uk

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A cool list RedCaesar97!

Your videos are still awesome.