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Why was closure not given to shepard in destroy but only implications where dead shepard gets closure in the other endings


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#276
ShepnTali

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MattFini wrote...

Funny thing is, if the breath scene could be swapped out for an ending similar to ME1, where Shepard comes limping out of the rubble in front of your squad and ended there, it would've been perfectly fine.

I still think they screwed up by not giving us a DA-style epilogue that tells what happened to each and every character (since we've been with them for three damn games and hundreds of hours).


Unfortunately the characters, which are the biggest draw for many to most fans, fell by the wayside in the end.

#277
MattFini

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ShepnTali wrote...

MattFini wrote...

Funny thing is, if the breath scene could be swapped out for an ending similar to ME1, where Shepard comes limping out of the rubble in front of your squad and ended there, it would've been perfectly fine.

I still think they screwed up by not giving us a DA-style epilogue that tells what happened to each and every character (since we've been with them for three damn games and hundreds of hours).


Unfortunately the characters, which are the biggest draw for many to most fans, fell by the wayside in the end.


Agreed.  And it's another reason why the ending(s) leave so many people cold. 

#278
Iakus

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MattFini wrote...

Funny thing is, if the breath scene could be swapped out for an ending similar to ME1, where Shepard comes limping out of the rubble in front of your squad and ended there, it would've been perfectly fine.

I still think they screwed up by not giving us a DA-style epilogue that tells what happened to each and every character (since we've been with them for three damn games and hundreds of hours).


If they swapped that scene out, I'd probably be replaying the game, with Leviathan.

#279
Blueprotoss

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MegaSovereign wrote...

I wish they would just shoot IT down.

Eventually they're gonna have to come out and say, "the endings actually ****ing happened."

How is that when indoctrination is shown in every ME game and most of the expanded universe.

MattFini wrote...

Its very obvious, LiarasShield.

BioWare didn't want EVERYONE preferring one ending to the others.

Yes, it seems like most folks here like destroy anyway. But BioWare couldn't be bothered to give Shepard a proper outcome in the 'survives' ending because if it was THAT much better 
than the others, who wouldn't choose it?

Its basically a half-assed copout, and a disgraceful way to end Shepard's story.

Whats proper is a matter of opinion just like how that that comment of your's other then the bold.  Either way rage will ensue when a canon ending will be picked for ME3.

iakus wrote...

Then it's Bioware's own fault for not providing an equivalent rubble scene for COntrol and Synthesis.

But then, Bioware really should have considered the fact that, silly as it sounds, players might want a say in whether thier own character lives or dies.

Before the EC, each of the choices had a "Shepard lives" scene and its far from Bioware's fault even when ME is their story. 

Modifié par Blueprotoss, 10 septembre 2012 - 05:38 .


#280
LiarasShield

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Well we can still hope for a change in the future who knows maybe shepard will exist in me4 or perhaps I can see him or her exist if we keep our save files

#281
Zooter

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^hopefully :mellow:

Modifié par Zooter, 11 septembre 2012 - 06:45 .


#282
TNT1991

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It's funny, Leviathan ended with everything I wanted with the destroy ending: A worried/concerned Li helps an injured Shepard onto the shutttle, Shepard wakes up and he/she is okay, and the shuttle flying over a dead reaper, flying into the sunset.

I hate cliffhangers...in any form of media. So I too, want to know why it ended with a simple breathe scene when it could've ended in soo much more. One example: Shepard gets out of the rubble, walks over some debris and sees a dead reaper in the distance. Short, sweet, and to the point.

Then again, they were the same ones who -literally- forgot Thane was a romance option in the first place.

Or...


Vigil_N7 wrote...

Image IPB


Modifié par TNT1991, 11 septembre 2012 - 09:50 .


#283
LiarasShield

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TNT1991 wrote...

It's funny, Leviathan ended with everything I wanted with the destroy ending: A worried/concerned Li helps an injured Shepard onto the shutttle, Shepard wakes up and he/she is okay, and the shuttle flying over a dead reaper, flying into the sunset.

I hate cliffhangers...in any form of media. So I too, want to know why it ended with a simple breathe scene when it could've ended in soo much more. One example: Shepard gets out of the rubble, walks over some debris and sees a dead reaper in the distance. Short, sweet, and to the point.

Then again, they were the same ones who -literally- forgot Thane was a romance option in the first place.

Or...


Vigil_N7 wrote...

Image IPB


Perhaps shepard may be in me4

#284
wright1978

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MattFini wrote...

Funny thing is, if the breath scene could be swapped out for an ending similar to ME1, where Shepard comes limping out of the rubble in front of your squad and ended there, it would've been perfectly fine.

I still think they screwed up by not giving us a DA-style epilogue that tells what happened to each and every character (since we've been with them for three damn games and hundreds of hours).


Agree wholeheartedly with your first point.
Disagree wholeheartedly with canonising the futures of each character.

#285
LiarasShield

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well you all have a good day gotta go to work in 2 minutes

#286
Iakus

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Blueprotoss wrote...

iakus wrote...

Then it's Bioware's own fault for not providing an equivalent rubble scene for COntrol and Synthesis.

But then, Bioware really should have considered the fact that, silly as it sounds, players might want a say in whether thier own character lives or dies.

Before the EC, each of the choices had a "Shepard lives" scene and its far from Bioware's fault even when ME is their story. 


citation needed.

As far as I know Destroy+ is the only one that even hinted that Shepard lives.

And that scene did not get changed at all with EC, which is the major problem here.

And yes, it's Bioware's fault for stringing players along for five years before beating their characters to death with a plot hasmmer..

#287
Blueprotoss

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iakus wrote...

Blueprotoss wrote...

iakus wrote...

Then it's Bioware's own fault for not providing an equivalent rubble scene for COntrol and Synthesis.

But then, Bioware really should have considered the fact that, silly as it sounds, players might want a say in whether thier own character lives or dies.

Before the EC, each of the choices had a "Shepard lives" scene and its far from Bioware's fault even when ME is their story. 


citation needed.

As far as I know Destroy+ is the only one that even hinted that Shepard lives.

And that scene did not get changed at all with EC, which is the major problem here.

And yes, it's Bioware's fault for stringing players along for five years before beating their characters to death with a plot hasmmer..

Yet I got was able to get the Shepard lives scene with Control, Destroy, and Synthesis in that order before the EC while I could only get that scence in the EC with Destroy.

#288
Iakus

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If you did, it was a glitch. I've only seen it attatched to Destroy.

#289
LiarasShield

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the fight for happyness continues on lol

#290
Beta Charlie

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MattFini wrote...

Funny thing is, if the breath scene could be swapped out for an ending similar to ME1, where Shepard comes limping out of the rubble in front of your squad and ended there, it would've been perfectly fine.

I still think they screwed up by not giving us a DA-style epilogue that tells what happened to each and every character (since we've been with them for three damn games and hundreds of hours).



I agree with an ME1 ending style. To improve the ending, Bioware could have shown what else had happend to the crew of the Normandy like they did in the extended cut (they did not include those who were on the Normandy during ME3)(I mean that the ME3 crew did not have a happy ending like those who were in ME2). Finally, to put things right, Bioware should have had the Love interest searching for Sheppard in the rubble; and once they (the love interest) find Sheppard, they should say "I'm never leaving you again." At the end of the credits, Bioware should put one picture of what happend to Sheppard and his/her love interest.

Modifié par Beta Charlie, 26 septembre 2012 - 07:15 .


#291
Iakus

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Beta Charlie wrote...

I agree with an ME1 ending style. To improve the ending, Bioware could have shown what else had happend to the crew of the Normandy like they did in the extended cut (they did not include those who were on the Normandy during ME3)(I mean that the ME3 crew did not have a happy ending like those who were in ME2). Finally, to put things right, Bioware should have had the Love interest searching for Sheppard in the rubble; and once they (the love interest) find Sheppard, they should say "I'm never leaving you again." At the end of the credits, Bioware should put one picture of what happend to Sheppard and his/her love interest.


Or a scene of Shepard waking up in a hospital, with the LI (or Hacket if no LI) in the room.

It could even replace the breath scene.

If we wanted something less expensive, jsut include an Alliance rescue team finding Shepard during th ebreath scene.

Or even easier, as the LI hesitates in putting Shepard's name up, have a voice over the intercom relay a message that Shepard had been found alive.

Remember all those "unpleasant implications" of the Normandy crash?  Why was Bioware so eager to put those to reast, but not the implications of the breath scene?

#292
Kataphrut94

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The breath scene strikes me as more of an Easter egg than anything else. We know ME3 is the end for Shepard, so let's throw in a little snippet of him taking a breath as a reward for the people who put in the extra effort. After all, death is the ultimate form of closure.

#293
Rob Psyence

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Because the only closure there is, is death?