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DA3 for next gen. game?


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#1
Todd23

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EA has said that they're holding off on making new titles until the new systems are out. While Dragon Age certainly isn't a new title, if DA3 waits for the new systems to come out, I have a few concerns: How will this affect transferring data? Considering bioware's games are more glitchy then any games I've ever played, and newer systems often have quite a few problems of their own, will it take a few months before it’s even playable? And most importantly, HOW WILL THIS AFFECT TRANSFERING DATA?

#2
deuce985

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I don't think you should be concerned over that if you already own a gaming PC/360/PS3. Even if DA3 doesn't come out until the new consoles, I highly doubt EA is going to forget about 360/PS3.

Think about it. They have what, over 50 million owners for each system? That's infinitely larger install base compared to a new system coming out. The new systems would be lucky to have 2 million install base a few months into launch. Not to mention I'm sure budget will go way up on that console. I think the most realistic expectation from next-gen consoles is expect HD upgrades over their 360/PS3 counterparts. It will probably be 2-3 years before you actually see someone fully utilize that architecture into an exclusive AAA game.

As long as Sony/M$ support 360/PS3, EA/Bioware is going to support it. Economically, it doesn't make sense to completely abandon the old consoles just because a new one came out...

Modifié par deuce985, 07 septembre 2012 - 07:45 .


#3
Darth Death

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It will most likely be released on the ps3, 360, & pc.

#4
Emzamination

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No, the next gen xbox atleast will be backwards compatible. - Source

Also the next gen xbox has just been delayed till 2014 and it's been said we'll most likely be seeing Da3 by 2013. - Source

Modifié par Emzamination, 07 septembre 2012 - 09:03 .


#5
Arthur Cousland

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If Bioware are waiting for the next gen consoles to come out, then that would be quite the gap in between DA2 and DA3. If DA3 does appear on the newer consoles, then I'd expect the game to simply be ported over and not necessarily made with the new hardware in mind.

I predict a holiday 2013 release for DA3, which is probably a year before the new consoles are released.

If you think Bioware's games are buggy, try playing Bethesda's games.

#6
Emzamination

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Arthur Cousland wrote...

If Bioware are waiting for the next gen consoles to come out, then that would be quite the gap in between DA2 and DA3. If DA3 does appear on the newer consoles, then I'd expect the game to simply be ported over and not necessarily made with the new hardware in mind.

I predict a holiday 2013 release for DA3, which is probably a year before the new consoles are released.

If you think Bioware's games are buggy, try playing Bethesda's games.


Well it was suppose to be 2013 but Michael Pachter is saying 2014 because the devs need to write more content for ToR but I remember mary kirby replying in a thread that this was untrue and they'd already finished writing their content so Idk... source

#7
bEVEsthda

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Arthur Cousland wrote...
If you think Bioware's games are buggy, try playing Bethesda's games.


Play them on the PC. Both DA:O, Awakening and dlcs like Witch Hunt, exhibited much worse problems than FO3 and TES V. (And that still doesn't stop them from being from being vastly preferable to DA2).

It seems it's mainly the console versions of Bethesda's games that have problems, and in particular PS3. Given what they try to stuff into what, I'm not too surprised. FO3 and TES are monumentally ambitious.

There are other reasons why you should play them on the PC. They are not exactly the same games (as I've discovered from watching console versions on Youtube), and the PC versions are better and considerably richer in presentation. A certain puzzle, for instance, is only one room and 4 keys (81 combinations) in the console version (and much cruder graphics), while it's 4 rooms and 6 keys (729 combinations) in the PC versions. And then of course there's the toolkit.

The same is somewhat also true about DA and CoD. I really don't understand why people, who have a choice, sometimes buy the console version.

Edit: And in the same manner, it would seem to be possible to make a more ambitious PC version of DA-next, and then use that as porting material for the next-gen consoles.

Modifié par bEVEsthda, 09 septembre 2012 - 12:14 .


#8
Fast Jimmy

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If you exclude the Wii U as a next gen console, then yes - I think the next DA game wi come out on this generation of consoles, not the next.

In regards to the choices, I'm sure there will be a choice mechanic somewhat like what we saw for PS3 players for ME2 - an interactive comic that lets you choose the major events. This would be a godsent in my eyes, since it would eliminate all of the choices from previous Bioware games that they did not want to touch on. I'm a big opponent of importing choices (only because Bioware has not shown they have a satisfying way of handling this yet between the DA and ME franchises), so starting out with weeding out choices they don't intend on touching on is a step in the right direction.

#9
Emzamination

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bEVEsthda wrote...

Arthur Cousland wrote...
If you think Bioware's games are buggy, try playing Bethesda's games.


Play them on the PC. Both DA:O, Awakening and dlcs like Witch Hunt, exhibited much worse problems than FO3 and TES V. (And that still doesn't stop them from being from being vastly preferable to DA2).

It seems it's mainly the console versions of Bethesda's games that have problems, and in particular PS3. Given what they try to stuff into what, I'm not too surprised. FO3 and TES are monumentally ambitious.

There are other reasons why you should play them on the PC. They are not exactly the same games (as I've discovered from watching console versions on Youtube), and the PC versions are better and considerably richer in presentation. A certain puzzle, for instance, is only one room and 4 keys (81 combinations) in the console version (and much cruder graphics), while it's 4 rooms and 6 keys (729 combinations) in the PC versions. And then of course there's the toolkit.

The same is somewhat also true about DA and CoD. I really don't understand why people, who have a choice, sometimes buy the console version.

Edit: And in the same manner, it would seem to be possible to make a more ambitious PC version of DA-next, and then use that as porting material for the next-gen consoles.


Boss man already shut this Idea down ages ago.

Source

Source

Modifié par Emzamination, 09 septembre 2012 - 01:26 .


#10
bEVEsthda

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Emzamination wrote...

bEVEsthda wrote...
Edit: And in the same manner, it would seem to be possible to make a more ambitious PC version of DA-next, and then use that as porting material for the next-gen consoles.


Boss man already shut this Idea down ages ago.

Source

Source


(Second link didn't work for me)

That message is certainly true! For a successful multi-platform game, you really have to plan for the console from the start! That is sort of the secret of Bethesda's succcess, since&including Morrowind. They are doing games that are *PC-like* in concept, scope and ambition, but they are building them, from the start, to be possible to squeeze into consoles. It means they can decide on what kind of compromises to make, what to cut, what to simplify, what to keep, from very early on.

A game developed purely for the PC is essentially impossible to port to consoles. What Bioware did with DA:O was that they held up the game for a year, and first changed it. The decision that it must be multi-platform was taken by EA. DA:O was originally meant to be an uncompromised PC-only title. The delay is why the PC versions graphics were perceived as dated. I would also guess that much of the details in DA2 presentation, which have earned criticism, are due to efforts to find more framerate for the consoles, and for more 'action'-like gameplay.

I didn't mean they should do a dedicated PC-version. Rather a PC-version with more elaborate assets which could also be used in a stop-gap, next-gen console version. For market size reasons, the current gen consoles should be more important.

Modifié par bEVEsthda, 09 septembre 2012 - 02:49 .


#11
Emzamination

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bEVEsthda wrote...

Emzamination wrote...

bEVEsthda wrote...
Edit: And in the same manner, it would seem to be possible to make a more ambitious PC version of DA-next, and then use that as porting material for the next-gen consoles.


Boss man already shut this Idea down ages ago.

Source

Source


(Second link didn't work for me)

That message is certainly true! For a successful multi-platform game, you really have to plan for the console from the start! That is sort of the secret of Bethesda's succcess, since&including Morrowind. They are doing games that are *PC-like* in concept, scope and ambition, but they are building them, from the start, to be possible to squeeze into consoles. It means they can decide on what kind of compromises to make, what to cut, what to simplify, what to keep, from very early on.

A game developed purely for the PC is essentially impossible to port to consoles. What Bioware did with DA:O was that they held up the game for a year, and first changed it. The decision that it must be multi-platform was taken by EA. DA:O was originally meant to be an uncompromised PC-only title. They delay is why the PC versions graphics were perceived as dated. I would also guess that much of the details in DA2 presentation, which have earned criticism, are due to efforts to find more framerate for the consoles, and for more 'action'-like gameplay.

I didn't mean they should do a dedicated PC-version. Rather a PC-version with more elaborate assets which could also be used in a stop-gap, next-gen console version. For market size reasons, the current gen consoles should be more important.


My apologies, here is a link to the actual article where ray says far more

Source

#12
FedericoV

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Todd23 wrote...

EA has said that they're holding off on making new titles until the new systems are out.


They are holding new franchises. Not new titles. They must publish something during the wait :).

DA3 is not a new franchise so it's not affected as far as we know.

Must say that for the first time in my life, I understand EA's choice.