Rules on revive.
#26
Posté 07 septembre 2012 - 08:21
#27
Posté 07 septembre 2012 - 08:22
You guys are pretty unfriendly with your stupid rules.
#28
Posté 07 septembre 2012 - 08:23
#29
Posté 07 septembre 2012 - 08:25
Meh.Doommarine23 wrote...
I revive if I can, simple as that.
You guys are pretty unfriendly with your stupid rules.
I'd rather not waste time going out of my way to revive a guy over and over because he's not competent enough to notice that his current tactics are very not working out for him.
#30
Posté 07 septembre 2012 - 08:26
Smallpox_Jenkins wrote...
Am I the only one here who has rules on reviving people?
Like when I'm PUGging it up, everybody gets two. After that, I hope you like spectator mode.
For those Rambo players you only get one.
That kind of makes you a bad player. It's a team game. If you can safely revive someone, why wouldn't you? Even if all they are is a mobile decoy, it's helpful.
Personally, I always go for revives if I'm a Kroguard (unless there's a banshee or atlas, I can take out a phantom or brute quick enough), since he can handle the fire. Other classes, I'll try to clear the area so that I can do it without dying, or I do it from behind soft cover.
These don't apply to hacks where people are outside the hack. Those ones can either bleed or gel.
#31
Posté 07 septembre 2012 - 08:26
spaceling wrote...
I usually revive everyone. It makes people happy and sometimes they'll return your kindness.
That said, there are cases when I just can't get to you or you are being a jerk, so I let you bleed out.
Agree. But also when you do revive jerks sometimes it changes the whole match(they start playing like a team)
#32
Posté 07 septembre 2012 - 08:26
Descy_ wrote...
Why? Mo' revives = mo' xp= mo' better.
I think people forget that this is a co-op game.
#33
Posté 07 septembre 2012 - 08:26
Modifié par Caephire, 07 septembre 2012 - 08:27 .
#34
Posté 07 septembre 2012 - 08:26
#35
Posté 07 septembre 2012 - 08:27
That guy singing/yelling through the whole match? Yeah, no revive for you buddy. Though I was sure to run over to him so everyone thought that I had it and they wouldn't come, and then stood right on top of him so he would see me.spaceling wrote...
I usually revive everyone. It makes people happy and sometimes they'll return your kindness.
That said, there are cases when I just can't get to you or you are being a jerk, so I let you bleed out.
He stopped singing and went to drink some more, I dunno.
Modifié par lazysundae, 07 septembre 2012 - 08:27 .
#36
Posté 07 septembre 2012 - 08:28
Tipsyfresh wrote...
spaceling wrote...
I usually revive everyone. It makes people happy and sometimes they'll return your kindness.
That said, there are cases when I just can't get to you or you are being a jerk, so I let you bleed out.
Agree. But also when you do revive jerks sometimes it changes the whole match(they start playing like a team)
I have to agree. I sometimes do revive jerks. Especially since I play gold, but can't solo it. I sometimes need the jerk in the game.
#37
Posté 07 septembre 2012 - 08:28
CaptainTeabag wrote...
If a pug repeatedly gets itself killed, miles away from the rest of the squad i stop reviving that pug because 1) he is putting me in danger and we both might get downed 2) if i leave the rest of the squad to save him, then i'm putting 2 better players at risk by abandoning them.
Exactly. Consideration goes both ways.
#38
Posté 07 septembre 2012 - 08:30
#39
Posté 07 septembre 2012 - 08:31
#40
Posté 07 septembre 2012 - 08:32
BjornDaDwarf wrote...
Revivin' makes me feel good.
It's the "God Complex" in us all!
#41
Posté 07 septembre 2012 - 08:32
#42
Posté 07 septembre 2012 - 08:40
UKStory135 wrote...
Descy_ wrote...
Why? Mo' revives = mo' xp= mo' better.
I think people forget that this is a co-op game.
What does that have to do with anything?
If we get more XP, then we rank up faster.
I couldnt give any less of a crap about the scoreboard.
#43
Posté 07 septembre 2012 - 08:41
Think he meant the OP.Descy_ wrote...
UKStory135 wrote...
Descy_ wrote...
Why? Mo' revives = mo' xp= mo' better.
I think people forget that this is a co-op game.
What does that have to do with anything?
If we get more XP, then we rank up faster.
I couldnt give any less of a crap about the scoreboard.
#44
Posté 07 septembre 2012 - 08:44
Zero132132 wrote...
Think he meant the OP.
Why would he quote me then...
#45
Guest_Lord_Sirian_*
Posté 07 septembre 2012 - 08:44
Guest_Lord_Sirian_*
#46
Posté 07 septembre 2012 - 08:45
Smallpox_Jenkins wrote...
Meh.Doommarine23 wrote...
I revive if I can, simple as that.
You guys are pretty unfriendly with your stupid rules.
I'd rather not waste time going out of my way to revive a guy over and over because he's not competent enough to notice that his current tactics are very not working out for him.
Not everyone is as skilled as you.
I can play gold and typically get a high score with no gear amps on, doesn't mean I think lesser of other players, we're all here to have fun and support each-other.
#47
Posté 07 septembre 2012 - 08:46
#48
Posté 07 septembre 2012 - 08:46
#49
Guest_Lord_Sirian_*
Posté 07 septembre 2012 - 08:48
Guest_Lord_Sirian_*
I hope you meet someone with similar 'rules' when you're playing, OP. Because if you play on anything but bronze/silver you can be damn sure you will sometimes die > 2 times per game.
#50
Posté 07 septembre 2012 - 08:48





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