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Boss fights too video-gamey? Bah!


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#251
Blueprotoss

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Ithurael wrote...

So at the end of Blade runner Deckard was given the three options to destroy all replicants, control all replicants and rule the planet, or merge with all replicant techology?:wizard:

To be fair I never said that Blade Runner's ending was the same as Deus Ex's ending.

I will admit that there are no 'original' stories (joseph cambell did a great series on the hero with a thousand faces) However, the dialog with starkid and the final options are too much like Deus Ex.

Ithurael wrote... 

Never was the central conflict about resolving the metaphysical tension between organic and synthetic life. Maybe if we made the reapers and then they rebelled against us I could see that. But to take that [org vs synth] new central conflict and force it on us - superceeding the original conflict in importance, then make the last three choices resolve that conflict primarily seems a bit off.

If that wasn't the case for ME from the beginning then the Geth would still be bat-monkeys instead of robots and the Reapers wouldn't be a synthetic menace.

Ithurael wrote... 

I think I actually saw a fan video where someone spliced in the ending dialog of Deus Ex with the ending of Mass Effect 3.

Its not that hard to mix and match endings of any kind when you have the right editing software and editing skills.

#252
Blueprotoss

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M25105 wrote...

I'm with you, games like shooters need a boss. We're playing a game here folks, not watching a film.

Edit: In before I have to deal with raging fans for calling it a shooter. RPG shooter then.

ME is actually a RPG but that isn't the point.  The point is what would you say about Metal Gear Solid, Red Dead Redemption, and Uncharted?

#253
Ridwan

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Blueprotoss wrote...

M25105 wrote...

I'm with you, games like shooters need a boss. We're playing a game here folks, not watching a film.

Edit: In before I have to deal with raging fans for calling it a shooter. RPG shooter then.

ME is actually a RPG but that isn't the point.  The point is what would you say about Metal Gear Solid, Red Dead Redemption, and Uncharted?


I don't play them.

#254
Ithurael

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Blueprotoss wrote...

M25105 wrote...

I'm with you, games like shooters need a boss. We're playing a game here folks, not watching a film.

Edit: In before I have to deal with raging fans for calling it a shooter. RPG shooter then.

ME is actually a RPG but that isn't the point.  The point is what would you say about Metal Gear Solid, Red Dead Redemption, and Uncharted?


What does the 'G' stand for at the end of RPG?

#255
Deadpool9

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Mike Gamble's VP of Boss Fights wrote on Twitter: "A good fight should be like a small play, but played seriously. A good martial artist does not become tense, but ready. Not thinking, yet not dreaming. Ready for whatever may come. When the opponent expands, I contract. When he contracts, I expand. And when there is an opportunity, I do not hit. It hits all by itself."

Modifié par Deadpool9, 09 septembre 2012 - 04:23 .


#256
Hexley UK

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If they didn't want it to be a video game why didn't they just make a movie instead and save us all from wasting 120+ hrs of our lives on this crap.

#257
Blueprotoss

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M25105 wrote...

Blueprotoss wrote...

M25105 wrote...

I'm with you, games like shooters need a boss. We're playing a game here folks, not watching a film.

Edit: In before I have to deal with raging fans for calling it a shooter. RPG shooter then.

ME is actually a RPG but that isn't the point.  The point is what would you say about Metal Gear Solid, Red Dead Redemption, and Uncharted?


I don't play them.

You should try them out. 

Ithurael wrote...

What does the 'G' stand for at the end of RPG?

The "g" stands for game yet ME is a RPG.

Modifié par Blueprotoss, 09 septembre 2012 - 05:37 .


#258
Blueprotoss

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Deadpool9 wrote...

Mike Gamble's VP of Boss Fights wrote on Twitter: "A good fight should be like a small play, but played seriously. A good martial artist does not become tense, but ready. Not thinking, yet not dreaming. Ready for whatever may come. When the opponent expands, I contract. When he contracts, I expand. And when there is an opportunity, I do not hit. It hits all by itself."

The final showdown with TIM was treated as a boss battle but its a verbal one not a physical one.

#259
Blueprotoss

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Hexley UK wrote...

If they didn't want it to be a video game why didn't they just make a movie instead and save us all from wasting 120+ hrs of our lives on this crap.

Yet you didn't spend 120+ hours on ME3.  Its like me saying that I spent 1,000+ on Halo 4 with without playing Halo 4.

#260
Hexley UK

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Blueprotoss wrote...

Hexley UK wrote...

If they didn't want it to be a video game why didn't they just make a movie instead and save us all from wasting 120+ hrs of our lives on this crap.

Yet you didn't spend 120+ hours on ME3.  Its like me saying that I spent 1,000+ on Halo 4 with without playing Halo 4.


I'm talking the whole trilogy.

#261
Hexley UK

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Blueprotoss wrote...

Deadpool9 wrote...

Mike Gamble's VP of Boss Fights wrote on Twitter: "A good fight should be like a small play, but played seriously. A good martial artist does not become tense, but ready. Not thinking, yet not dreaming. Ready for whatever may come. When the opponent expands, I contract. When he contracts, I expand. And when there is an opportunity, I do not hit. It hits all by itself."

The final showdown with TIM was treated as a boss battle but its a verbal one not a physical one.


So the final showdown was with a side character and not the antagonist?

Also a few lines of speech and then 2 interrupts do not a verbal battle make.

#262
Deadpool9

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Blueprotoss wrote...

Deadpool9 wrote...

Mike Gamble's VP of Boss Fights wrote on Twitter: "A good fight should be like a small play, but played seriously. A good martial artist does not become tense, but ready. Not thinking, yet not dreaming. Ready for whatever may come. When the opponent expands, I contract. When he contracts, I expand. And when there is an opportunity, I do not hit. It hits all by itself."

The final showdown with TIM was treated as a boss battle but its a verbal one not a physical one.


Yes, but did Shepard take Bruce Lee's Enter the Dragon (1973), I mean, Mike Gamble's VP of Boss Fights advice?
:D

#263
Thaa_solon

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I'll leave this here

#264
Archilus5

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Blueprotoss wrote...

M25105 wrote...

I'm with you, games like shooters need a boss. We're playing a game here folks, not watching a film.

Edit: In before I have to deal with raging fans for calling it a shooter. RPG shooter then.

ME is actually a RPG but that isn't the point.  The point is what would you say about Metal Gear Solid, Red Dead Redemption, and Uncharted?


Hmm..never played MGS and RDR, but Uncharted 3 didn´t have a bossfight either and I loved it, the final boss of Uncharted 2 was silly anyway

#265
Archilus5

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Blueprotoss wrote...

Deadpool9 wrote...

Mike Gamble's VP of Boss Fights wrote on Twitter: "A good fight should be like a small play, but played seriously. A good martial artist does not become tense, but ready. Not thinking, yet not dreaming. Ready for whatever may come. When the opponent expands, I contract. When he contracts, I expand. And when there is an opportunity, I do not hit. It hits all by itself."

The final showdown with TIM was treated as a boss battle but its a verbal one not a physical one.


I agree with Bioware on the part that Illusive Man as physical boss would ruin the character and besides, it would just look like it was copied from ME1

#266
Dragoonlordz

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Archilus5 wrote...

Blueprotoss wrote...

M25105 wrote...

I'm with you, games like shooters need a boss. We're playing a game here folks, not watching a film.

Edit: In before I have to deal with raging fans for calling it a shooter. RPG shooter then.

ME is actually a RPG but that isn't the point.  The point is what would you say about Metal Gear Solid, Red Dead Redemption, and Uncharted?


Hmm..never played MGS and RDR, but Uncharted 3 didn´t have a bossfight either and I loved it, the final boss of Uncharted 2 was silly anyway


You should play RDR if can. One of best games of past decade and did not have a boss fight per se.

Modifié par Dragoonlordz, 10 septembre 2012 - 01:00 .


#267
Ithurael

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Blueprotoss wrote...

The "g" stands for game yet ME is a RPG.


You mean to tell me that the game designers left out a portion of the game because they felt that would make the game feel too much like a game?

Do you see where most people are coming from on this?

I don't want to sound like TO big of an **** but srsly. ME is a video game. They either didn't include a boss fight because they were pressed for time, or they were too lazy to do it. I mean think of it. Now they no longer need to spend the time to devote to designing a boss or a fight around it and instead just have a f*ck ton of enemies arrive for you to kill. It is very meta bioware.

Priority Earth is more of a chore than a mission I look forward to. There is nothing there that can change or is variable in terms of gameplay. the mission happens the same way and you fight a f*ck ton of enemies regardless of what you did. At least on the geth dreadnaught the # of enemies you fight is variable. In priority earth the only variable is STEEEEVEEEE!!!

Modifié par Ithurael, 10 septembre 2012 - 02:13 .


#268
Deadpool9

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Ithurael wrote...
Priority Earth is more of a chore than a mission I look forward to. There is nothing there that can change or is variable in terms of gameplay. the mission happens the same way and you fight a f*ck ton of enemies regardless of what you did. At least on the geth dreadnaught the # of enemies you fight is variable. In priority earth the only variable is STEEEEVEEEE!!! 


What's variable is whether I hide behind that little red phone booth in the back to avoid Banshees, Brutes, Maurader Shieldses, and Cannibals.  Who needs video gamey boss fights when you can get great cover behind little red phone booths?

#269
saracen16

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A boss fight with Harbinger didn't make sense for exactly the reason it did on Priority Earth: the Reaper is too powerful to be stopped by ground forces.

#270
Ridwan

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saracen16 wrote...

A boss fight with Harbinger didn't make sense for exactly the reason it did on Priority Earth: the Reaper is too powerful to be stopped by ground forces.


Or you could just launch a small strike team inside Harbinger and then fight Harbingers avatar.

#271
Bfler

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On Rannoch Shepard miraculously detects the weak spot of the Reaper. Why can't he detect a weak spot of Harbinger.

#272
admcmei

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My god, people. Relax. Have you played Arkham Asylum, a wonderful game with a great story ruined by the stupid necessity of having a big final boss fight with someone that you shouldn't fight on a physical level? That's what they're talking about. They didn't have a real inspiration to make a decent boss fight that made sense, and instead of making just a random forced one like the stupid Venom Joker they decided to make none. They don't sell ideas and inspiration for things at the supermarket. Is it really something to get so worked up over?

#273
George Costanza

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ME3 really should have had a boss fight. Priority: Earth is one of the worst missions in the series. All you do is fight the same enemies again and again. No variation whatsoever.

I always assumed that the game was going to come down to a Harbinger boss fight, with your team inside him fighting his core. That would have been too videogamey though, so I'm glad they went with a conversation with a character introduced ten minutes from the end that makes barely any sense and then Shepard just kills all the Reapers by shooting a tube. Totally didn't see any of that coming.

#274
EnvyTB075

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M25105 wrote...

saracen16 wrote...

A boss fight with Harbinger didn't make sense for exactly the reason it did on Priority Earth: the Reaper is too powerful to be stopped by ground forces.


Or you could just launch a small strike team inside Harbinger and then fight Harbingers avatar.


Or all those heavy weapons everyone was hiding in their back pockets....

#275
Ithurael

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EnvyTB075 wrote...

M25105 wrote...

saracen16 wrote...

A boss fight with Harbinger didn't make sense for exactly the reason it did on Priority Earth: the Reaper is too powerful to be stopped by ground forces.


Or you could just launch a small strike team inside Harbinger and then fight Harbingers avatar.


Or all those heavy weapons everyone was hiding in their back pockets....


Or joker could have just shot harbinger in the face with the thanix cannon during the beam evac. Seriously, it is a straight line - you don't need targeting.