Boss fights too video-gamey? Bah!
#276
Posté 10 septembre 2012 - 01:26
#277
Posté 10 septembre 2012 - 01:28
Ithurael wrote...
Blueprotoss wrote...
ME is actually a RPG but that isn't the point. The point is what would you say about Metal Gear Solid, Red Dead Redemption, and Uncharted?M25105 wrote...
I'm with you, games like shooters need a boss. We're playing a game here folks, not watching a film.
Edit: In before I have to deal with raging fans for calling it a shooter. RPG shooter then.
What does the 'G' stand for at the end of RPG?
Ithurael, is that you?
#278
Posté 10 septembre 2012 - 01:29
Anarchy__ wrote...
Ithurael wrote...
What does the 'G' stand for at the end of RPG?
Ithurael, is that you?
Always.
#279
Guest_Catch This Fade_*
Posté 10 septembre 2012 - 02:06
Guest_Catch This Fade_*
LMAO! Blue does it again with the nonsensical response.Blueprotoss wrote...
The "g" stands for game yet ME is a RPG.Ithurael wrote...
What does the 'G' stand for at the end of RPG?
#280
Posté 10 septembre 2012 - 05:15
I know and its rediculous to do so.Hexley UK wrote...
Blueprotoss wrote...
Yet you didn't spend 120+ hours on ME3. Its like me saying that I spent 1,000+ on Halo 4 with without playing Halo 4.Hexley UK wrote...
If they didn't want it to be a video game why didn't they just make a movie instead and save us all from wasting 120+ hrs of our lives on this crap.
I'm talking the whole trilogy.
TIM was far from a side character, he was an antagonist and there wasn't just a couple lines of dialogue.Hexley UK wrote...
Blueprotoss wrote...
The final showdown with TIM was treated as a boss battle but its a verbal one not a physical one.Deadpool9 wrote...
Mike Gamble's VP of Boss Fights wrote on Twitter: "A good fight should be like a small play, but played seriously. A good martial artist does not become tense, but ready. Not thinking, yet not dreaming. Ready for whatever may come. When the opponent expands, I contract. When he contracts, I expand. And when there is an opportunity, I do not hit. It hits all by itself."
So the final showdown was with a side character and not the antagonist?
Also a few lines of speech and then 2 interrupts do not a verbal battle make.
Modifié par Blueprotoss, 10 septembre 2012 - 05:17 .
#281
Posté 10 septembre 2012 - 05:19
If you're looking for boss fights then you should be looking at MGS not ME.Deadpool9 wrote...
Blueprotoss wrote...
The final showdown with TIM was treated as a boss battle but its a verbal one not a physical one.Deadpool9 wrote...
Mike Gamble's VP of Boss Fights wrote on Twitter: "A good fight should be like a small play, but played seriously. A good martial artist does not become tense, but ready. Not thinking, yet not dreaming. Ready for whatever may come. When the opponent expands, I contract. When he contracts, I expand. And when there is an opportunity, I do not hit. It hits all by itself."
Yes, but did Shepard take Bruce Lee's Enter the Dragon (1973), I mean, Mike Gamble's VP of Boss Fights advice?
#282
Posté 10 septembre 2012 - 05:20
admcmei wrote...
My god, people. Relax. Have you played Arkham Asylum, a wonderful game with a great story ruined by the stupid necessity of having a big final boss fight with someone that you shouldn't fight on a physical level? That's what they're talking about. They didn't have a real inspiration to make a decent boss fight that made sense, and instead of making just a random forced one like the stupid Venom Joker they decided to make none. They don't sell ideas and inspiration for things at the supermarket. Is it really something to get so worked up over?
I agree, Arkham City handled it much better. Boss fight with Huskified Illusive man would be more or less the same as Venom Joker
#283
Posté 10 septembre 2012 - 05:25
*Possible Baldur's gate Throne of Bhaal spoilers*
Modifié par Biotic_Warlock, 10 septembre 2012 - 05:25 .
#284
Posté 10 septembre 2012 - 05:26
Nothing is "complete" because ideas will always be created, altered, or removed.Ithurael wrote...
You mean to tell me that the game designers left out a portion of the game because they felt that would make the game feel too much like a game?
Do you see where most people are coming from on this?
Every game doen't have a played out boss battle at the end of it just like every movie doesn't have a final conflict at the end of it. Heck, the verbal conflict between TIM and Shepard i technically the boss battle especialy when you can die.Ithurael wrote...
I don't want to sound like TO big of an **** but srsly. ME is a video game. They either didn't include a boss fight because they were pressed for time, or they were too lazy to do it. I mean think of it. Now they no longer need to spend the time to devote to designing a boss or a fight around it and instead just have a f*ck ton of enemies arrive for you to kill. It is very meta bioware.
If Priority Earth is a chore then Illos in ME1 and the Suicid Mission in ME2 are also chores.Ithurael wrote...
Priority Earth is more of a chore than a mission I look forward to. There is nothing there that can change or is variable in terms of gameplay. the mission happens the same way and you fight a f*ck ton of enemies regardless of what you did. At least on the geth dreadnaught the # of enemies you fight is variable. In priority earth the only variable is STEEEEVEEEE!!!
#285
Posté 10 septembre 2012 - 05:28
How is that when games in every genre will have cut scenes. Its like saying that movies can't have action scenes.J. Reezy wrote...
LMAO! Blue does it again with the nonsensical response.Blueprotoss wrote...
The "g" stands for game yet ME is a RPG.Ithurael wrote...
What does the 'G' stand for at the end of RPG?
#286
Posté 10 septembre 2012 - 05:32
"I'm sorry, its just way too video gamey."
#287
Posté 11 septembre 2012 - 09:05
Discouraged_one wrote...
"I got this great idea for the new ME video game!"
"I'm sorry, its just way too video gamey."
Fox: Sorry. but you can't join my team.
Toad: Why not?
Fox: Because I keep having to save your ass! You're a liability.
Peppy: Come on Fox. Give Toad a second chance.
Falco: No Fox is right. Go home Toad.
Toad: [Toad cries]
Fox: Yeah. I feel bad.
#288
Posté 11 septembre 2012 - 09:23
Casey Hudson, what the hell man? You are my brother!
#289
Posté 11 septembre 2012 - 09:44
#290
Posté 11 septembre 2012 - 09:47
D24O wrote...
OP you're too video-gamey.
I think you were trying to insult him. But instead in reality, it was a complement.
#291
Posté 12 septembre 2012 - 02:54
I guess you're not a fan of the ME games then.liggy002 wrote...
I asked Bioware to remove all combat and they banned me from the forums. I don't get it, I thought that they were artistic. COMBAT IS TOO VIDEOGAMEY!!
Casey Hudson, what the hell man? You are my brother!
#292
Posté 12 septembre 2012 - 03:23
Shepard using all of the war assets he's got over the entire game to take down Harbinger in one last climactic battle. But, it's obviously not artistic enough.





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