D24O wrote...
OP you're too video-gamey.
When are you gonna be crowned as BSN's biggest troll?
No disrespect is intended with this comment, I am being absolutely serious.
D24O wrote...
OP you're too video-gamey.
No you aren't stuck with one point, but you might as well be, if you met the other dialogue requirements he shoots himself, if you didn't, you shoot him yourself, either way it cuts to the same clip. You can be bipolar as hell in the last conversation and the direction and tone never shifts or gives a different result, the only way you can fail is with a non standard game over.Blueprotoss wrote...
You're not a stuck with one side of the conversation wheel with TIM and you still fight for your survival. Either way TIM isn't a physical enemy hence why he sent Kai Lang after Shepard to be his/her physical threat.Hydralysk wrote...
I didn't mind the confrontation with TIM, but it didn't feel like a boss battle, you pick one side of a conversation wheel and if you had always done that before you can get him to kill himself. Saren's dialogue was much the same and I enjoyed that, but that's because there was a boss fight (regardless of how stupid) afterwards, the dialogue just helped me advance towards it. Even if the boss was silly I wouldn't of felt as good at the end of ME1 if Saren just shot himself and then the fleets killed Sovereign alone.Blueprotoss wrote...
TIM is more of a mental enemy and his chat at the end felt like a vocal "boss battle".
If you're going to make a verbal battle it can't just be picking one side of the wheel repeatedly. If they wanted to make it interesting they should've done what DE:HR did, you use your knowledge of the person in question to predict the best option to convince the opponent that you are right. Mass Effect could even use your choices and experiences as examples to prove your point.
The verbal battle was actually great between Shepard and TIM while if you want some of the best verbal battles then you should look at MGS. Another example while its physical and verbal is the Krauser knife battle in RE4.
Modifié par Hydralysk, 08 septembre 2012 - 02:05 .
emanziboy wrote...
Q: Can a boss fight be too "video-gamey"?
A:
Yes. Yes, it can.
RenegonSQ wrote...
D24O wrote...
OP you're too video-gamey.
When are you gonna be crowned as BSN's biggest troll?
No disrespect is intended with this comment, I am being absolutely serious.

To be fair the comment was talking about making The illusive man become the boss of the game for the sake of there being a boss. More boss fights in DLCS, however, is always welcomed.ElementL09 wrote...
Kinda wierd to hear a statment like that from Bioware, I mean look at how successful Lair of the Shadow Broker was, and that DLC had the best boss fights in the whole trilogy. <-----Theres the standard, Bioware.
RenegonSQ wrote...
D24O wrote...
OP you're too video-gamey.
When are you gonna be crowned as BSN's biggest troll?
No disrespect is intended with this comment, I am being absolutely serious.
D24O wrote...
RenegonSQ wrote...
D24O wrote...
OP you're too video-gamey.
When are you gonna be crowned as BSN's biggest troll?
No disrespect is intended with this comment, I am being absolutely serious.
Since Island and maybe Shepdog got permabanned, I think now would be a goot time to take the throne.
Conniving_Eagle wrote...
I thought it was only five days? What did shepdog do?
D24O wrote...
Conniving_Eagle wrote...
I thought it was only five days? What did shepdog do?
I'm not sure shepdog is permabanned. I know he was in on Necro storm 2, and Island got permabanned, so I'm just making an assumption that I dearly hope is untrue.
3DandBeyond wrote...
You know I actually cannot stand these things:
Video games that are video gamey
Actual big battles in games about war.
Fighting against the biggest baddest enemies in the galaxy-you know the ones you spent 100 plus hours trying to actually face and fight.
Live heroes-smash them, smash them all. What good are they in a video game any way? Someone think they're supposed to help you win or something?
Fun in video games. I play them in order to feel bad so I'd prefer all games were labeled so as to reflect just what they should be-not fun.
Boss fights. Who the hell wants to fight a boss in a video game? Anyone can do that. It takes real nerve and talent and is so much more satisfying to have boss conversations. I think I wish all devs would re-write games and get rid of boss fights and make them follow this model instead. Because, I don't want games to be fun.
Uplifting and satisfying feelings when I finish "playing" (it's not fun so I am searching for just what you call a game that is not fun). Who wants to feel a sense of accomplishment when they finish a game? Not me. I prefer to be left feeling numb and unhappy. That's way better and cooler.
I loathe actually playing the last half hour (the conflict resolution part) of a 100 plus hour video game series. I prefer not to have to even touch my controller at the end of a game, when most mundane games would be featuring a lot of action and tension as you work to get to the end. I like it when the game plays itself so I don't have to be bothered. It's so boring to actually be forced to try and win the game through combat and all. I love it when a game just makes me pick something to end it. Because, it's so not fun and I'm all about not having fun.
I hate it when actual embraceable logic is used in chit chats with a game boss. I prefer not to understand how and why things to end a game can happen. I also prefer to not know what these things will actually do. Ambiguity is exciting.
I hate it when games tell me or show me too much-I don't need things explained or shown to me. I'm not two years old. I can imagine everything I need to know. I know they use the word video in labeling games as video games. But, hell why overuse the video aspect. A little bit goes a long way. I'm pretty sure that all I need is fights with a few bad guys and I can imagine everything else. An actual story is not needed and I especially do not need to see it.
I'd also prefer that they not call them games anymore since really they should always be about real life. So, what it boils down to for me is they should get rid of the video aspect and get rid of the games moniker and voila', that's what I want to "play".
Modifié par Suspire, 08 septembre 2012 - 02:27 .
Conniving_Eagle wrote...
I didn't think that was possible. Did he do something really bad or was Raen just fed up with him?
AresKeith wrote...
they needed a boss battle playing this in the background
D24O wrote...
Conniving_Eagle wrote...
I didn't think that was possible. Did he do something really bad or was Raen just fed up with him?
Well like I said, I don't know for sure, and I srsly hope not, but the necroing threads the day after coming off a ban proly got him a long sentence.
thefallen2far wrote...
Video games have a similar criteria. Rising action is you controling the character through the space of the game. The sense is that you're advancing in the story, if a gae or a story mianders and you don't feel like you're advancing, it gets boring quickly. It's usually seperated into sections whereas books have chapters, games have levels. Minor conflict is like minions in games. Mushrooms with eyes and turtles that fling hammers for Mario, Brutes and Banshees for Shepard, or [as an example] ebineezer Scrooge seening another example of the misery he caused someone in his life. It's primarily to flesh out the action. This could become abundant, but I needs to be broken up with Major conflict. This is when an apex of minor action acumulates to a point. Too much minor conflict becomes redundent, and you need to continue the sense of accomplishment. The major conflictis usually a very memorable moment. When you think of your favorite stories, the major conflict is usually the event you think "that was awesome". That's the major conflict in a story, it's a boss fight in games
AresKeith wrote...
they needed a boss battle playing this in the background
Modifié par Conniving_Eagle, 08 septembre 2012 - 02:44 .