emanziboy wrote...
The whole analogy of minor conflict = minor enemies and major conflict = boss fight only applies to ....... They are just there to be minor obstacles in the way to the real conflicts which are story related.
My parrallel was between gameplay and story. Mass effect up until the end stayed true to a videogame experience and story element that both commonly use and abandoned both in the end. It's possible the intent may have been art, but it comes across as "they had too much of a budget/time constraint".
So what people really mean when they say a boss fight is too "videogamey" is that the boss fight has been put in for entirely gameplay-related reasons at the expense of the story. Examples of this include the Titan Joker from Arkham Asylum, the Human-Reaper from ME2.
Did you think Arkham Asylum was a bad game because of TJ? Did you think Mass Effect 2 was a bad game because of Human-Reaper? Not many people say those games were bad because of the boss fights at the end. It's a part of the whole, cheesy, yes...but it keeps with the genre. If you hate that aspect of the game, you only hate that aspect, however, most people say Mass Effect as a game was horrible because of the ending. Because the game was anti-climactic. You didn't fight to the end, you just kinda rolled over and died.
now, don't get me wrong, nihilists, hipsters and fatalists love the ending. It's not an ending. it didn't follow the conventions of the norm, so it sticks out as a story and breaks the convention of gameplay. It's fine that the did so, but you're limiting the audience from a general appeal to solely those that want something that doesn't appeal to everyone. It's fine that it doesn't follow conventions of gameplay, Shadow of the Collosus abandoned the minor conflict. It's still a great story and brilliant piece of art. Sims abandoned most elements of storytelling, it's known as one of the most popular games of all time. Kafka abandoned most conventional stortelling elments and is considered on of the best surrealistic writers. ME3 abandond these elements and it didn't work as well. it followed conventonal gameplay and story until the end, abndoned both and resulted in what's know as "the game with the bad ending".
Now, if you're happy that 90% of the comments people talk about about the game is the end, then it's successful.
Modifié par thefallen2far, 08 septembre 2012 - 03:39 .