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Multiple Cities in Orlais


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#1
Orian Tabris

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This is directed more at the Dragon Age team, than at forumites, but feel free to access my idea, and stuff.

We know that you plan to set DA3 in Orlais. If it's not too late, I would ask that the developers allow us to go to multiple cities and towns in Orlais. According to the Duelist description, in DA2, there are multiple cities. More so than in Fereldan I assume. In Origins, there was only Redcliffe and Denerim, and in DA2, there was only Kirkwall. I think that if we could go to multiple cities, as per some line of Bard quests or something, it would be a nice change of pace, and give way for lots of different sorts of experience and quests.

That would be great, thanks!
^_^

#2
MichaelStuart

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I agree going to multiple cities would be great, as long as the cities are not copies of each other.

#3
AbsoluteApril

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Hopefully a lot more than just Orlais although I know there's been a focus on French things in recent twitters.. :D

I know you specifically requested a dev to reply but since this is sort of a reply from them...

'Rumors' from this 'teaser' panel about 'The Next Thing'


these maps were shown in relation to what they expect or hope to do...
DA:Origns/Awakening Scope:
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DA2:
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Ideal DA3:
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#4
dazman

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val rayeux or however u spell it is the biggest city and the others are just towns so there probly wont be much detail in how they r made and everybody will probly sound identical to each other like in skyrim

#5
Wulfram

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I'd still prefer one properly done city to a whole bunch of less well done ones.

#6
Knight of Dane

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DA:OA only had one "real" city, Denerim, but had multible smaller towns like Redcliffe, Honnleath and Ameranthine. Perhaps Ameranthine was bigger and we were not allowed to go to other district, but the size we do get to see is actually amsmaller than Redcliffe. It has walls like Denerim though.

Kirkwall is by our vision double the size of Denerim. If we compare the districts I would say that the market in Kirkwall is three times the size of the one in Denerim, but it also holds the guardsmen barracks and the noble houses. So perhaps one should say that the arl of Denerim estate was squeezed into it as well.
Compare Lowtown and Darktown to the Alienage, the other big district we go to in Denerim. Lowtown has a very small Alienage as far as we can see. It's pretty much just a block around one tree, in Denerim it has smaller alleys and houses behind the other houses and looks more dirty. Darktown is a whole 'nother slum, Denerim does not let us visit such if there is one.
Kirwall has the docks, we don't visit that in Denerim.
Blooming rose is just the pearl inside lowtown. The pearl might as well have been a building accessed from the market.
There are various houses, we get to visit Gamlen's and Merrill's, in DA:O we get Goldanna and Genetivi's. Plus the storehouse and two shops. The Gnawed Noble Tavern is the Hanged man for richer people.
I think we get to visit roughly the same alley's and both games seem to have three different "alley models"
Then Kirkwall has the barracks as mentioned and the inside of the Chantry. In DAO the chantry is closed, and the Barracks would compare to fort Drakon.

I would really like to visit more cities. IMO it adds greatly to the sense of the world we are in.
Besides Val Royeaux I hope we get to visit Kal Sharok, Halamshiral, Montsimmard, Jader and Cumberland (It's in Nevarra I know)

#7
JamesStark

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 Well, if the DA3 wikipedia page is accurate the it's going to be open world. Or something similar at least. Skyrim seems to have inspired them. In theory, that means all, or at least most, of Orlais is accessable.

#8
Orian Tabris

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I completely forgot about Amaranthine. It is a city, but the only one in the portion of the game it is available for exploration - or rather, wandering since there isn't much to see - in.

I really hope it's not too open world. That might ruin the game for me, and I'm pretty flexible with what BioWare can put it the Dragon Age series, that won't ruin the experience. Hopefully the scope isn't too wide, irrespective of the amount of city exploration, and that DA3 doesn't become a DA multiplayer version of Skyrim (or Oblivion or Morrowind).

There obviously the down sides with creating multiple cities in one game, but after the environment recycling fiasco in DA2, I'm part ways confident, that BioWare would not screw this up, if they do it.

#9
They call me a SpaceCowboy

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I'm pretty sure Orzammar counts as a city, The Dalish camp might be pushing it.

#10
AbsoluteApril

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JamesStark wrote...

 Well, if the DA3 wikipedia page is accurate the it's going to be open world.


where are you seeing this? 
I am under the impression based on what little info we have, that open world is NOT someting they want to do with DA. (which is fine and dandy to me)

#11
Orian Tabris

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Oh, yeah, Orzammar. I forgot about that too.

#12
Guilebrush

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One city or many, I wouldn't mind either approach. I just want a Bioware city that doesn't feel so static, has nooks and crannies to explore and isn't completely bogged down by dozens of loading screens and invisible (or otherwise) walls.

This is probably one of the bigger weaknesses Bioware has had historically, I haven't really been blown away by any one of their cities since Amn. Even their large sprawling city areas in TOR just feel empty and soulless. To be fair though the Citadel (in all 3 games) and Redcliffe had interesting elements, they were just missing a little more charm.

#13
KiwiQuiche

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Ugh, as long as there is a place I don't have to listen to that horrible accent all the time.

#14
Direwolf0294

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DA:O had two cities in my opinion, Denerim and Orzimar (sp?). Redcliff was more like a big town. DA2 of course only had Kirkwall.

In DA3 I'd love to see maybe 2 - 3 cities to explore and a bunch of towns (DA:O only really had one town other than Redcliff, Lothering, and it got destroyed), or maybe one really, really big city, like Kirkwall big, and then a bunch of towns that are around the size of Redcliff or Lothering. In either scenario there'd also be little encampments and stuff.

Really, I think BioWare should be looking to GW2 with this. Give DA3 one city the size of Divinity's Reach, a couple towns the size of Lion's Arch and then a bunch of small forts and camps around the world, maybe a tiny village or two.

#15
Direwolf0294

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AbsoluteApril wrote...

JamesStark wrote...

 Well, if the DA3 wikipedia page is accurate the it's going to be open world.


where are you seeing this? 
I am under the impression based on what little info we have, that open world is NOT someting they want to do with DA. (which is fine and dandy to me)


I don't think they're planning on doing a full on Elder Scrolls style open world, but they have mentioned a few times they'd maybe like to do larger, more open zones as opposed to the corridor style zones of DA2.

#16
FaWa

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Wulfram wrote...

I'd still prefer one properly done city to a whole bunch of less well done ones.


Are you trying to infer that Kirkwall was properly done?

#17
FaWa

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Direwolf0294 wrote...

Really, I think BioWare should be looking to GW2 with this. Give DA3 one city the size of Divinity's Reach, a couple towns the size of Lion's Arch and then a bunch of small forts and camps around the world, maybe a tiny village or two.


The difference is that in GW2 the cities are quite lifeless, almost like Kirkwall. In DA3, we need more life to be added, which is not possible in something the size of Lion's Arch, which iirc, is very very big.

Maybe The Grove?

#18
Wulfram

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FaWa wrote...

Are you trying to infer that Kirkwall was properly done?


No, only that I don't think having multiple cities would improve matters

#19
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Seriously, I love game cities and hubs. Often, more than dungeons or wilderness. I totally support a multitude of cities in DA3.

#20
Ulicus

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Direwolf0294 wrote...

AbsoluteApril wrote...

JamesStark wrote...

 Well, if the DA3 wikipedia page is accurate the it's going to be open world.


where are you seeing this? 
I am under the impression based on what little info we have, that open world is NOT someting they want to do with DA. (which is fine and dandy to me)


I don't think they're planning on doing a full on Elder Scrolls style open world, but they have mentioned a few times they'd maybe like to do larger, more open zones as opposed to the corridor style zones of DA2.

I really want them to go back to something like this:

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#21
Das Tentakel

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I think I am with Wulfram here. So far, BioWare has never created a really good urban environment. Baldur’s Gate I and II were long ago, and times have changed.
We’ve seen quite a few excellent cities since then, both in single-player RPG’s (and related games a la Assassin’s Creed, GTA and others) and MMORPG’s, even if the latter usually lack dynamic NPC’s. And they are only likely to get better while BioWare has been sort of standing still or even regressing somewhat.
If BioWare is going to move forward and make things more lively, throwing in lots of cities and other settlements might be a wee bit too ambitious for their first attempt at improving things. I would be happy enough if they did parts of Val Royeaux and a couple of villages at the same level of quality as The Witcher I and II’s cities and villages. If they get that right, or at the very least approximate this, I can easily forgive the absence of multiple cities.

If they are going for Val Royeaux and a big city feel, I think I would prefer it if they adopt something similar to Assassin’s Creed and Two Worlds II’s crowd systems. Keep extensive AI routines limited to a small number of named NPC’s (for instance, potential companion NPC’s). Get rid of all static NPC’s who just stand around and do nothing and say nothing, they are immersion-breaking as hell.

As for smaller settlements, I would like to see BioWare (but also other companies like Bethesda) not to scale them down too much. Whether it’s Lothering or Redcliffe or Amaranthine, these villages and towns are much smaller than many medieval villages. They don’t have to be gigantic, but a dozen to two dozen houses, plus some special buildings like an inn, chantry, mill and noble mansion should be possible. Particularly in DA games, were most buildings are merely facades. For simple farmhouses, a bit of repetition (with a modicum of customization) is alright; character comes from little things like memorable NPC’s, a couple of specific buildings, a particular type of house decoration that marks the houses as being part of a specific local tradition, etc.

Some examples:

Fort Ardashir, a fairly modest town with a major fortress and temple in Age of Conan’s Savage Coast of Turan expansion.

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www.youtube.com/watch

This is a typical MMO town, in the sense that it has relatively few NPC’s, and those that are there are fairly limited. But the monkeys and the playing children are a nice touch.
What it does have, however, is lots of atmosphere.

Now combine something like this town with a crowd system similar to Two Worlds II, which itself owes a lot to Assassin’s Creed (and GTA?). The crowds in that game react to the player character: If he runs into crowds, people are pushed aside and yell at him. If he draws weapons, guards warn him and rush towards him. If he uses violence, civilians flee. Shopkeeper and pedlars hawk their wares, priests, towncriers and political dissidents hold speeches, musicians plays, women dance. It’s not perfect but I see no fundamental reason why BioWare couldn’t implement something similar and improve upon it, especially considering that such a crowd system can be refined and reused for future RPG’s.

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(It gets a lot busier, btw, there is a definite 'urban' ebb and flow. Very AC-ish)

 www.youtube.com/watch

(from about 3:00 in the video. My apologies for the horrible, horrible commentator :pinched:).

As for more extensive (named?) NPC routines, see The Witcher II and Skyrim.

Modifié par Das Tentakel, 12 septembre 2012 - 01:05 .


#22
Das Tentakel

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Double post, again?
Not my day, not my day:blush:

Modifié par Das Tentakel, 12 septembre 2012 - 12:41 .


#23
BubbleDncr

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I'm gonna guess they'll add a major city for each area. So, looking at the map, I would guess we'd go at least to Val Rayeux (spelling?), Denerim, and Kirkwall. I'm also hoping for Orzammar and Starkhaven. Otherwise, I'm expecting everything else to be wilderness or smaller settlements, like Redcliff and the Dalish Camp.

#24
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@Das Tentakel great post and I agree.

Having more than one city to visit would be great if there would be differentiation in them and the environment would be fleshed out nicely.

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This is the market in DAO Denerim, which had some detail and even had domestic animals running around there.

Next a picture from the 'market' in DA2.....Posted Image
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#25
Das Tentakel

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sjpelkessjpeler wrote...

@Das Tentakel great post and I agree.

Having more than one city to visit would be great if there would be differentiation in them and the environment would be fleshed out nicely.

Posted Image
This is the market in DAO Denerim, which had some detail and even had domestic animals running around there.

Next a picture from the 'market' in DA2.....Posted Image
Posted Image
 


Personally, I thought both the Denerim market and the markets in Kirkwall looked bad, though Kirkwall was worse.
There are two things here: First, the physical look of the market - number and variety of stalls and the layout of the market - looks totally unconvincing. Denerim has a modest pavilion with some stalls, Kirkwall just some tables. 
The second part is a general lack of liveliness, the hallmark of a market. Bustling crowds, traders gesticulating, praising their wares and trying to invite customers. A lot of RPG's don't quite get their markets right, but DA:O and DA2 were both exceptionally poor, with DA2 being absolute rock-bottom in this respect. As such, I consider DA2's Kirkwall markets the symptom of a city setting that was  exceptionally poorly implemented. 
Hopefully it can still do some good by being used as an example of how not to do it in game design courses or something like that...:unsure:

Modifié par Das Tentakel, 14 septembre 2012 - 12:41 .