Aller au contenu

Photo

Multiple Cities in Orlais


  • Veuillez vous connecter pour répondre
26 réponses à ce sujet

#26
Wulfram

Wulfram
  • Members
  • 18 950 messages
Dragon Age's engine just can't handle lots of people. Not unless you've got a really awesome computer anyway. That's why they switch to pre-rendered videos for battle or crowd scene, and why they had to resort to those horrible low res people to try to make Kirkwall less of a ghost town.

#27
Das Tentakel

Das Tentakel
  • Members
  • 1 321 messages

Wulfram wrote...

Dragon Age's engine just can't handle lots of people. Not unless you've got a really awesome computer anyway. That's why they switch to pre-rendered videos for battle or crowd scene, and why they had to resort to those horrible low res people to try to make Kirkwall less of a ghost town.


That the DA engine isn't very hardware-friendly I have noticed. DA:O let my state-of-the art 2008 game PC run pretty hot back in 2009. DA2 appears to run a bit better. I wonder if this is a legacy of the Neverwinter Nights era (does the DA engine share actual 'legacy code' with NN I & II?), Neverwinter Nights II ran pretty hot too on my machine.
I also wonder if DA2's visuals were at least partially designed to take console hardware limitations into consideration.

Then again, Funcom is able to squeeze a lot out of their old Dreamworld engine, CDProjekt did the same with the old Neverwinter engine in The Witcher I (though they did feel compelled to develop their own afterward for The Witcher II), and Blizzard is still able to squeeze some extra out of their WoW engine. Maybe it's more a question of a, shall we say, less-than-ideal engine and an inability to tweak / modify it, for whatever reason (manpower / money / time / skills)?

Modifié par Das Tentakel, 14 septembre 2012 - 01:26 .