Lord_Sirian wrote...
To me it seems like starting a game of Dragon Age Origins, getting to the end and going "hang on wait, why does my super enchanted ridiculous sword of Uberness make my Grey Iron Dagger completely redundant?! ZOMG! Power creep!"
The DA:O system is COMPLETELY different to ME3's system. You will NEVER get the sword of Uberness while you're at level 1 and just starting the game. Nevermind that with that system you won't be unlocking multiple upgrades of the same weapon.
In ME3 MP it's perfectly possible to unlock an Ultra Rare before you even have a Uncommon weapon. Jeez, even in SP, you unlock many of the weapons that are ultra rare in MP way before some of the uncommon ones (Talon can be unlocked during the Coup, while the Locust can only be unlocked till Horizon).
If the system actually inteded for Ultra Rares to render all Uncommons or Rares obsolete, the way it works right now would be completely wrong. Except... the system doesn't intend for URs to render all other weapons obsolete, if that were the case you wouldn't see people using the Claymore over the Wraith. Ultra Rares are meant to be different and more powerful in many ways, but with some caveats that still make the more common weapons desirable in specific situations.
Bottom line is, in a game where every weapon is potentially available to you right from the start (as opposed to a system that progressively gives you better and better stuff), and one that will continue to give you upgrades for "lesser" weapons even if you have "better" ones maxed, the "lesser" weapons should have some sort of relevance in the endgame metagame.
The Mattock will always be my gold standard for what Uncommon weapons should be, and how they can remain relevant even when you have unlocked the more Rare weapons.
No one is asking for Uncommons to be better than Rares or Ultra Rares, we're just asking for them to have some sort of relevance once we have everything unlocked.
Modifié par Zjarcal, 08 septembre 2012 - 04:07 .