[quote]Renmiri1 wrote...
[quote]Merlex wrote...
Three waves of enemies dropping from the sky, is hardly what i'd call unpredictable.
[/quote]
Did force you to be on your toes and not forget your healer
[quote]Merlex wrote...
I'd rather rely on my character's reflexes than mine. I have no problem with situational awareness or keeping my healer alive. Those should be part of any combat system. I just believe there are better ways of doing it than ninjas dropping from the sky, all around my party like i'm in a Jackie Chan cartoon.[/quote]
Didn't bother me but sure, DA2 combat can be improved. Doesn't mean it isn't fun to start with[/quote]
This next one was a reply to someone else, but it applies:
[quote] Renmiri1 wrote... Yes because all enemies fight full out frontal assault and do not hide - on their own territory - and try to flank your party. Riiight
So tell me, what was Loghain supposed to do at Ostagar, when our Wardens lit the torch ?
Come from the back of the darkspawn horde ? Surprise them with all of a sudden a lot more soldiers ? From a different direction ?
Imagine that. Not commititng all your forces AT ONCE, on the same spot..
SURPRISING the enemy, by having your second wave of soldiers attack from a flank/ back
Why you would almost think Loghain had some kind off.. oh i don't know.. strategy ?! [/quote]
Dropping from the sky, next to party members, is not flanking. Well except spiders, i hate spiders. If they wanted to surprise party members with reenforcements, they could have had the second wave be rogues in stealth. They could have had them sneak up to party members engaged in combat and attack. What DA2 does in most combats is just lazy.
There are two examples of good flanking i can remember in DA2. The first being the fight with Ser Varnell. While your taking out his mobs, a wave attacks from the rear. The second being in the
Finding Nathaniel quest. Second and third waves flank you. Though it would have been better without the bombs.
[quote]Renmiri1 wrote...
[quote]Merlex wrote...
I'm always active and pay attention during combat. Yes i like to pause, look around and pick targets. Yes i would like to position my party members. My hands are always on the keyboard during combat.[/quote]
they might be, but on DAO they don't need to be and you actually have very little to do if you try. Drove me bonkers![/quote]
I like to work during combat. I have a Logitech G-15 keyboard. Even without an action queue, i program the g-keys. Camera swing, quickslots, pause, attack next target, and stamina/ health potions are all set up in it. I use the arrow keys for movement. I hate the mouse.
[quote]Renmiri1 wrote...
[quote]Merlex wrote...
One of the problems i had with DA2 combat was the tactic roles settings. Even if i set Anders to ranged, he would run into the middle of combat, or go off on his own to fight a squad. Varric would try and go toe to toe in melee. Thankfully Nexus has a mod that takes care of that.
Earlier you talked about the role of Warriors, as drawing in enemies. Sounds great when it works. I can't count how many times i had Aveline with full Bravery and Shield Defense on, and enemies just ran past ignoring her. Sometimes enemies got past her in doorways, and not just teleporting assassins.
Because of the lack of basic damage, she or Tank Hawk don't draw enough aggro. Taunt you say? Yea, with a twenty second cooldown. It's good for one maybe two uses. Does it make sense to you that a dagger does more damage per hit than a great sword?[/quote]
Lol, I hear you! It happens to me all the time while tanking instances on WoW with random PUG party members. I need snap aggro to lock the mobs on me before the idiotic DPS overaggro. Would it kill them to wait till i gather the mobs ? Would it kill the mage or hunter to move away from the boss' front paw cleave ? FFS, attack from a flank or from the back!
Being that "natural" intelligence players can behave as idiotic as the DA2 AI, I would say that the DA2 AI is pretty well done. Almost as good as the randon huntard, mage or suicidal rogues I see all the time.
Look at your tactics, maybe you have some settings forcing your mage or Varric to go melee. Or maybe one of those "predictable" waves of mobs just managed to sneak past your tank to pummel your range guys. Which happens. Taunt is not a cure all. That is what I like about DA2 combat. You need to keep your eye on the party and react fast. [/quote]
Nothing wrong in my tactic settings, it's the AI. Anders running up the stairs to take on a group of archers and a s/s warrior, by himself is stupid. Suicidial Baby's Tactics Guide, has simular complaints. I now use a mod called
Smarter Party. With this mod, ranged party members try to move out of melee. The difference is night and day.
[quote]Renmiri1 wrote...
[quote]Merlex wrote...
There's nothing to DA2 combat. You build your characters and companions basically the same way every time. DPS and crit damage. I like to play a controller mage sometimes, or a tank that can hold enemies while my ranged members pick them off.
And seriously, why do enemies have such large health bars, but do little damage and have very few abilities. Enemy mages were a joke, well exept the Qunari.[/quote]
Makes battles last longer. They were never long enough to annoy me but maybe it does get on some players nerves.[/quote]
I sometimes like long battles. I use a weapon rebalance mod. It lowered the damage per hit for daggers, and raised it for swords and great swords. Dual wielding rogues still do more damage per second as they should with two faster weapons. This also give Warriors more aggro. I also use the
Enemy Damage Doubler and
Smarter Enemies mods.
[quote]Renmiri1 wrote...
[quote]Merlex wrote...
I felt that DAO combat didn't respond fast enough to my commands. But DA2 combat speed was way over the top. I thought i was in an arcade playing Gauntlet. It was fun at first, but quickly became the same old buttom mashing fest every time. [/quote]
I liked Final Fantasy 12 a lot better than DAO, DAA or DA2, but I really don't enjoy the strategy part of the combat system, so I prefer WoW. Mass Effect isn't bad either. But I think it would be a disrespect to fans like you, who enjoy the strategy, to completely remove it from DA. I'm ok with having a hybrid combat system that allows us fast pace fans to have fun, while preserving the slow planned strategy stuff you guys prefer.
[/quote]
Being able to setup multiple actions in a queue, would be a good start. A hold command that actually works would be another. Giving enemies more than three abilities and better damage dealing. Smarter ways of flanking and surprising party members.
Modifié par Merlex, 12 septembre 2012 - 12:24 .