Once you're done with all the busywork, the game gets a lot better :happy:
Modifié par Nyoka, 08 septembre 2012 - 12:00 .
Guest_Nyoka_*
Modifié par Nyoka, 08 septembre 2012 - 12:00 .
strive wrote...
Music was good. I actually might like DA:2 music as a whole more than Origins. Although nothing beats Orzammar theme for me.
CaptainBlackGold wrote...
Interesting question; is "kinda" a proper answer? It was "kinda" fun, "kinda" OK, but certainly not one of Bioware's best efforts. And I say that, not to be nasty or critical, but because I really wanted to like the game - but it just did not have the repeatability for me their other offerings had.
I really would like to see some statistics on how many times a person plays a game (like in overall hours invested) and their evaluation of it. Off the top of my head, it seems from these forums that a lot of people who had an overwhelming positive experience in DA2 tend not to play a game over and over again. They may play it through a couple of times, to see all the variations, and then put it aside.
For me, however, the "fun" factor is in direct proportion to how many times I want to play it - even if I only ever complete it a couple of times, I may have thirty or forty characters I mess around with.
So, for me, DA2 was just "OK" in the fun factor - enough to buy all the DLC but no more than that. ME3 however, ruined the franchise - brilliant moments ruined by a terrible ending.
simfamSP wrote...
Yes. On my 2nd playthrough I had a bomb with it. Really good game if you don't start sizing it up to Origins.
Fast Jimmy wrote...
areuexperienced wrote...
Yes, I know about the exploding bodies and teleporting enemies, sorry, but that's in no way a deal-breaker. I find it a good trade over the all-around sluggishness of DA:O, where even rogue characters felt like they have Down severe motor impairment. Also, the faster combat and parachuting enemies DO NOT remove the strategic element. Rather, it makes you think on your feet and change tactics appropriately. The problem with parachuting enemies is the implementation, not the concept itself.
I don't want to get into a long debate about this, but I don't award squat for concepts that are implemented poorly. Enemies popping up after the fight begins can be a good mechanic and require additional tactics, but DA2 did not invent the concept, they only implemented it in a terrible manner. Having a framed narrative that can allow for interesting changes in both the past and present narrative can make for a great story-telling element, but DA2 did not invent the concent, the only implemented it in a terrible manner. Having Devil May Cry, action-based combat in an RPG that makes it equally focused on how high your character's stats are as how fast you can push a button or manueveur away from an attack can be a logical progression to the system... wait, never mind. That one doesn't work at all.
The point is, implementation of features is the ONLY thing that matters, especially in a game like DA2 that recycles feature concepts from other games and genres in order to appeal to a wider number of gamers. You can do any or all of this, but if you just pump out cheap knockoffs of features from other games and don't make them flow seamlessly or without players having a very jarred experience, then it fails.
There is only do or not do. There is no try. And, to me, DA2 does NOT do.
Bones 6oS wrote...
Easily my favorite Bioware game, mass effect 3 in close second.
wsandista wrote...
It is about as fun as getting a root canal from a howler monkey while a drunk guy rambles on about his wife cheating on him with his son.
Cutlass Jack wrote...
Realmzmaster wrote...
I on the other hand would pick DA2 especially given DAO's mages and rogues.
Agreed. DA2 actually made mages entertaining enough for me to play one.
Overall, I did enjoy it more than DAO. The game certainly had its rough edges, but I loved the characters and I loved the personality crafting. I loved that my character participated in conversations instead of listening to everyone else getting the fun dialogue.
They didn't have similar completion rates. DA2 completiion rate is significantly larger. There is a thread here on the forums where people discuss the article, if you are interested.coles4971 wrote...
Renmiri1 wrote...
Plus DA2 is a lot "shorter". You can't really play DAO without spending a lot of time on it. DA2 lets you play for a few hours and still get much done. A lot more people finish DA2 than they finish DAO
more people bought DA:O, DA2 and DA:O had similar completion percentages and more people finished DA2?
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