[quote]Tommyspa wrote...
[quote]Yrkoon wrote...
-Finishing moves are gone.[/quote]
Not a bad thing, exactly. There are times when you are locked in death animations where you are taking damage or ones where they miss their target entirely, even though it still kills them.
[quote]-Friendly fire is gone, unless you play on the the highest setting[/quote]
Friendly fire only existed on hard and nightmare on Origins, not exactly a huge difference worthy of a complaint at all.[/quote]
Yea, because simplification, and less options are better right?
[quote]
[quote]-Stealth game play is gone.[/quote]
Stealth was completely unnecessary in Origins, you can't pretend it wasn't. At best you turn into a black cloud no one in the game can see somehow and deliver one critical hit before you reappear. If you really strech it you can claim your "reconniasance" was
necessary, but that would require the game being difficult enough to actually require it, which it doesn't even come close to being.
[quote]-The ability to lay traps. perform reconniasance, and plan ambushes was removed.[/quote]
Refer to stealth, nothing even begins to be
necessary here to play the game even on its most difficult parts, fancy sure, but not something that makes gameplay good.
[/quote]
Some people have different playstyles. Not everyone wants the straight DPS button mashing every fight, every playthough. Different combats styles are
unnecessary, if you want the same mindless combat every time.
[quote]
[quote]-Boss battles went from being deadly, explosive tactical affairs in the first game to being nothing more than long, BORING battles of attrition, and not difficult at all in the second game.[/quote]
Boss battles were never deadly, explosive tactical affairs. You can beat every boss and basic enemy with the
same basic tactics. Cone of Cold to freeze groups. Fireball to knock them all down. Kill all mages and archers before they pick you apart and spam every activated ability to have until everything it dead and spam the extreme number of potions you accumluate in the game when you have lower health. And fighting Dragons? Make your party consist of a spirit healer, two people to run up and hit it and someone else to attack from a distance. It is down in 5 minutes, not exactly a tactical affair.[/quote]
Same
basic tactics. There lies the problem.
[quote]
[quote]-Wave combat
for every encounter. <gag>[/quote]
Nothing bad about waves in combat, other than you not liking it. If anything it makes you regroup your characters as they drop in around you meaning you actually have to adjust your tactics actively.[/quote]
Wow, your defending wave combat? Yea your right, because enemies dropping from the sky makes sense.
[quote]
[quote]-Turbo speed crap. Who was the misguided fool who thought it would be a good idea to make combat in an RPG be arcade like?[/quote]
More "I don't like it, it sucks"[/quote]
I'm not crazy about it either. It
does make it feel like an arcade game, rather than a RPG.
[quote]
[quote]-combat Animations. Give me a break. They were embarrasingly childish. Like watching a bugs bunny or road runner cartoon. Despite what Bioware says, they were NOT designed for adults. They were made to excite and amaze kids.[/quote]
The irony of expressing this idea in this way seethes with irony.[/quote]

I would say the combat animations were designed for action RPG console players, rather than roleplayers.
[quote]
[quote]Oh and one more thing... Mages gyrating around and twirling their staves like professional martial artists does NOT make them more fun to play. Just more sad to watch. As it stands, the only thing they gave mages was a warrior feel. But if I want that feeling, I'll just play a friggin Warrior. And Rogues? They Ruined them. Killed them. Destroyed everything that they're are supposed to be. Rogues used to be the subtle silent killers who strike from the shadows. But in DA2, they're the opposite. They're the flashy acrobat center stagers with machine guns.[/quote]Yeah let's pretend this isn't also ironic and not more "I don't like it, it sucks"
[/quote]
Mages twirling their staves around with every basic shot was silly looking. The fact that mages would stand toe to toe in melee, even when set to ranged is stupid. Anders runs right into trouble all the time.
You seriously believe that a dagger should do more basic damage per hit than a long sword or even a two handed sword?
Modifié par Merlex, 09 septembre 2012 - 01:07 .