New Multi-player Characters:(first):All Biotics are green(anyways):
BACKROUND:The Council Races have found other Prothean cryopods scattered throught the galaxy. These protheans have vowed to seek revenge on the reapers and any allies of the reapers and join the “N7 Special Ops”.
MAPS:
Eden Prime (exactly like in the “From Ashes” DLC):4 Houses and 1 very open area
Lessus:a courtyard
Grissom Academy:from the mission where jack apears
CHARACTERS:
Prothean Adept:500 Health/ 650 Health. 600 Barrier / 800 barrier
Heavy Meele: Places hand on enemy’s head and yells. Enemy’s head then explodes if not protected by Shields/Barrier/Armor
Singularity: (same as always)
Warp Beam: Charge in his palm a ball for 2.5 seconds, thrusts his arm outwards, and a green beam crackling with black spots(like warp) shoots out at infinite range for 1 second.
You can swing the beam around to hit multiple enemies with the same speed as aiming
Effects:
Level 1:
Level 2: Decrease recharge time by %20 (3.2 seconds)
Level 3: increase (Beam) duration by 1 second (2 seconds)
Level 4: (Option 1) Increase (Beam) Damage by %30 (325/s)
Level 4: (Option 2) Add incendiary affect (Duration: 6 sec.) (Damage: 30/s)
Level 5: (Option 1) Increase Damage of biotic detonation (%50)
Level 5: (Option 2) Decrease recharge time by %30 (2.2 second)
Level 6: (Option 1) increase (Beam) Duration by %60 (3.2) Decrease damage by %40 (195/s)
Level 6: (Option 2) Increase Damage to armor and barriers by %40 (350/s OR if {Level 4 [Option 1] is chosen}(455/s)
Dark Channel: (same as always)
Ancient Warrior: (same as javiks) (every Prothean has this)Fitness: (same as always)
PROTHEAN VANGUARD: 550 HP/ 700 HP. 750 Barrier/ 1000 Barrier.
Heavy Meele: Green Omni blade comes out, stabs, blades stays in, leaps away, blade bioticly explodes
Biotic Charge: (same as always) (green)
Lift Mine: (green explosion) (Basically a combo of Lift Grenade and Proximity Mine) ( add the %75 of both power’s stats
Dark Channel: (same)
PROTHEAN SENTINAL: 400 HP/ 600 HP 650 Shields/ 800 Shields
Heavy Meele: Cryo-Punch
using biotics on the omni-tool, the player freezes an enemy
Warp Burst: (creates an explosion dome that deals damage and a warp effect) ( Damage: 400 and 30/s) (Recharge Time: 10 seconds) (Radius: 8 m)
Level 1:
Level 2: increase Damage by %20
Level 3: decrease recharge time by %30
Level 4: (Option 1) Add electrical effect at %40 damage
Level 4: (Option 2) increase radius by 2 m
Level 5: (Option 1) decrease recharge time by %50. Decrease damage by %20
Level 5: (option 2) add a dome for 4 seconds that puts a warp effect on any enemies that enter
Level 6: (Option 1) increase radius by 6 m. increase recharge time by %70
Level 6: (Option 2) increase damage by %40. Decrease radius by 2 M
Tech Armor: (same as always)
Biotic Javalin: (omni-tool activates, starts to glow green [like the biotics], shoots a large harpoon like spike covered in a warp like affect. It then sticks itself into the target and does bleed damge along with the intial impact damage AND causes a warp effect) Recharge: 7 sec. Damage: 150 and 20/s and 10/s. Duration: 6 seconds Level 1:
Level 2: decrease recharge time by %40
Level 3: increase duration by 4 seconds
Level 4: (Option 1) Explodes harpoon after 2 seconds for 400 damage. Cancels bleed
Level 4: (Option 2) increase damage by %40. Increase recharge time by %20
Level 5: (Option 1) add an electrical arc for all enemies within 2 M of the target
Level 5: (Option 2) decrease recharge time by %40
Level 6: (Option 1) Adds another harpoon that will track another target near the 1st target.
Level 6: (Option 2) launches 6 small spike (like the GRAAL spike thrower) to hit any closer enemies
PROTHEAN ENGINEER: 300 HP/ 500 HP. 500 SH / 800 SH
Heavy Meele Flame Shroud
: A burst of flames surrounds the player when he hits the ground with his palm, Blazing all enemies nearby
Combat Drone: (same as always)
Shield drone: (spawns a small green drone that hovers over your head and every 5 seconds refills your shields. Also it send an electric shock doing 100 damage to nearby enemies. Recharge time of 15 sec. Duration of 3 min Level 1:
Level 2: increase speed of refill
Level 3: decrease recharge time by %30
Level 4: (Option 1) Increase damage by %20
Level 4: (Option 2) adds 1 arc of the electric attack
Level 5: (Option 1) shield recharge occurs every 3 seconds
Level 5: (Option 2) Adds another drone to find a teammate and hover above him.
Level 6: (Option 1) shield drone will occasinally fire an incendiary burst that has a range of 3 M
Level 6: (option 2) shield drone will heal 1 section of health every 10 seconds.
Medi-gel Blast: You shoot a green ball at the ground and any allies (including yourself) within 10 M of the landing gets 3 sections of health healed. Recharge: 8 sec.
Level 1:
Level 2: increase radius by 1 M
Level 3: recharge %50 shields
Level 4: (Option 1) Deals 150 Damage to enemies in range
Level 4: (Option 2) heals 1 more section of health
Level 5: (Option 1) fully recharges shields
Level 5: (Option 2) puts a %40 damage protection on allies for 12 seconds
Level 6: (Option 1) Fully heals health
Level 6: (Option 2) decrease recharge time by %60
PROTHEAN INFILTRATOR: 375 HP/ 550 HP. 500 SH/ 750 SH
Heavy Attack: Electric Palm
Places Palm on enemy and enemy goes ridged like when hit by overload
Tactical Cloak: (same as always)
Flamer: (same as Vorcha Attack)
Shock Cascades: (same as Shockwave but with overload affects. Damage per cascade: 200[250 to shields]. 6 cascades. Range 15 M. Radius 2 M. Recharge Time: 11 sec.)
Level 1:
Level 2: Increase range by 5 M
Level 3: increase radius by 1.5 M
Level 4: (Option 1) increase damage by %25
Level 4: (Option 2) first 3 cascades arc to nearby enemies for %70 percent damage
Level 5: (Option 1) Plus 2 cascades. Minus .5 radius
Level 5: (Option 2) increases damage to shields by %40
Level 6: (Option 1) adds incendiary affect dealing 15 DAMAGE/s
Level 6: (Option 2) Increase range by 10 M. Reduces radius by .5 M
PROTHEAN SOLDIER: HP 800/ HP 1000 Armor 700/ 800/ 1000
Heavy Meele: Omni tool produces a saw, he does a Gears Of War-esc move, enemy is sawed in half
SHRAPNEL ARMOR: (Shrapnel armor is just like blade armor, but it can be detonated to shoot spikes into nearby enemies) (Damage protection %30). (100 damage per spike) (700 Armor) (30 Spikes) (5 damage/s per spike) (hurts banshees as you grab them) (enemies take 50 every time they meele attack you)
Level 1:
Level 2: plus 100 armor
Level 3: Reduce power recharge penalty by %30
Level 4: (Option 1) plus 100 armor
Level 4: (Option 2) plus 75 damage per spike
Level 5: (Option 1) plus 200 armor
Level 5: (Option 2) increase damage protection by %15
Level 6: (Option 1) plus 20 spikes
Level 6: (option 2) spikes explode after 3 seconds dealing 300 damage
SAW LAUNCHER: (omni-tool activates and 2 small metal saws shoot out going through enemies while doing damage)Damage per SAW 175. Recharge time: 9
Level 1:
Level 2: plus 50 damage
Level 3: reduce recharge time by 2 seconds
Level 4: (option 1) plus 2 saws
Level 4: (option 2) saws burn enemies for 20 damage/s
Level 5: (option 1) reduce recharge time by 2 seconds
Level 5: (option 2) Adds 1 really big saw
Level 6: (option 1) Saws explode for 350 damage at 1.5 M radius
Level 6: (option 2) adds 3 saws that go horizontal faster than the others
SPIKE GRENADE: (launches grenades that shoot spikes in a 360 degrees burst) (200 damge per spike) (initial capacity 2) (100 spikes)
Level 1:
Level 2: increased grenade capacity
Level 3: 250 damage per spike
Level 4: (option 1) plus 1 grenade
Level 4: (option 2) plus 50 Spikes
Level 5: (option 1) spikes explode for 260 damage after 1 sec
Level 5: (option 2) plus 1 grenade
Level 6: (option 1) adds flame affect at a radius of 3 M and 30 damage/s
Level 6: (option 2) plus 1 grenade
NEW GETH FIGHTERS:
Geth Shock Troop: (from ME1) (biotics are from EEZO core) (Sentinal) Health 300/500 Shields 650/1000
Powers:
Tech Armor
Slam
Shield Wall: Same thing from ME1
level 1: Shields 1000 Duration 30 seconds or until destroyed or place another shield Recharge: 10 seconds
Level 2: Increase Shields by %15 (1150)
Level 3: Increase Duration by 5 seconds (35)
Level 4(1): Decrease Recharge Time By %25 (7.5)
" " (2): Increase SH by %25 (1250)-(1440)
" 5(1): Add Overload Effect (100 DMG) for anythings within 2 meters
" "(2): Increase SH by %30 (1300)-(1625)-(1770)
" 6(1): Shield Pylon Effect (restores %75 SH per 4 seconds)
" " (2): Place 1 more shield
Geth Trooper (soldier):
HP: 350/600 SH: 650/900
Powers:
Hunter Mode
Carnage
Arc Grenade
Geth Besrerker (Vanguard)
Health 300/450 BR: 700/950
Powers:
Biotic Charge
Hunter Mode
Concusive Shot
Geth Wraith (Adept)
Health 200/400 BR: 600/800
Powers:
Singularity
Warp
Shockwave
Quarian Soldier: He will have a new omnitool based weapon callec the Omni-Hammer: He produces a blunt like omni-blade. He swings it, if he misses he spins around and produces one more swing. The 2nd one does more damage due to the momentum.
Health 450/700 SH: 600/850
Powers:
Carnage (I love this power)
Frag Grenade
Armor Suit: Generated armor plating surrounding the Enviro-suit
Level 1: DMG Protection %20 -%5 Accuracy -%15 Movement speed +50 Max SH -%40 power Recharge speed
" 2: Increase DMG Protection by %5 (%25)
" 3: Increase SH by 200 (+250)
" 4(1): Decrease Movement penalty by %10 (-%5)
" "(2): Inc. DMG Protection by %15 (%40)
" 5(1): Add Overload field (100 DMG) (when hit) (1 M distance)
" "(2): Decrease power speed penalty by %10 (%30)
" 6(1): Decrease Movement penalty by %10 (+%5)
" 6(2): Inc. DMG protection by %10 (%50)
IM SURE THIS WILL BE NERFED BUT OK
Vorcha Stalker (Infiltrator) HP: 800/1000 SH: 400/525
Tactical Cloak
Decoy
Recon Mine
Volus Scavenger (infiltartor) HP 150/200 SH: 500/600
Shield Boost
Cloak Dome: Makes a 5M radius dome that when an ally steps into it it makes them invisible to the enemy, lasts for 7 seconds, Recharge is 11 seconds, Shield Boost by 200
Level1:
""2: reduce recharge speed to 9.5 seconds
""3: increase duration by 2 seconds
4a: Increase shield boost (350)
4b: increase duration (12 sec.)
5a: reduce recharge (7 sec)
5b:Increase radius (7M)
6a: Add damage per second to enemies who enter dome (75 DMG/s)
6b: Increase duration (15 sec.)
New Game Mode:
Sabotage:
4 Stages where you first enter a reaper, then go through it and disable its engines or legs, then its laser, then its core:
In the first stage you fight through a series of enemies right after entering the reaper
In the second stage you must make your way to the engine (or legs if its a land one), then you complete a series of objectives: Hack the defensive systems, retrive the bombs from the landing site, place the bombs, RUN!
In the 3rd stage you will then make your ways to the laser: Same steps as the last stage but there will be more enemies.
In the final stage you must complete the same steps but you have to also have to run all the way throught the reaper to get out. you are judged per round on how many enemies you killed, how long each objective took, and if everyone is there at the end of each stage.
This all takes place WITHIN A REAPER
Hope you like it please give some feedback.
Modifié par CombustibleLemon, 30 octobre 2012 - 12:53 .





Retour en haut






