Basically the only rule I came up with was "No biotic charge." Which means that Nova has lost the synergy that makes it ridiculously powerful. At least now I might have a use for the Capacitor Chest Plate
For a bonus power, it is probably smartest to take a biotic that would prime armor, and it would be good if it gave you damage protection. That would mean Reave. I did not go that route and instead took Inferno Grenades. In fact I think I will content myself with only Pull, Nova and Inferno Grenades as active powers on Shepard, with Incendiary Ammo, Assault Mastery and Fitness rounding out the build.
I started at Level 1, and as you may already know you do not unlock Nova until Level 6, so essentially the Prologue was boring with just a couple grenades getting tosses. When you arrive on Mars, you rank to Level 3, so I had some points (which I neglected to spend) and made due with grenades and weapon fire until rank 6 showed up, right after you get to the Security checkpoint on the other side of the cafeteria.
For weapons I started with Avenger, Katana, and Predator. I am not completely sure where I want to go with the weapons. I might do SMG and Shotgun. Any suggestions would be welcome. Vindicator is about my favorite all around gun, but I have used it so many times I think I will try to avoid it this time. After suggestions I went with the Claymore when available. For better or worse... it is really only excellent if you reload cancel it, and to do that with ease I need to burn my Inferno Grenades first.
Addressing some issues from below... As was pointed out, this is supposed to be something of a handicapped character. However, it is still a fun character. I don't care that it isn't the best way to get through the game, it is a fun way, IMO.
As for Energy Drain, if you don't mind having a tech power on a Combat/Biotic Hybrid, that would be a very good choice for a No Charge Novaguard. You can swap your Biotic shield restore for a Tech shield restore that can also prime and detonate Tech Bursts. That was not the goal of my character, but I bet you could have fun that way if you wanted to.
Alternatively you could go with Defensive Matrix... which was something I did think about for a bit. You get damage protection, and then can purge to shields.
By the time you get leveled enough to get Half Blast on Nova this character is fairly safe. Additionally, if you take Liara you are probably going to be able to get more than enough quick Biotic Detonations to kill relatively quickly. No you probably won't be as fast as a Vanguard played "correctly", but it is more than a match for the game so far, IMO. I am compressing Sur'Kesh right now and it was fairly straightforward. Grissom wasn't as bad as I expected, but I also did not try to run around on the bottom in the first part of the Atrium (I never do that), although I did run around a bit in the second part.
***
No Charge NovaGuard
Mars I
Mars II
Sanctum
Palaven (Menae)
Eden Prime
Grissom Academy
Sur'Kesh
Cerberus Attack
The Rachni
Cerberus Abductions
Turian Platoon
Tuchanka Bomb
Tuchanka: Cure the Genophage
Citadel Coup
Cerberus Fighter Base
Ex-Cerberus Scientists
Ardat-Yakshi Monastery
Geth Dreadnought
Geth Server
Rescue Admiral Koris (w/ Energy Drain)
Fuel Reactors
Rannoch: Destroy Reaper Base
Leviathan: T-GES Mineral Works
Leviathan: Dig Site
Leviathan: 2181 Despoina
Thessia
Communication Hub
Sanctuary (w/ Stasis)
Omega: Invasion
Omega: Talon Territory I
Omega: Talon Territory II
Omega: The Mines
Omega: Assault on Afterlife I
Omega: Assault on Afterlife II
Citadel: Ambush
Citadel: Casino with Ash (LI)
Citadel: Council Archives
Citadel: Normandy Dry Dock
Armax Arsenal Arena - The One and Only (Full Bonus)
Cerberus HQ
Earth: Hades Cannon
Earth: No Man's Land
Earth: Defend the Missile Battery
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Omega DLC Full Walkthrough (Renegon)
Сообщение изменено: capn233, 12 Март 2013 - 04:04 .





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