capn233 wrote...
This is the character I am playing for my next SP run.
Basically the only rule I came up with was "No biotic charge." Which means that Nova has lost the synergy that makes it ridiculously powerful. At least now I might have a use for the Capacitor Chest Plate
No Charge NovaGuard
#26
Posté 12 septembre 2012 - 03:29
#27
Posté 12 septembre 2012 - 04:06
Insanity.known_hero wrote...
Are you playing on the modded Spectre difficulty or insanity?
Do they even have a version of Spectre that works with the latest version of the game and are they developing it still?
Are you actually looking for a candid answer to that question?dabull1014 wrote...
Why on earth would you play a vanguard without its signature power?
As it is, the Vanguard is quite overpowered. This is in no small part due to the syngergy between Charge and Nova. I already did a Vanguard run without Nova (at least for the bulk of the game) but thought that it would be more interesting to do one that retained Nova but did not have the easy shield recharge and combo detonator available to bail you out. A chargeless Vanguard is also somewhat of a nostalgic type character that harkens back to the days of ME1.
I think that this character has been at least as fun to play as any other, really it is one of my favorites in the trilogy. It is much better than the Charge-Nova-repeat style... which I do not care for at all, and I will leave it at that.
#28
Posté 12 septembre 2012 - 05:38
dabull1014 wrote...
Why on earth would you play a vanguard without its signature power?
I know right, the concept to doing something different just for the heck of it must be very alien to you.
#29
Posté 12 septembre 2012 - 02:34
oi your missing the point the falcon is an AOE weapon you put cryo ammo on it and it affects everything it hits, run up do nova everything shatterscapn233 wrote...
Falcon is an ok weapon, I suppose on a NG+ character it wouldn't be so bad. Personally I find it occupies a relatively small niche of stagger and ammo effect. I use the weapon near exclusively on my Demolisher in multiplayer (stagger Phantoms and apply Disruptor effect for more Tech Bursts), but I am not so sure how well that translates into SP considering the fact that you face maybe 10 Phantoms in all of SP, and they aren't as hard to deal with when you have a squad that always does what you tell them to.
#30
Guest_Rubios_*
Posté 12 septembre 2012 - 02:56
Guest_Rubios_*
Modifié par Rubios, 12 septembre 2012 - 02:57 .
#31
Posté 12 septembre 2012 - 03:08
I didn't miss the point. I realize you can apply ammo powers to a couple enemies in the radius. I realize you can stagger Phantoms...deaths origin wrote...
oi your missing the point the falcon is an AOE weapon you put cryo ammo on it and it affects everything it hits, run up do nova everything shatters
You are much more likely to get a clump of enemies in MP if you are attacking a spawn then at practically any point in SP. Sure there are a few spots where this occurs. However, if they are unprotected and that close I can just use Singularity or Pull and CC them, then Nova for a biotic explosion. Or I can even use Garrus or EDI to cast Overload to stun them, then Nova for a Tech Burst.
The Falcon is mediocre against protected enemies except for stagger (which is admittedly nice against Phantoms in MP). A standard weapon is nicer to have against basically everything mid-tier and up. And I prefer firing the real guns anyway.
If you want to run the Falcon in SP, more power to you. I won't pick it up until Cronos Station so it isn't an option for me anyway.
Modifié par capn233, 12 septembre 2012 - 03:09 .
#32
Posté 13 septembre 2012 - 01:08
My biggest problem with it though, is that without charge nova isn't that great, because charge makes nova a offensive power while without charge its very situational.
It just makes me wonder why not play a adept with barrier instead.
#33
Posté 14 septembre 2012 - 01:02
So then I said why not cave to peer pressure and did Rescue Koris with Energy Drain. That was a bit much, so I will probably go back to grenades (which I like for reload canceling the Claymore anyway).
#34
Posté 14 septembre 2012 - 02:31
Sometimes it'll trigger the "applying medigel" animation, but since you can cancel out of that by moving or shooting or doing pretty much anything, that's just a cosmetic glitch.
#35
Posté 14 septembre 2012 - 03:38
I don't want to waste medigel by doing that since if you are below full health, or a squad member is, it will steal a medigel. That cuts into your XP gain.Athenau wrote...
You can medigel cancel in SP too btw, you don't need inferno grenades.
Sometimes it'll trigger the "applying medigel" animation, but since you can cancel out of that by moving or shooting or doing pretty much anything, that's just a cosmetic glitch.
#36
Posté 14 septembre 2012 - 03:59
I went back to Inferno Grenades. Didn't need Energy Drain really. Don't get me wrong, it is a good choice, but I don't feel like running with a Tech power on a Combat/Biotic Hybrid class.
The most important question of the game is coming up though... Ash or Miri. Hardest choice in the game...
#37
Posté 15 septembre 2012 - 01:34
On T-GES Mineral Works, the last battle was pretty fun. At least to play, hopefully it is ok to watch. And I got a Blackstar, so you know what that means.
For Dig Site we all rolled up with Revenants, which I had been threatening to do. Theme missions are fun.
Went with the Raider on 2181 Despoina. That is a nice gun. Probably should have done Leviathan earlier just for it.
Guess there isn't much more to say. I still haven't decided on Ash vs Miri, despite the jokes in the last vid.
Thessia is next, and since it needs more renegade I will be taking Javik.
#38
Posté 15 septembre 2012 - 04:23
More team-nuking fun I take it? Cannot wait to see it.capn233 wrote...
On T-GES Mineral Works, the last battle was pretty fun. At least to play, hopefully it is ok to watch. And I got a Blackstar, so you know what that means.
#39
Posté 15 septembre 2012 - 10:58
Took Javik and Liara on that one. Interesting for the alternate dialogue. AT12 Raider and Punisher were the weapons.
Powers are basically maxed by Level 50. So unless someone gives me a good reason to put points into Shockwave, or really wants to see a different bonus power, I will probably not even have any reason to invest more points.
I did Ontarom (N7 Comm Hub) today in between watching games. First run the frame rate went to crap, I think MSE was downloading updates. Will upload part of that... I redid it and that one will be uploaded in entirety with full production value.
Horizon is next. I like taking Ash and Garrus there, but I haven't really decided. Liara of course makes your life easier. I also have the crazy notion to take the Argus as my weapon...
#40
Posté 15 septembre 2012 - 11:07
Have reave as bonus power.
You get something similiar to the original Mass Effect 1 Vanguard.
#41
Posté 16 septembre 2012 - 05:27
I am definitely not ditching Nova this late into the run. Not saying it isn't an interesting idea for a different character (who would of course be very powerful due to mechanics in ME3), but the idea for this character was a No Charge Novaguard.Abraham_uk wrote...
Ditch Nova, and Biotic Charge.
Have reave as bonus power.
You get something similiar to the original Mass Effect 1 Vanguard.
What I meant for changing powers was really around the bonus power aspect. RedCaesar already demonstrated a Reave - Nova combo which is potent.
Barrier would be ok I imagine, and Defensive Matrix would be interesting. If I went into either of those I would take more weight capacity to offset the recharge penalties when they are up.
Alternatively another one that may be interesting would be Stasis. In fact it might have been easier to go Stasis rather than Pull earlier for the combo setup and CC. But I clearly have biases and I don't like Stasis, so I didn't run it. I suppose I could demonstrate it on Horizon though. Phantoms may cry.
Slam is a very fun power, but it would be tricky to use it to setup the combo with Nova. Not impossible, but tricky. Another fun character might be a Slamguard that runs around with Pull into Slam.
Dark Channel's color clashes with your other powers...
Carnage might be sort of fun to use for an ME1 throwback character... Pull, Shockwave, Carnage, Shotguns.
Dominate is.... well not really very Vanguard-ish.
#42
Posté 17 septembre 2012 - 09:09
Just for the hell of it I decided to run Stasis. It is an ok power for this character. It would have been better with a shorter cooldown, but I didn't repsec into more weight capacity, and I neglected to drop the SMG or put ULM on it.
You could nearly replace Pull with Stasis Bubble if you got the recharge time down fast enough I suppose. But it does make enemies with shields immobile.
I will likely be back to Claymore and Inferno Grenades for Cronos Station.
#43
Posté 18 septembre 2012 - 05:39
To be fair it sounds like a gimped adept combined with a gimped soldier. Which still sounds terrible, but might take a bit of the sting out of it.godlike13 wrote...
Not gonna lie, sounds horrible.
Could still use nova with defense matrix though.
Modifié par samb, 18 septembre 2012 - 05:40 .
#44
Posté 18 septembre 2012 - 07:03
#45
Posté 18 septembre 2012 - 01:36
You can still use Nova without defensive matrix as it turns out.samb wrote...
To be fair it sounds like a gimped adept combined with a gimped soldier. Which still sounds terrible, but might take a bit of the sting out of it.godlike13 wrote...
Not gonna lie, sounds horrible.
Could still use nova with defense matrix though.
#46
Posté 20 septembre 2012 - 10:42
#47
Posté 22 septembre 2012 - 06:17
Just two more left. Haven't played the rest yet so weapons aren't decided, but power is pretty much locked. Guess the squad is open too, although I would probably just take Liara and Garrus.
#48
Posté 22 septembre 2012 - 09:13
#49
Posté 22 septembre 2012 - 11:12
I abandoned nova all together since its a hard habit to kill when I got too used to charge/nova spams
Anyway insanity makes sure that you understand that the chances of surviving is smaller if you go up close to targets by using charge, so rather than advancing against targets you wait for targets to come to you, and nova is a great tool in dealing damage, quite an effective strategy
#50
Posté 23 septembre 2012 - 09:13
It was a fun little experiment overall. Banshees were of course the most troubling thing in the game if I let them hit me... their reave-attack really delays shield recharge.
I don't know what we learned. I did the episode with Energy Drain and that is pretty powerful pseudo-Sentinel. Did one with Stasis, although there were probably better maps to use it on. Didn't do Defensive Matrix, although that would have been a decent choice as well (although it is Tech like Energy Drain). Reave would have also worked. But I did get some use out of the old Inferno Grenades.





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