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Would the Acolyte pistol be OP without the charge delay?


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#1
Mondhase

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*EDIT*  This is an old topic, I know, but I thought it would be nice to continue the discussion after today's balance changes.



After playing SP again recently with my Vanguard Shepard, I remembered again how much fun a pull/reave combo can be and respecced my drell adept for max combo potential on those two powers. As guns I'm using a hurricane II with stabilising mod and the new armor breaking one (forgot the name) and as second gun I'm carrying the acolyte with extended barrel and ULM.

Now I'm trying to use the acolyte as my primary weapon, running around while charging, stripping shields and going for as many pull/reave combos as possible, but the charge delay is just really annoying. Charge is cancelled whenever you go into cover (and let's face it, with space as the omni-button that happens a lot accidentally) and whenever you get into a real pinch and find yourself surrounded by enemies and need a second shot, that short delay might be your doom. Swapping weapons takes even longer, so that's not an obtion, either.

So my question is, would removing this delay make the weapon overpowered, or why was it added in the first place? Maybe they should make the damage multiplier against armor 50% instead of 100%, giving the weapon a different downside, or have an uncharged shot could do just 300% damage against shields and barriers instead of 500%. Leave the charge function, just don't force it.

Thoughts?

Modifié par Mondhase, 16 octobre 2012 - 10:51 .


#2
Lokiwithrope

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Maybe. Maybe not.

#3
Nissun

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It would take away the satisfaction I got from learning how to use it.


Powerful weapons need downsides. The Acolyte is not good for close quarters combat, so try to stay away from the enemy (However, it's good to remember that you can release your shot while staggered, making close encounters with geth hunters slightly less mortal).

Without the annoying charge system, we would have a "Krysae Hard II: Krysae Harder" scenario in our hands. I'd say the Acolyte is fine as it is: hard to use, but very rewarding.

Modifié par Nissun, 08 septembre 2012 - 06:51 .


#4
Killahead

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Nissun wrote...

It would take away the satisfaction I got from learning how to use it.


Powerful weapons need downsides. The Acolyte is not good for close quarters combat, so try to stay away from the enemy (However, it's good to remember that you can release your shot while staggered, making close encounters with geth hunters slightly less mortal).

Without the annoying charge system, we would have a "Krysae Hard II: Krysae Harder" scenario in our hands. I'd say the Acolyte is fine as it is: hard to use, but very rewarding.


What this man said.

#5
Weebay

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I say remove the charge. I hate it. That's just me though

#6
Guest_Lathrim_*

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Killahead wrote...

Nissun wrote...

It would take away the satisfaction I got from learning how to use it.


Powerful weapons need downsides. The Acolyte is not good for close quarters combat, so try to stay away from the enemy (However, it's good to remember that you can release your shot while staggered, making close encounters with geth hunters slightly less mortal).

Without the annoying charge system, we would have a "Krysae Hard II: Krysae Harder" scenario in our hands. I'd say the Acolyte is fine as it is: hard to use, but very rewarding.


What this man said.


Indeed!

#7
Elecbender

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It would be pretty funny to strip the Barriers/Shields off of a Banshee/Prime in 2 seconds.

And no that is not an exaggeration.

#8
Asebstos

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The charge is the only thing holding it back from showing up on everyone and causing the extinction of the wild phantom.

Modifié par Asebstos, 08 septembre 2012 - 07:08 .


#9
SlowMerc

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It would be too useful without the charge-up, even though I hate that as well.
Even if there was some god-awful long reload time we'd only reload-cancel.
Overload would seem like a useless power.

Maybe if it had some kind of cool-down period like a depleted particle rifle so it couldn't be reloaded for a couple of seconds.

#10
Kalas Magnus

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Lathrim wrote...

Killahead wrote...

Nissun wrote...

It would take away the satisfaction I got from learning how to use it.


Powerful weapons need downsides. The Acolyte is not good for close quarters combat, so try to stay away from the enemy (However, it's good to remember that you can release your shot while staggered, making close encounters with geth hunters slightly less mortal).

Without the annoying charge system, we would have a "Krysae Hard II: Krysae Harder" scenario in our hands. I'd say the Acolyte is fine as it is: hard to use, but very rewarding.


What this man prothean said.


Indeed!



#11
Veritas3489

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I do hate the charge, but I also think it would come close to completely stripping Primes and Atlases of their shields in just seconds, even on platinum. That would be very OP.

#12
FeralJester616

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I don't think it would be OP IMO....

It still has a small clip...

#13
DESTRAUDO

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An acolyte x with gear mods and level 3 disruptor ammo on a geth infiltrator can currently take off 6200 shields per shot. Without the charge function it would blow every other pistol, and pretty much  everything else into space.

Modifié par DESTRAUDO, 08 septembre 2012 - 07:17 .


#14
regack

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Kalas321 wrote...

Lathrim wrote...

Killahead wrote...

Nissun wrote...

It would take away the satisfaction I got from learning how to use it.


Powerful weapons need downsides. The Acolyte is not good for close quarters combat, so try to stay away from the enemy (However, it's good to remember that you can release your shot while staggered, making close encounters with geth hunters slightly less mortal).

Without the annoying charge system, we would have a "Krysae Hard II: Krysae Harder" scenario in our hands. I'd say the Acolyte is fine as it is: hard to use, but very rewarding.


What this man prothean said.


Indeed!


It's taken me a several hours of play to get used to it... I kept wanting to go back to Carnifex X or Paladin III... but honestly, now I'm using the Acolyte I with my Fury... I can't wait for it to be Acolyte X!

#15
tfoltz

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Remove charge but add a delay. Good to go.

#16
Credit2team

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its not either or, the gun should do 50% less damage uncharged but having the option would be nice

#17
E_rik

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Maybe if they took away the charge but they gave it a decreased fire rate (somewhere between the MP Falcon and the current Krysea)

#18
Nitrocuban

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It should must wlrk like the Arc Pistol.
Charging as option and not mandatory.

#19
Chaoswind

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Kalas321 wrote...

Lathrim wrote...

Killahead wrote...

Nissun wrote...

It would take away the satisfaction I got from learning how to use it.


Powerful weapons need downsides. The Acolyte is not good for close quarters combat, so try to stay away from the enemy (However, it's good to remember that you can release your shot while staggered, making close encounters with geth hunters slightly less mortal).

Without the annoying charge system, we would have a "Krysae Hard II: Krysae Harder" scenario in our hands. I'd say the Acolyte is fine as it is: hard to use, but very rewarding.


What this man prothean said.


Indeed!


+1:P

#20
Strict31

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 I don't have a problem with the charge-up mechanic. Not at all. It's inconvenient, but whatever.

What I have a problem with is the nature of the projectile it fires. Every shot you make has to be a trick shot, bouncing i off the floor or against walls and sh*t. I don't mind this on the Falcon, but the Falcon doesn't have a charge-up mechanic.

Have one or the other as a drawback to the weapon's power, but not both.

#21
kr3g

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It will

#22
Daihannya

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It wouldn't make the gun OP in itself, but it will make certain characters OP. The adepts, vanguards will basically get a falcon which completely strips shields, and stagger humanoid size enemies leaving them open for biotic attacks. It will make my fury unstoppable against cerberus, and the geth.

#23
Veritas3489

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While in practical use, I'm not a fan of the charge up, I would still greatly miss the ability to rapidly click at teammates.

#24
aarnold1

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It's like the Javelin. Of course we'd prefer the charge up be gone, but the charge up is just game mechanic. Take it away and you'll end up having a bunch of peeps demanding a nerf, which would happen within the week.

#25
Kirrahe Airlines CEO

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I actually like doing the charge up trick shots. Makes Sur'Kesh a lot easier when trying to hold the upper labs. I have this pistol equipped on all my adepts, makes geth a lot easier on adepts with this pistol.

Modifié par The Krauser, 08 septembre 2012 - 08:46 .