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Would the Acolyte pistol be OP without the charge delay?


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44 réponses à ce sujet

#26
Drummernate

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I hate it either way.

Asari weapons are fugly.

#27
OmegaRex

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Nissun wrote...

It would take away the satisfaction I got from learning how to use it.


Powerful weapons need downsides. The Acolyte is not good for close quarters combat, so try to stay away from the enemy (However, it's good to remember that you can release your shot while staggered, making close encounters with geth hunters slightly less mortal).

Without the annoying charge system, we would have a "Krysae Hard II: Krysae Harder" scenario in our hands. I'd say the Acolyte is fine as it is: hard to use, but very rewarding.


it would still be nowhere near the krysae. there's people that can't even snipe an enemy in stasis that could solo gold with that gun pre-nerf

unless you're referring to post nerf then nvm

#28
zRz Tyr

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Not really. It sucks against armoured targets.

#29
Catastrophy

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It would definitely be OP.

#30
Blind2Society

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It should have fire normally but only have a 1-3 round clip and a somewhat long reload.

#31
Maker MEDA

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The Krauser wrote...

I actually like doing the charge up trick shots. Makes Sur'Kesh a lot easier when trying to hold the upper labs. I have this pistol equipped on all my adepts, makes geth a lot easier on adepts with this pistol.


It's practically made for Adept aganist Geth, it'a amazing against Phantom too.  Before pull was worthless against them, now, it's a two hit biotic combo kill.  It's beautiful.

The charge up fire is not a problem I think, at least I've gotten use to timing it.  I rather have 5 shot per clip with charge up then 3 without charge.

Modifié par Maker MEDA, 09 septembre 2012 - 03:08 .


#32
Zero132132

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Asebstos wrote...

The charge is the only thing holding it back from showing up on everyone and causing the extinction of the wild phantom.


Agreed.

HEAR THAT, BIOWARE!? REMOVE THE CHARGE NAO!

(seriously, though, **** phantoms)

#33
Rifneno

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I don't want them to take away the charge, I just want them to add something that makes it obvious it's finished charging and it's okay to shoot.

#34
Chaoswind

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Rifneno wrote...

I don't want them to take away the charge, I just want them to add something that makes it obvious it's finished charging and it's okay to shoot.


QFT

give it some lift effect like the GPS or something....

#35
sy7ar

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It can two shots every non boss unit with certain equpiments, with little to no aiming skill required. charge time is the only thing holding it from being OP. still, it can get frustrating at times. :P

#36
Blind2Society

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sy7ar wrote...

It can two shots every non boss unit with certain equpiments, with little to no aiming skill required. charge time is the only thing holding it from being OP. still, it can get frustrating at times. :P


When I used it I felt it required a lot of aiming skill.. Anyway, I still feel they could have balanced it differently (refer to my above post).

#37
Rebel_Raven

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at least let it beep or something when it's charged like the geth smg beeps.

#38
BlackDahlia424

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I would like it better if the charge delay was more like the Javelin - hold down the button and it fires automatically after .5 seconds. The way it's set up now, the gun is just beyond an annoyance.

Modifié par BlackDahlia424, 09 septembre 2012 - 08:07 .


#39
silencekills

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 Yes. On demand, rapid fire, super shield stripper.

If you went the whole "fully charged does current value" route, an uncharged shot would have to be less than enough to take out the shields of all but the most common of mooks or else there'd never be a reason to charge except bosses...so you'd end up charging most of the time anyway.

Modifié par silencekills, 09 septembre 2012 - 08:40 .


#40
St3v3H

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It would be OP, its fine as it is.

#41
Silasqtx

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Hotfix: Clipsize reduced to 2, no charged shot.

/thread

#42
ZombieGambit

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Possibly, I just wish it was like the other chargeable weapons in that you could fire it before the charge is complete for moderately reduced damage or you could fire it semi-auto for heavily reduced damage.

I just hate having to wait before firing and if I let go of the trigger too early nothing happens except that I waste my time and possibly die from being exposed.

#43
kmmd60

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Grrr..one of the most frustrating weapon which combined all of my hated feature into one tiny package. Theoratically good weapon for my drell adept but I'm unable to get the hang of it. The fact that it must be charged or it won't shoot is....mortal.

Anyway, seen a few really good players used it and it's nothing short of excellence. Just keep it as it is, I'll run to my mom's basement and cried some more.

Waaaaaaa

#44
Mondhase

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bumped in the light of today's balance changes. I haven't used it, yet, but what's the opinion of the BSN community?

#45
Seargent_Braken

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I think it's not OP at all. It has a HORRIBLY slow fire rate now, but is excellent against shields/barriers.