Would the Acolyte pistol be OP without the charge delay?
#26
Posté 08 septembre 2012 - 08:51
Asari weapons are fugly.
#27
Posté 08 septembre 2012 - 08:53
Nissun wrote...
It would take away the satisfaction I got from learning how to use it.
Powerful weapons need downsides. The Acolyte is not good for close quarters combat, so try to stay away from the enemy (However, it's good to remember that you can release your shot while staggered, making close encounters with geth hunters slightly less mortal).
Without the annoying charge system, we would have a "Krysae Hard II: Krysae Harder" scenario in our hands. I'd say the Acolyte is fine as it is: hard to use, but very rewarding.
it would still be nowhere near the krysae. there's people that can't even snipe an enemy in stasis that could solo gold with that gun pre-nerf
unless you're referring to post nerf then nvm
#28
Posté 08 septembre 2012 - 09:03
#29
Posté 08 septembre 2012 - 09:04
#30
Posté 08 septembre 2012 - 09:05
#31
Posté 09 septembre 2012 - 03:03
The Krauser wrote...
I actually like doing the charge up trick shots. Makes Sur'Kesh a lot easier when trying to hold the upper labs. I have this pistol equipped on all my adepts, makes geth a lot easier on adepts with this pistol.
It's practically made for Adept aganist Geth, it'a amazing against Phantom too. Before pull was worthless against them, now, it's a two hit biotic combo kill. It's beautiful.
The charge up fire is not a problem I think, at least I've gotten use to timing it. I rather have 5 shot per clip with charge up then 3 without charge.
Modifié par Maker MEDA, 09 septembre 2012 - 03:08 .
#32
Posté 09 septembre 2012 - 03:07
Asebstos wrote...
The charge is the only thing holding it back from showing up on everyone and causing the extinction of the wild phantom.
Agreed.
HEAR THAT, BIOWARE!? REMOVE THE CHARGE NAO!
(seriously, though, **** phantoms)
#33
Posté 09 septembre 2012 - 03:16
#34
Posté 09 septembre 2012 - 03:27
Rifneno wrote...
I don't want them to take away the charge, I just want them to add something that makes it obvious it's finished charging and it's okay to shoot.
QFT
give it some lift effect like the GPS or something....
#35
Posté 09 septembre 2012 - 03:32
#36
Posté 09 septembre 2012 - 04:13
sy7ar wrote...
It can two shots every non boss unit with certain equpiments, with little to no aiming skill required. charge time is the only thing holding it from being OP. still, it can get frustrating at times.
When I used it I felt it required a lot of aiming skill.. Anyway, I still feel they could have balanced it differently (refer to my above post).
#37
Posté 09 septembre 2012 - 07:36
#38
Posté 09 septembre 2012 - 08:06
Modifié par BlackDahlia424, 09 septembre 2012 - 08:07 .
#39
Posté 09 septembre 2012 - 08:36
If you went the whole "fully charged does current value" route, an uncharged shot would have to be less than enough to take out the shields of all but the most common of mooks or else there'd never be a reason to charge except bosses...so you'd end up charging most of the time anyway.
Modifié par silencekills, 09 septembre 2012 - 08:40 .
#40
Posté 09 septembre 2012 - 08:38
#41
Posté 09 septembre 2012 - 09:18
/thread
#42
Posté 09 septembre 2012 - 09:24
I just hate having to wait before firing and if I let go of the trigger too early nothing happens except that I waste my time and possibly die from being exposed.
#43
Posté 09 septembre 2012 - 09:40
Anyway, seen a few really good players used it and it's nothing short of excellence. Just keep it as it is, I'll run to my mom's basement and cried some more.
Waaaaaaa
#44
Posté 16 octobre 2012 - 10:49
#45
Posté 16 octobre 2012 - 10:52





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