Ronnie Blastoff wrote...
Not nessisarily sure, going by eye from experiences shooting atlus solo with Soldier/Claymore/AR/Incendiary ammo and QMI with Pirahna/Incendiary. I always noticed that "big damage" guns like widow/claymore/paladin if multiple shots were fired I could just leave an enemy like a brute to burn when I've only shot it 2 times and it still had 2~3 armor bars left. The DoT on incendiary ammo, and as modok8 mentioned grenades have always piled "additively" from the "looks" of it.Asebstos wrote...
But does it stack additively or multiplicatively?Ronnie Blastoff wrote...
....The DoT from incendiary ammo was always bugged...It also stacks ontop of itself. (can be seen when using a pirahna on QMI with Incen ammo. Thing is everyones obsessed with using AP rounds so no one notices.)
I don't have alot of solo experience with my HS. I use Hurrican II/Scorpion X with incen or Indra X/Scorpion. I always evo for detonate/expose/pierce. While shooting atlus with scorpion I do notice it takes a shytload of damage after I apply R6 warp, but no actual numbers to tell if its from DoT from ammo/scorpion, or some other source.
If OP #s for warp/ammo combo are correct though, I can see it being patched within a week. LOL can you imagine if not only it stacked, but stacked with an entire TEAM using incendiary ammo.
Based on his above posted numbers with the Reegar the incendiary DOT is already stacking in a very odd way, doing more damage than it should. The Warp effect would likely just multiply that strangness further.
I'm off to test a Turian Sentinel with a Reegar with Incendiary ammo in Gold game and see how quickly I can melt an Atlas.
Edit: Nevermind, it appears that the warp debuff makes the base damage from the Reegar weaker? WTF?
Modifié par Asebstos, 08 septembre 2012 - 08:50 .





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