peddroelmz wrote...
Rokayt wrote...
This is likely caused by the incendiary ammo multiplying the halfed damage of the Reegar.
Happens with all (most ?) weapons ...
Wait? What.
Why were the tests with the Reegar then?
peddroelmz wrote...
Rokayt wrote...
This is likely caused by the incendiary ammo multiplying the halfed damage of the Reegar.
Happens with all (most ?) weapons ...
Rokayt wrote...
peddroelmz wrote...
Rokayt wrote...
This is likely caused by the incendiary ammo multiplying the halfed damage of the Reegar.
Happens with all (most ?) weapons ...
Wait? What.
Why were the tests with the Reegar then?
Modifié par peddroelmz, 08 septembre 2012 - 10:52 .
Heggy wrote...
...Bioware should be paying you to do debugging.
Modifié par peddroelmz, 08 septembre 2012 - 10:58 .
Guest_MasterReefa_*
Bhatair wrote...
This reminds me of really early world of warcraft mages where the talent 'ignite' that caused the targets to take damage over time after fire spells crit would stack endlessly on one ignite until the effect ended, even if it were different mages who were critting.
MasterReefa wrote...
Bhatair wrote...
This reminds me of really early world of warcraft mages where the talent 'ignite' that caused the targets to take damage over time after fire spells crit would stack endlessly on one ignite until the effect ended, even if it were different mages who were critting.
ahh i remember, scorch spam all day. good times man.
ASsuming i'm reading this right (And i'm probably not) Are you saying by using warp on a Dark channeled foe then using incen ammo on that would somehow supermagnify the damage?Delta_V2 wrote...
Looking closely at your numbers, I've noticed something... interesting with the exact DOT numbers. It's kind of hard to explain, but here goes.
From the Paladin data:
On the first Paladin + incendiary ammo test, the dot after the first shot was 23.014, and after the second shot it jumped to 86.80. On the second test, the dot after the first shot was 23.014 (exactly the same), but after the second shot it *only* jumped to 82.22 (a few points less than the first test). The only difference is the amount of time the first dot ran. In the first test, it only ran for one tick before the second shot, but in the second test, there were two ticks of the first dot.
On the first test of warp + Paladin + incendiary ammo, the dot for just the warp was 12.1289, and the dot after the first shot was 193.906. For the second test, the dot for the warp was 12.1289 (exactly the same), but the dot after the first shot was 208.807 (over ten points higher than the first test). The difference? In the first test, 12 ticks of the warp dot occurred before the second shot, but in the second test, only five ticks of the warp dot occurred.
In summary, the spike in DOT seems to depend on how much of the first DOT (either from warp or the first application of incendiary ammo) is "used up".
What does this mean? This seems to imply that there is something strange going on with how incendiary ammo cancels out other DOTs and reapplies their damage during it's own DOT.
Heggy wrote...
Hey. Having played a couple of games with incendiary ammo and warp, often warp goes down as the killer in the kill feed when DoT damage is what's being done. So the warp damage is still there, and somehow separate from that incendiary damage.
Modifié par Asebstos, 09 septembre 2012 - 01:09 .
Asebstos wrote...
Heggy wrote...
Hey. Having played a couple of games with incendiary ammo and warp, often warp goes down as the killer in the kill feed when DoT damage is what's being done. So the warp damage is still there, and somehow separate from that incendiary damage.
I tested it out after the data was posted and this was my experience as well. If the target died from DOT then Warp was pretty much always credited for the kill rather than the weapon that applied the incendiary ammo. Also, targets that were warped and then lit up with the ammo would not cause fire explosions if detonated with tech powers (the warp still being active and apparently taking precedence as a primer)
Modifié par Ravenmyste, 09 septembre 2012 - 01:39 .