Wasnr justicar rank 5 power damage fixed by the patch?
Incendiary AMMO (confirmed BUG) mechanics (+ corrections)
Débuté par
peddroelm
, sept. 08 2012 07:16
#176
Posté 19 octobre 2012 - 10:59
#177
Posté 19 octobre 2012 - 11:34
ka243 wrote...
Wasnr justicar rank 5 power damage fixed by the patch?
probably fixed - tests were before retaliation ...
#178
Posté 07 novembre 2012 - 06:23
<quote>
My initial damage tests for reverse engineering the weapon damage formula involved searching for and then watching the memory location that holds the float variable resposible for the current HP value for the "test subject" ...
That method works well enough for single shot weapons - you can observe damage between shots...Copy paste manually ...
With high rof weapons and/or multiple dot effects however that becomes inadequate ... Next step was setting a breakpoint on write access for said variable and automatically calling on breakpoint hit (damage taken) a script that would copy the new HP value to separated list ...</quote>
like a lot of other people, i think this is such a commendable effort to get involved with a game at this level in hopes of improving the experience for everybody. i hope more people see and appreciate how you're doing this b/c your methods of getting these stats = spezz magic
edit: i'm dumb and can't put quotes in the right way...
My initial damage tests for reverse engineering the weapon damage formula involved searching for and then watching the memory location that holds the float variable resposible for the current HP value for the "test subject" ...
That method works well enough for single shot weapons - you can observe damage between shots...Copy paste manually ...
With high rof weapons and/or multiple dot effects however that becomes inadequate ... Next step was setting a breakpoint on write access for said variable and automatically calling on breakpoint hit (damage taken) a script that would copy the new HP value to separated list ...</quote>
like a lot of other people, i think this is such a commendable effort to get involved with a game at this level in hopes of improving the experience for everybody. i hope more people see and appreciate how you're doing this b/c your methods of getting these stats = spezz magic
edit: i'm dumb and can't put quotes in the right way...
Modifié par BlackCapHoodie, 07 novembre 2012 - 06:25 .
#179
Posté 07 novembre 2012 - 06:38
AsheraII wrote...
Still, does this prove IT?
#180
Posté 04 mai 2013 - 05:53
From this day now on, the Incendiary Ammo solos don't count.
#181
Posté 04 mai 2013 - 05:53
Me1mN0t wrote...
AsheraII wrote...
Still, does this prove IT?
Incendiary Theory?
Boy, try Incendiary Practice.
#182
Posté 04 mai 2013 - 06:11
Ok I'm officially not using IA any more and I'm kicking anyone who comes to my lobbies with it
#183
Posté 23 mai 2013 - 06:40
So I don't have to read 8 pages and walls of numbers, somebody point me in the right direction if I am wrong. I use Inc Ammo 3, warp a target, shoot till dead or stop half way? Best guns/classes for this?
#184
Posté 08 décembre 2013 - 12:26
Great work. I was looking for it for a very long time.





Retour en haut






