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Combo explosion damage formula + Damage table (Tested in-game)


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#51
himegoto

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I've asked and wondered about BE and TB damages and finally we can have answers.
Very nice OP. Bookmarked.

corlist if you're still up for it can you do this comparsion?
Claymore Human soldier http://narida.pytalh...9@0MEICO4N4@0@0
vs
Piranha Human sentinel http://narida.pytalh...9@0MEICN4O4@0@0 (if it's possible to factor in a level 5 throw) with Tech Armor on
on Gold Banshees. Thanks.

Modifié par himegoto, 11 septembre 2012 - 11:43 .


#52
corlist

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to avoid thread derailment I shall PM you the results shortly

#53
Zikel

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So a human adept would be capable of going 8921 damage with a single Warp+Shockwave combo on the barriers of a platinum banshee. That's nasty.

I just tried in game, without power amp used warp + shockwave = 6 bars of the barriers of a plat banshee, the second BE takes her to 8 bars armor. If she didn't start blocking powers she should die in 5 explosions.

Modifié par Zikel, 11 septembre 2012 - 08:21 .


#54
corlist

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Zikel wrote...

So a human adept would be capable of going 8921 damage with a single Warp+Shockwave combo on the barriers of a platinum banshee. That's nasty.

I just tried in game, without power amp used warp + shockwave = 6 bars of the barriers of a plat banshee, the second BE takes her to 8 bars armor. If she didn't start blocking powers she should die in 5 explosions.


I utilise a "high-risk-high-reward" strategy for dealing with banshees.
As long as the banshee is teleporting, she can't block powers, so keep your distance.
Once she stops teleporting, move close enough to the banshee to bait a "biotic nova" but remain outside of her sync kill range. During that move, she can't block powers.

#55
Stahlhammer

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corlist wrote...
Results (average burst DPS)
HSo with claymore 3 shots
3005.8667

HSe with hurricane (Warp + 21 shots + Throw + 7 shots + Warp)
3549.7010

Wow, that's something i didn't expect, thought HSent will lose by huge margin :happy:

Thank you very much for this, is you're ever bored again i can think of something else to calculate :D

#56
Asebstos

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Wow. Didn't realize the Human Adept could create such impressively powerful BEs.

Have you looked into the combos available since the Earth DLC (Snap Freeze, Biotic/Electric Slash) ?

#57
corlist

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Asebstos wrote...

Wow. Didn't realize the Human Adept could create such impressively powerful BEs.

Have you looked into the combos available since the Earth DLC (Snap Freeze, Biotic/Electric Slash) ?


From what I know, Electric slash's tech combo is bugged and doesn't add any TB/FE/CE damage. No idea for Snap freeze. I fully expect Biotic slash's biotic combo to work though.

#58
Heldarion

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So what exactly is "the Atlas double hit" bug?

#59
peddroelm

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Heldarion wrote...

So what exactly is "the Atlas double hit" bug?


You can hit an atlas up to 3 times with the same bullet ...Ain't that peachy ?

#60
Heldarion

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peddroelmz wrote...

Heldarion wrote...

So what exactly is "the Atlas double hit" bug?


You can hit an atlas up to 3 times with the same bullet ...Ain't that peachy ?


Well, I've seen Atlas take strange amounts of damage sometimes. And sometimes, none at all.

The other thing with Atlas, but also Banshee and possibly Geth Prime is whenever I use Human Engineer.
First Overload will strip 1 bar of Shields, second 4-5 bars and the last one will strip whatever is left (5+bars?). Anyone got an explanation for that?

#61
peddroelm

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Heldarion wrote...


Well, I've seen Atlas take strange amounts of damage sometimes. And sometimes, none at all.

The other thing with Atlas, but also Banshee and possibly Geth Prime is whenever I use Human Engineer.
First Overload will strip 1 bar of Shields, second 4-5 bars and the last one will strip whatever is left (5+bars?). Anyone got an explanation for that?

 

Only that enemies got 50% damage protection for a few seconds after they are spawned ... With Prime you might hit the drone (geth primes love to spam a drone right into the selected target crosshairs) with the first overload hit (killing it) and with a secondary chain hit the Prime .. Then next hits will hit prime with first overload hit (does much more damage than secondary chain hits) ... Maybe ...

Modifié par peddroelmz, 12 septembre 2012 - 09:00 .


#62
Eruditional Lies

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It's a shame that Warp's Detonate evo doesn't boost TB. Especially after this week's buff to Overload's TB window. I was hoping for some major carnage with my TSent. Oh, well.

#63
peddroelm

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Might be worth to include this to OP as an observation ...

"Enemies affected by debuffs (proximity mine (20%), warp with pierce(15%), biotic bubble(up to 25%), tactical scan (up to 32.5%), cryo blast (up to 25%), snap freeze(10%)) will take more damage from combo explosions .."

#64
Veramocor

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Since biotic explosions have a Force component to them (i think) how does this effect damage if 10% of force is converted to damage.

#65
corlist

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Veramocor wrote...

Since biotic explosions have a Force component to them (i think) how does this effect damage if 10% of force is converted to damage.


As far as I know, only BEs can ragdoll enemies, and only one. The targets that do not get knocked down do not receive any force damage.

#66
Veramocor

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Thanks great work.

#67
RevanZim

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So power damage bonuses are completely worthless when doing any kind of power combos, except for the primary target or whoever else is hit by the powers used, right?
Disappointing. Might change a lot of my builds.

#68
I_pity_the_fool

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edit: that was nonsense.

Modifié par I_pity_the_fool, 22 septembre 2012 - 01:06 .


#69
AaronEh

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Can we get this updated to account for the recent balance changes?

#70
corlist

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AaronEh wrote...

Can we get this updated to account for the recent balance changes?


Probably, but not without testing.

#71
corlist

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Updated for CE/FE balance changes.

Summary
- Cryo Explosions do not cause armour weakening.
- Cryo Blast and Cryo Ammo cannot set up CEs on protected targets.
- Snap Freeze can set up CEs on any target.
- All CEs involving Snap Freeze will do 2x damage (bug). Tech combo will not increase this damage. (Related bug)

------------------------------------------------------------

QFE
45% PD
5% WD

Reegar X
Barrel 25%
Shredder Mod 65% piercing

Incinerate 6 (Area/DoT/Freeze Combo)
Cryo Blast 6 (Duration/Movement/Vulnerability)

Cryo Blast on bystander Geth Trooper + Incinerate
vs gold prime armour

Damage 675.000000
//Cryo Explosion (12)
(75 + ((200 - 75) / 10) * (10 - (12 - 12))) * 3.375 = 675

Damage 34.150391
//Reegar hit
(66 * (1 + 0.25 + 0.05) - 50 * (1 - 0.65)) * 0.5 = 34.15

- No armour weakening caused by CEs

---

Incinerate 6 + Overload 6 vs gold prime armour

Damage 612.562500
//Incinerate Impact
(100 + ((250 - 100) / 10) * (10 - (12 - 12))) * 3.375 * 2 = 1687.5

Damage 34.031250
//Incinerate DoT
330 * (1 + 0.2 + 0.45) * 0.25 * 1.5 * 1/6 = 34.03125

Damage 25.523438
//Incinerate Extra DoT
330 * (1 + 0.2 + 0.45) * 0.5 * 1.5 * 1/16 = 25.5234375

Damage 34.031250
Damage 25.523438
Damage 34.031250
Damage 25.523438
Damage 34.031250
Damage 25.523438
Damage 265.000000 //Overload damage
Damage 1687.500000
//Fire Explosion (12)
(100 + ((250 - 100) / 10) * (10 - (12 - 12))) * 3.375 * 2 = 1687.5

Damage 34.031250
Damage 25.523438
Damage 34.031250
Damage 25.523438
Damage 25.523438
Damage 25.523438
Damage 25.523438
Damage 25.523438
Damage 25.523438
Damage 25.523438
Damage 25.523438
Damage 25.523438
Damage 25.523438
Damage 25.523438

---

Snap Freeze 6 + Incinerate 6 vs platinum banshee barriers

Snap Freeze 6 (Range/Debuff/Tech Combo)

Damage 1931.000000
//Cryo explosion
(75 + ((200 - 75) / 10) * (10 - (12 - 12))) * 4.3875 * 1.1 * 2 = 1930.5

#72
Stahlhammer

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Using your earlier formula i got much higher FE vs. armor values, obviously i made a mistake somewhere, these numbers are... a bit underwhelming.

#73
corlist

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Stahlhammer wrote...

Using your earlier formula i got much higher FE vs. armor values, obviously i made a mistake somewhere, these numbers are... a bit underwhelming.


Obviously FEs will be underwhelming, they've become a poor version of BEs.

#74
Stahlhammer

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If you have time, could you check the damage from the Paladin's fire shield light melee [it does set up fire combo] + Snap freeze vs. armor? Also it would be nice to know Dragoons armor values..

P.S. Does speccing Snap freeze differently affect the combo damage primed/detonated by it?

#75
corlist

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Stahlhammer wrote...

If you have time, could you check the damage from the Paladin's fire shield light melee [it does set up fire combo] + Snap freeze vs. armor? Also it would be nice to know Dragoons armor values..

P.S. Does speccing Snap freeze differently affect the combo damage primed/detonated by it?


Fire shield melee + SF fire explosion
- I can check that tomorrow.

Dragoon armor values
- Cyonan may have already datamined the values and we'll just wait for confirmation.

Snap freeze differently affect combos
- Damage is not affected at all, even a level 1 snap freeze will do 2x CE damage. Tech Combo will not increase the damage.