corlist wrote...
Dragoon armor values
- Cyonan may have already datamined the values and we'll just wait for confirmation.
The Dragoon armor values are:
Bronze: 2138
Silver: 3207
Gold: 4811
Platinum: 6254
corlist wrote...
Dragoon armor values
- Cyonan may have already datamined the values and we'll just wait for confirmation.
corlist wrote...
Snap Freeze (Evolution 6 "Tech Combo" +100% tech combo damage)
- No effect on any tech power combo.
Electric Slash (Evolution 3 "Tech Combo" +100% force/damage on tech combos)
- No effect on any tech power combo.
alfonsedode wrote...
corlist wrote...
Snap Freeze (Evolution 6 "Tech Combo" +100% tech combo damage)
- No effect on any tech power combo.
Electric Slash (Evolution 3 "Tech Combo" +100% force/damage on tech combos)
- No effect on any tech power combo.
Is it still true ?
Like the ED damage protection (level 6) evolution who doesn't work ?
Julian Skies wrote...
Excuse-me, but I have a question.
When a detonation occurs, do other latent effects such as Snap Freeze's damage taken debuff, Warp's armor weakening, Incinerate's DoT, etc. continue to take effect or do they vanish?
GoWest89 wrote...
does the damage taken evolution of annihilation field increase BE damage?
Boopitty wrote...
So, before dropping a respec card, I want to make sure: a snap freeze detonated even by a level 3 incinerate will still cause the double damage CE? In other words, it will do 1857 damage on Gold?
megawug wrote...
corlist, I was looking at the spreadsheet. Why is the electrical hammer explosions so much greater than the 6+6 combos? It appears to be much greater than the 65% bonus.
Biotic Explosions
- Have a 2-4 meter radius
- Deal 100-250 damage (this scales somehow)
- Have 500-1000 force
- Hit up to 4 targets
- Biotic Explosions can be set up by Barrier (only if it actually lifts an enemy), Biotic Sphere (with Evolution 6 upgrade only), Dark Channel, Lash, Lift Grenade (only if it actually lifts an enemy), Pull, Reave, Shockwave (only if it actually lifts an enemy with the Evolution 6 upgrade), Singularity, Slam, Smash (with Evolution 1 upgrade only) Stasis, and Warp.
Tech Bursts
- Have a 4.5-7.5 meter radius
- Deal 100-250 damage (this scales somehow)
- Have 200-450 force
- Hit up to 4 targets
- Tech Bursts can be set up by Overload, Energy Drain, Submission Net, Arc Grenade, Smash (with rank 4 Electrical Damage evolution), and Disruptor Ammo.
Fire Explosions
- Have a 3-6 meter radius
- Deal 150-375 damage (this scales somehow)
- Deal 20-50 damage per second for 4 seconds
- Have 300-600 force
- Only occurs if the enemy died from the triggering power
- Hit up to 4 targets
- Fire Explosions can be set up by Incendiary Grenades, Incinerate, and Inferno Ammo, Carnage, Sentry Turret (w/ Flamethrower upgrade), and GethTurret (w/ Flamethrower upgrade).
Cryo Explosions
- Have a 3-5 meter radius
- Freeze for 2-5 seconds
- Reduce movement speed 30%
- Deal 50-125 damage (this scales somehow)
- Have 200-450 force
- Only occurs if the enemy died from the triggering power
- Hit up to 4 targets
- Cryo Explosions can be set up by Cryo Blast or Cryo Ammo.
Ugh disregard. I need coffee, too many tabs.
