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Trouble with Sarevok (Baldur's Gate 1)


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33 réponses à ce sujet

#1
Abraham_uk

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This is the end of the game (I think) where you're at the Duchal Palace.
Umm. I simply can't do it.

In the battle with Sarevok he casts a spell on the protagonist that instantly kills them.

There is this line of fire, they die.
No matter what defensive buffs I place on the main character, they die.
How do I beat this enemy if it has a spell that might as well be named "you die no matter what"?


I have:

My only spells are levels 1-3. For some reason despite the team's average level being level 6, I can't seem to unlock spells higher than level 3.
I think it is literally impossible. My team is just too weak. I'll have to delete the game and start again. Sigh. I've screwed the game up. 

Jaheria (Druid/Fighter)
Minsc (Ranger)
Quayle (Illusionist/Cleric)
Yeslick (Fighter/Cleric)
Dynaheir (Invoker)
Nora Jenkins (Half Elf,  Figher/Mage/Cleric)


I don't believe that this is possible given my party setup.
Shall I just accept defeat?

Modifié par Abraham_uk, 09 septembre 2012 - 02:56 .


#2
Abraham_uk

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I'm telling you.

No matter how hard I try, he just sends that line of fire and bam, Nora dies just like that.
No defence agaisnt that spell.
I guess I need more hit points, because 32 just isn't enough.

#3
Abraham_uk

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How do I protect myself against that spell?

Any ideas?

#4
Jianson

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You must keep at least one of the Grand Dukes (Belt or Liia) alive against the doppelgangers, otherwise Sarevok feels like he can do whatever he wants at the protagonist (including instakill you with a cheat).

If one of the Grand Dukes is alive after the fight with the doppelgangers, you can show the incriminating evidence against Sarevok (you have kept that, right?) to them, Sarevok will lose face and attack (with regular melee attack). You only need to damage him a little, then Winski Perorate will Dimesion Door him away. One of the Dukes will Divine/Track where he went, and the game goes on for a while longer.

Modifié par Jianson, 09 septembre 2012 - 03:30 .


#5
Abraham_uk

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Instant kill.
That is just plain tactically unfair.

I don't mind if it is just a spell that does a ton of damage.
But instant kill without ....

Nope. This has ruined the game for me.

#6
Jianson

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Yeah, I agree that it's a really cheap way for the programmers to punish the player in situations where the main plot doesn't go as planned.

But why not make an effort to make it work? I think the endgame is certainly worth it. What was wrong for you: did the Dukes die or have you left the evidence behind?

#7
corey_russell

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Duchal Palace is tough, a lot of things can go wrong, including instant-kills. For success, just do the following:
1) When you first enter, be sure to tell the flaming fist guy that accosts you that you DO have the invitations...saying you don't need them think dies right away
2) Kill all Dopplegangers AND either Belt or Lia MUST survive - if not, instant-kill (no saves or resistances can protect)
3) Finally, have the evidence (such as Sarevok's diary, which you get killing Cythrandria on the 5th floor of the Iron Throne Building after returning from Candlekeep) ON THE PLAYER character! It even tells you when you read it that it should be kept on your person and that is indeed the case.

Do these things, and you don't get instant-killed and you can continue your quest.

#8
Abraham_uk

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Jianson wrote...

Yeah, I agree that it's a really cheap way for the programmers to punish the player in situations where the main plot doesn't go as planned.

But why not make an effort to make it work? I think the endgame is certainly worth it. What was wrong for you: did the Dukes die or have you left the evidence behind?


I have the diary.

Those instant kills are cheap!

If you're going to have instant kills like that, then it should be really obvious to avoid.
Death as the result of player error is one thing.
But death as the result of purely arbitrary rules is plain unfair.

#9
Grond0

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I think you're being a bit harsh there. The coronation you're going to is setting Sarevok up as one of the rulers of the city. The only ones that would be in a position to over-rule him would be Belt and Liia. With them dead Sarevok is the sole ruler in a martial law situation - the instakill is just a quick way of showing that your execution is now certain.

Not that I'm unsympathetic to you. There are a number of times within BG1&2 where death can occur by just choosing the wrong dialogue option - that can be very annoying when you mis-click in a no-reload! However, BG is something of an old-fashioned game where you really can't expect to survive unscathed unless you've got a decent amount of experience with the game. While that can be irritating, personally I prefer it to games that make it easy to progress.

Modifié par Grond0, 09 septembre 2012 - 09:56 .


#10
Francoprima

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Abraham_uk wrote...

I have:

My only spells are levels 1-3. For some reason despite the team's average level being level 6, I can't seem to unlock spells higher than level 3.
I think it is literally impossible. My team is just too weak. I'll have to delete the game and start again. Sigh. I've screwed the game up. 

...
 


My god ... how do you do this ?!? Posted Image

Within a few months here, I understood that it can be done to kill Sarevok, but still I tend to upgrade my characters as much as possible to be fully prepared for The Big Fight ...

greetz FP

#11
Abraham_uk

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I don't know how to gain access to higher level spells.
I literally don't know.

I just grab scrolls, wands and hope for the best.

Also another annoying thing about spells.
I can't find a description of what they do.

Modifié par Abraham_uk, 09 septembre 2012 - 10:26 .


#12
Jianson

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To read spell descriptions, right-click on a spell when you are in the priest/mage menu (where you select which spells to memorize). If you plan to cast from a scroll, right-click that.

4th-level spells become available at level 7 (level 10 for Bards).
5th-level spells become available at level 9

#13
Abraham_uk

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My copy didn't have an instruction manual.
Thanks for the tip.

#14
Humanoid_Taifun

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Abraham_uk wrote...

My copy didn't have an instruction manual.
Thanks for the tip.

http://www.sorcerers.net/Games/BG/index_tips.php

#15
Abraham_uk

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Thank you so much.

Humanoid with the creepy grin.....

I'll check it out. Thank you. I mean it.

#16
Biotic_Warlock

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slightly on topic, but there is another cheap insta-kill in BG2 with somone who does melee attack at range and kills your party one by one.

It's a very cheap way of telling us to reload. Technically i'm powerful enough to kill everyone in the duchel hall anyway... evil players get fun? Nope.

Modifié par Biotic_Warlock, 10 septembre 2012 - 06:52 .


#17
corey_russell

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Biotic_Warlock wrote...

slightly on topic, but there is another cheap insta-kill in BG2 with somone who does melee attack at range and kills your party one by one.

It's a very cheap way of telling us to reload. Technically i'm powerful enough to kill everyone in the duchel hall anyway... evil players get fun? Nope.


There's actually quite a number of instant-kills in BG 2. Trying to take the rift device to the surface is automatic death, also, escaping without a certain group helping you in the Illithid City will also get you instant-killed. In addition, if Elhan sees any hostile elf (e.g. party made hostile) he will insta-kill you as well. And of course there is your example as well. Killing your arch enemy while he's showing your prisoners in spellhold wont' insta-kill you, but the game will be broken as the story can't proceed and you have to reload.

#18
Gate70

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I think opening the door to that arch-enemy in Spellhold before going upstairs to Lonk the sane is an unavoidable death too, making a mockery of the dialog option similar to "I don't need help to defeat you but bringing the other prisoners is poetic justice".

#19
corey_russell

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Yes, quite true, I forgot about that one. I actually did that one time, and then wondered what in the heck happened. What's hilarious is that Edwin and Anomen both tell you to ignore Saemon's advice in that situation, if you take THEIR advice then it's reload time!

#20
Grond0

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I think there are quite a few dialogue triggers. Things that come to mind:
- telling one of the dukes you won't work for them
- telling Mae'Var you've come to spy on him
- saying you don't have an invitation at the palace

Killing a thief in their guild also generates an unkillable assassin, though I think I read somewhere it may be possible to avoid them.

#21
Grimwald the Wise

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I think that I have read somewhere that that assassin is not actually unkillable. Just unkillable as far as anyone who hasn't cheated is concerned. Maybe I ought to try it sometime with the sword and armour available in Konalon's tweaks.

#22
Biotic_Warlock

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corey_russell wrote...

Yes, quite true, I forgot about that one. I actually did that one time, and then wondered what in the heck happened. What's hilarious is that Edwin and Anomen both tell you to ignore Saemon's advice in that situation, if you take THEIR advice then it's reload time!


The annoying part is you fight him later and he's has the exact same amount of power as he did then, hence i do not understand lore reasons for not being able to charge in.

Edit: the fact Edwin and Anomen agree on something is insanity enough.

Modifié par Biotic_Warlock, 12 septembre 2012 - 06:47 .


#23
corey_russell

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Grimwald the Wise wrote...

I think that I have read somewhere that that assassin is not actually unkillable. Just unkillable as far as anyone who hasn't cheated is concerned. Maybe I ought to try it sometime with the sword and armour available in Konalon's tweaks.


He is killable but not by weapon damage. Haer'Dalis weapon that drains enemy DEX (or whatever stat, I can't remember), that weapon can kill the assassin we are talking about. Kills him by draining one of his stats to 0, if you can hit him quickly enough and of course land hits.

#24
Abraham_uk

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I did it!
Hell yes.

Thanks for the advice.
My party is a little underpowered.
The fact that my area of effect spells couldn't be used didn't help/

But I did it! Wooooo!

So glad. Phew.
It wasn't too bad. But if I do a second playthrough, I'm definitely going to try out that class that can summon loads of creatures.

Is that the illusionist?
An army of daemons trumps area of effect spells (that get innocents and friendies killed).

Modifié par Abraham_uk, 16 septembre 2012 - 08:26 .


#25
Abraham_uk

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Are there any nasty surprises to come in the rest of Baldur's Gate 1?

The kind where you can recieve an instant kill?