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Trouble with Sarevok (Baldur's Gate 1)


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#26
Jianson

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Are there any nasty surprises to come in the rest of Baldur's Gate 1?

The kind where you can recieve an instant kill?


Not really - the rest is more logical, and no instakills that I can think of*. Sure, there will be tough battles and enemies, and be sure to watch out for traps in the thieves' maze.

(* OK, there is one (you may have already been there): if the Flaming Fist captures you and you get sent to jail, do NOT bad-mouth Angelo.)


The fastest way to summon lots of monsters is to use a wand of monster summoning. Any mage or bard can use that. The individual monsters are weak but you can get a lot of them.

Mages, Bards, Clerics and Druids can all have summon spells.

Modifié par Jianson, 16 septembre 2012 - 10:27 .


#27
Humanoid_Taifun

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Abraham_uk wrote...
Is that the illusionist?

Any mage or bard can use the wand of monster summoning.

Abraham_uk wrote...

Are there any nasty surprises to come in the rest of Baldur's Gate 1?

Sure, loads. If you are in a certain area, a beautiful maiden will come up to speak. If you allow her to speak to your main character, game over.
If you attack/badmouth the wrong guys, game over. (and there's several of those)
If you didn't pay attention and fail to realize you've been plot-poisoned/cursed, then you will not get a second warning. Your HP won't drop, you will just die.

It's an old RPG, and that means it doesn't play nice.

(I remember, in a different game, even older than this, when I had the option to analyze a certain hole. I chose [Y]es, and the party leader died irreversibly - then the game asked me if I wanted to analyze the hole with a different character)

#28
Grimwald the Wise

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Abraham_uk wrote...

I did it!
Hell yes.

Thanks for the advice.
My party is a little underpowered.
The fact that my area of effect spells couldn't be used didn't help/

But I did it! Wooooo!

So glad. Phew.
It wasn't too bad. But if I do a second playthrough, I'm definitely going to try out that class that can summon loads of creatures.

Is that the illusionist?
An army of daemons trumps area of effect spells (that get innocents and friendies killed).


Sorry but you won't get an army of daemons. In BG2 you may get a few. In BG1 Tutu the limit is usually 5 summoned monsters, but in the Duchal Palace, there doesn't seem to be a limit??? Why? I'm glad about it as it certainly helps to keep the dukes alive if they are surrounded by guys on your side. I won't say good guys as they could be hobgoblins etc. (one reason for not using holy smite when you've summoned monsters. They get rather upset!)

#29
Abraham_uk

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Grimwald the Wise wrote...

(one reason for not using holy smite when you've summoned monsters. They get rather upset!)


Do you mean like the below?

Druid: By the power invested in me by Mother Earth I smite thee!

Summoned Creatures: Kill the Druid!

Druid: Uh oh

#30
Gate70

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Humanoid_Taifun wrote...
(I remember, in a different game, even older than this, when I had the option to analyze a certain hole. I chose [Y]es, and the party leader died irreversibly - then the game asked me if I wanted to analyze the hole with a different character)

Well don't keep us in suspense - did you (and what was in there).

#31
Humanoid_Taifun

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@Gate70 There was nothing to see in there. It was a death-trap, nothing else.

(it was also one of those games where you were discouraged from saving whereever you wanted - my last save was about 2.5 hours back)[/offtopic]

#32
Biotic_Warlock

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Jianson wrote...

Are there any nasty surprises to come in the rest of Baldur's Gate 1?

The kind where you can recieve an instant kill?


Not really - the rest is more logical, and no instakills that I can think of*. Sure, there will be tough battles and enemies, and be sure to watch out for traps in the thieves' maze.


The only Insta-kill is Aec'thingy from TOTSC. But that is delayed and dispellable.

Edit: ah, BG2:

Imprisonment is insta-kill vs protagonist.
Death spell insta-kill at lower levels (shadow dragon casts it).
Stone to Flesh vs Protagonist
Any damage to petrified companion.
Finger of death (annoying at later levels when you fail a save).

Beholders.

Modifié par Biotic_Warlock, 18 septembre 2012 - 08:55 .


#33
Matuse

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If you didn't pay attention and fail to realize you've been plot-poisoned/cursed, then you will not get a second warning. Your HP won't drop, you will just die.


Actually, you do get a warning. About 4 days into the poison quest, if you haven't solved it, resting will give a pop up about how you are starting to "feel weak".

For the Ducal battle, there are 2 area effect spells that you can safely use, and SHOULD use:

Dispel Magic
Holy Smite

Greater dopplegangers are nasty customers, and the biggest reason they are is because they will haste and mirror image themselves so they are hard to kill and hit super fast. One dispel magic will remove both of those, and make the fight about 800% easier.

Holy Smite (only available if you have TuTu) is an AOE damage spell that clerics can cast. It's biggest benefit? It doesn't do damage to good aligned characters, which everyone except the dopplegangers (and maybe someone in your party) is, so Holy Smite can be thrown around as you like without turning any blue circles red.

As mentioned, the key to avoiding Sarevok's instakill is to keep Belt or Lia alive. Use Otiluke's Resiliant Sphere on one or both of them (Lia...Belt is pretty durable) and they will be immune to damage.

Modifié par Matuse, 26 septembre 2012 - 11:38 .


#34
Pangaea

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Woooh! I finally pulled it off as well :wizard:

(Read the OP again, and the fight described below is the very last one, not the Duchal Palace.

For the Duchal Palace, I found that web and some summons can do a lot of good. Then the greater doppelgangers have something else to fire at, and your mages and clerics/druids in the background get a free hand to pummel them with whatever you fancy, plus the arrows-crew can do the same. We actually got away practically unhurt in that fight.)


Buffed up something unreal, with every potion and spell we had that could help us, and got to work. Dynaheir sent off a Cloudkill at the alter, and my illusionist/theif fired off greater malison, while the others threw fireballs at them. Nothing of it really did anything of note (1-2 damage here and there). Branwen died almost before the battle begun, so I didn't get to use her awesome wand of the heavens once. Buhu.

Playing through Tutu so we couldn't have a wall of summons, but some wolves and ogres helped. Then a trap went off, or one of them sent cloudkill at us, so most of them died or fell down. My tank Minsc got held or some such thing, and Sarevok killed him in about 3 blows, although he had a massive 117 hitpoints from the 24 strength and 18 constitution potions (plus about 9 buffs). That was a big blow, but Minsc did manage to get in at least one solid hit on Sarevok.

We finally managed to take down Angelo, and at some point Tazok died as well. He may have been held up by the initial cloudkill as it took a long time before he got on the scene and the dialogue with Dynaheir (I think) started. Suddenly Sarevok got in a massive hit (yet normal for him) that took half my life away, and I ran. Thankfully his attention shifted to the nearby ogres.

Dynaheir and I attacked them with various poison and flame arrows and such, while Kivan and the others had acid arrows. Actually, Tazok must still have been alive at this point, because both my main character and Kivan had to run for their lives to get away from Sarevok and some other chap, while Semaj sent crap after us and was still uninjured. Thank goodness Dynaheir managed to get out some fresh ogres about half a second before she was slain. Those ogres saved Kivan's life.

I tried to hide in shadows, but to no effect, though the boots of speed probably kept me enough ahead of the chasing Tazok. To my big surprise Imoen was still alive (she tends to die easily), and she threw a bottle of fire after both of us. The fireball just missed me, thankfully, but Tazok got fried.

By now some dire wolves were attacking Semaj and got her down to injured, but lightning bolts were also flying about at this stage, which probably came from her. I think one of them killed Imoen, though it was so chaotic I'm actually not sure if she died or not. My PC ran zig-zag between them and remained at half health as there wasn't even time to chug a health potion. They very nearly killed Kivan, but crucially, either he or one of the remaining ogres managed to get in the killing blow on Sarevok. Should have been able to kill Semaj too if we were allowed to continue.

It's a wickedly difficult fight, even topped off with buffs, but in the end we did make it :) Although 3 or 4 of us died. Wish there was a final autosave as well just so I could see what the situation was like and what stuff these hard asses have on them.

I've heard that the Helm of Balduran can be taken into BG2, so the idea was to transfer it towards the end from Minsc to the PC. Didn't happen as Minsc died very early on :( Still, just happy the fight is finally over. Now I can take this character into BG2. Never played that game (more than a few minutes in the start) so this shall be very interesting.

Modifié par Pangaea, 03 octobre 2012 - 05:29 .