Arcian wrote...
Before you go and erupt into a fireball, hear me out. Halo, used here as the first example coming to mind, is a decent (your mileage may vary) game series with a horrible fanbase. It's not particularly original, the story is so-so and the gameplay is your standard FPS fanfare, with much of the focus of the series being on MP. Not the cup of tea of most of BioWare's fanbase, in other words.
How is it objectively better than Mass Effect, which has memorable characters, choices and well-written dialogue and a story created by the long-time masters of video game storytelling (your mileage may vary on all points)?
Easy. The difference between the two is that Halo is not trying to be anything else than what it is. Halo is Halo, and it knows it. That's why it works. Halo isn't trying to reel in fans from other genres, it's not radically changing itself to appeal to wider audiences. It does what it is supposed to do, and it does it for its target demographic.
Contrast Mass Effect, which attempts to be everything for everyone and ends up being nothing for no one, aping after CoD, Battlefield and Gears of War and taking and mashing together story elements from Halo and Deus Ex. Similarly, DA2 was altered to be like the wildly popular Mass Effect, whereas DA:O was the first BioWare game in a while to just do its own thing. And SWTOR, naturally, tried to contend with WoW by uniting its gameplay with the enormous expanded universe of the Star Wars franchise.
It seems to me that the most successful franchises are the ones who are simply doing their own thing, whether it is Halo (futuristic shooter with a fetish for megastructures), Assassin's Creed (nodding at birds to absolutely, positively kill every motherf***er in the past), Gears of War (slicing and dicing testosterone-poisoned aliens with chainsaws mounted on machine guns), God of War (an atheist's wet dream), etc etc.
And for a time, ME was doing its own thing until the decision was made to make it more like the "popular" franchises, including, for some reason, uninspired "rinse and repeat" franchises like CoD and Battlefield (no offense to Dice, they've made cool, innovative stuff like Mirror's Edge in the past).
It is the gaming world equivalent of telling your child to be more like the cool kids at school, failing to realize that the cool kids became cool just by being themselves (may not be applicable in some states in USA and in certain other countries).
The moral of this story is that EA are terrible parents.
i respectfully disagree with you on all you points and say how many halo stories did they have to make to tell that humans lost and no mater what they do they will still loose.. sorry but i cant agree with halo its game that should have ended as soon as you found out what happens after the last few games and stop making halo games altogether...
at least we know that ME series is a story that can in fact end on note that can make it little better with some work but with halo sorry nope no way to change it humans loose to the aliens no mater what, and i dont even need to go into the other the other games to make my point even more clear since you stated the other games and yet i am going to say this again how many halo games did they make... compared to halo and other games that you noted and compared to activision/valve at least EA can at least tell a story without resorting to halo <the insert niffty thing here that we can make money so we can keep making these games that no one cares about>
so no thanks but i will stick to my me3 and wait for the next chapter of the story unlike halo and etc that has no chapters and just runs around with someone body and what not and has no real ending and or actually no new character stories.
Modifié par Ravenmyste, 10 septembre 2012 - 01:30 .