One mission at the place does not make it the center of activity. They are not centers of activity.Chaotic-Fusion wrote...
dreman9999 wrote...
I read and resoned to you post. That does not make noveria and feros hub world. Why? Because those mission are looked with the main missions on those worlds.Chaotic-Fusion wrote...
dreman9999 wrote...
Do you even understand what a Hub world is? The citadel is a hub world because you by thing there , get missions there, and have developmentin the plot there outside of one mission. Neveria is not that at all. ME1has on hub world, the citadel. Noveria is not a hub world.AresKeith wrote...
dreman9999 wrote...
ME1 had one hub world. Noveria and feros are not hub worlds.AresKeith wrote...
David7204 wrote...
One hub world in ME 1 = Best RPG of the series choices matter everything is awesome!!!!
One hub world in ME 3 = LOLZZ ME IS NOW CoD ROFL !!!ONE!!one!!!! NO RPG ELEMENTS
ME1 had more than one hub world
they were considered Hub Worlds, whether you do or don't is your opinion
... read my post. You did initiate mission on Noveria as well as Peak 15, and you could buy items (Opold, the Hanar shopkeeper). Seriously, people.
Look up hub...
http://www.thefreedictionary.com/Hub
1. The center part of a wheel, fan, or propeller.2. A center of activity or interest; a focal point.
Noveria is not like that at all. Nothing there brianches out to other worlds mission wise. Onlythe citadel has this in ME1.
Apparently you didn't . "A center of activity" describes both Noveria and Feros. A hub world mission doesn't have to branch to other world for it be considered such. I don't know where you got that idea. Oh but by the way Noveria has such a mission: Doctor at risk/ UNC: Dead scientists. You find the mission on Noveria and have to travel to another system.
Halo (for example) is better than Mass Effect (and DA2/SWTOR)
#76
Posté 09 septembre 2012 - 08:56
#77
Posté 09 septembre 2012 - 08:57
#78
Posté 09 septembre 2012 - 08:57
Yes, that why I said no they did not.Fixers0 wrote...
dreman9999 wrote...
No it dd not. The citadel mostly hadthe mission in ME1. Feros and Noveria became pointless to go back too once the main mission was done. ME2 hub world had more things to do mission wise.Fixers0 wrote...
I think we can all agree upon that mos the locations as present in Mass Effect 1 had 100x more depth and immersion then some of those presentend in Mass Effect 2 and most of them in Mass Effect.
Did you even read my post?
#79
Posté 09 septembre 2012 - 08:58
Mass Effect focuses more on character interaction and gives you extraneous material in the codex and in conversations.
If anyone's actually played both series and understands the story of both, it is extremely obvious that Halo actually planned ahead a lot more than then Mass Effect did. I wish that wasn't true, but lets be honest here. Mass Effect 2 did absolutely nothing to advance the plot. You can easily jump from Mass Effect 1 to 3 and not miss anything important regarding stopping the Reapers. This lack of plot development forced the writers to make the Crucible, a convenient Reaper-off switch, but at least it wasn't already finished, so the story revolved around building it.
On a side note, Dreman, what was the problem with Halo 2's story?
Modifié par elitehunter34, 09 septembre 2012 - 08:59 .
#80
Posté 09 septembre 2012 - 08:59
dreman9999 wrote...
Yes, that why I said no they did not.
My brain hurts.
#81
Posté 09 septembre 2012 - 09:01
Ghost1017 wrote...
Ghost1017 wrote...
AresKeith wrote...
dreman9999 wrote...
ME1 had one hub world. Noveria and feros are not hub worlds.AresKeith wrote...
David7204 wrote...
One hub world in ME 1 = Best RPG of the series choices matter everything is awesome!!!!
One hub world in ME 3 = LOLZZ ME IS NOW CoD ROFL !!!ONE!!one!!!! NO RPG ELEMENTS
ME1 had more than one hub world
they were considered Hub Worlds, whether you do or don't is your opinion
They were just checkpoints to explain the situation before you started missions there.
The missions did not branch out to other sytems.
its doesn't have to, Noveria had a couple of side missions and you could shop there, and I'm sure you could go back there after it was considered a Hub World
#82
Posté 09 septembre 2012 - 09:01
elitehunter34 wrote...
On a side note, Dreman, what was the problem with Halo 2's story?
Curious about this as well. Most common complaint I remember with Halo 2's story was that it ends on a huge cliff-hanger. But as far as the narrative itself, it was pretty good, especially with the expanded Covenant backstory.
#83
Posté 09 septembre 2012 - 09:03
#84
Posté 09 septembre 2012 - 09:05
Halo 2 story problem is that it's going to directions at once and takes leap from one plot event to another. We go from killing a a convent leader to jump across the galexy to fight convent coming to earth with littel to no expliation. The twist and turns in the arbiters story line is too sudden and he get little growth as well as most of the charaters in the story.elitehunter34 wrote...
While they are very different games, I've kinda noticed that Halo fans tend to also be Mass Effect fans. Both are well written sci-fi (For me Mass Effect fails a lot more than Halo story-wise, though). Halo focuses more on the gameplay aspect, but it doesn't neglect the story at all. However, a lot of the depth of the Halo story comes from outside the game. You can easily follow it if you just play the games, but to really enjoy it you have to dive into the novels and the other non-game materials.
Mass Effect focuses more on character interaction and gives you extraneous material in the codex and in conversations.
If anyone's actually played both series and understands the story of both, it is extremely obvious that Halo actually planned ahead a lot more than then Mass Effect did. I wish that wasn't true, but lets be honest here. Mass Effect 2 did absolutely nothing to advance the plot. You can easily jump from Mass Effect 1 to 3 and not miss anything important regarding stopping the Reapers. This lack of plot development forced the writers to make the Crucible, a convenient Reaper-off switch, but at least it wasn't already finished, so the story revolved around building it.
On a side note, Dreman, what was the problem with Halo 2's story?
Halo 2 take more time blowing things up then explaining things and developing things.
Modifié par dreman9999, 09 septembre 2012 - 09:05 .
#85
Posté 09 septembre 2012 - 09:05
Dreman9999 wrote...
One mission at the place does not make it the center of activity. They are not centers of activity.
Mission on Noveria:
Noveria: Geth Interest
Noveria: Peak 15 (which had several assignments that I can't remember)
Assignments:
Smuggling
Espionage
Doctor at risk/UNC: dead scientists (which led to another system)
Two merchants on Noveria. Others at Peak 15.
One mission, huh?
Anyway, I'm done. This is pointless.
#86
Posté 09 septembre 2012 - 09:05
What's wrong with a cliffhanger?BaladasDemnevanni wrote...
elitehunter34 wrote...
On a side note, Dreman, what was the problem with Halo 2's story?
Curious about this as well. Most common complaint I remember with Halo 2's story was that it ends on a huge cliff-hanger. But as far as the narrative itself, it was pretty good, especially with the expanded Covenant backstory.
They made another game afterwards so I don't see what the problem is with that ending.
And The Arbiter was why I loved that game. His story was awesome.
#87
Posté 09 septembre 2012 - 09:06
#88
Posté 09 septembre 2012 - 09:06
AresKeith wrote...
dreman9999 wrote...
Do you even understand what a Hub world is? The citadel is a hub world because you by thing there , get missions there, and have developmentin the plot there outside of one mission. Neveria is not that at all. ME1has on hub world, the citadel. Noveria is not a hub world.AresKeith wrote...
dreman9999 wrote...
ME1 had one hub world. Noveria and feros are not hub worlds.AresKeith wrote...
David7204 wrote...
One hub world in ME 1 = Best RPG of the series choices matter everything is awesome!!!!
One hub world in ME 3 = LOLZZ ME IS NOW CoD ROFL !!!ONE!!one!!!! NO RPG ELEMENTS
ME1 had more than one hub world
they were considered Hub Worlds, whether you do or don't is your opinion
you could do the samething on Noveria, buy things and get side missions, its considered a Hub. Feros on the other hand is debatable
Even feros had side missions (Power cells, verren meat, water restoration) and you could buy stuff fom that salarian Ledra. As far as the story development goes there was in fact more then one main mission... there was two
Modifié par ShabyDonner, 09 septembre 2012 - 09:10 .
#89
Posté 09 septembre 2012 - 09:07
Baa Baa wrote...
BaladasDemnevanni wrote...
elitehunter34 wrote...
On a side note, Dreman, what was the problem with Halo 2's story?
Curious about this as well. Most common complaint I remember with Halo 2's story was that it ends on a huge cliff-hanger. But as far as the narrative itself, it was pretty good, especially with the expanded Covenant backstory.
What's wrong with a cliffhanger?
They made another game afterwards so I don't see what the problem is with that ending.
And The Arbiter was why I loved that game. His story was awesome.
It wasn't a problem for me, but if you look at alot of reviews, that was the big one. I think a few people also didn't like the Gravemind, for whatever reason.
#90
Posté 09 septembre 2012 - 09:07
ShabyDonner wrote...
Even feros had side missions (Power cells, verren meat, water restoration) and you could buy stuff fom that salarian Ledra. As far as the story development goes there was in fact more then one main mission... there was two. The geth at the research lab and then the thorian each while somewhat related were seprate missions.
exactly if you can shop, talk to people, and get a couple of side missions its considered a Hub
#91
Posté 09 septembre 2012 - 09:08
I didn't really care for gravemind, but I didn't bother me really either.BaladasDemnevanni wrote...
Baa Baa wrote...
BaladasDemnevanni wrote...
elitehunter34 wrote...
On a side note, Dreman, what was the problem with Halo 2's story?
Curious about this as well. Most common complaint I remember with Halo 2's story was that it ends on a huge cliff-hanger. But as far as the narrative itself, it was pretty good, especially with the expanded Covenant backstory.
What's wrong with a cliffhanger?
They made another game afterwards so I don't see what the problem is with that ending.
And The Arbiter was why I loved that game. His story was awesome.
It wasn't a problem for me, but if you look at alot of reviews, that was the big one. I think a few people also didn't like the Gravemind, for whatever reason.
#92
Posté 09 septembre 2012 - 09:08
Reptilian Rob wrote...
Oh course Halo is going to be the better space operatic, it's had a longer time to flesh out it's universe and lore.
You make it sound so easy.
The Halo Universe didn't self implode, which makes it better.
#93
Posté 09 septembre 2012 - 09:09
That can be found on it's own and that does not make it a center of activity. Hub worlds are revolving doors. You always come back to them. Hence why multiple missions off world and many stores. How many time dopeopel go back the Feros and Noveria afterthey finish the main mission there?Chaotic-Fusion wrote...
Dreman9999 wrote...
One mission at the place does not make it the center of activity. They are not centers of activity.
Mission on Noveria:
Noveria: Geth Interest
Noveria: Peak 15 (which had several assignments that I can't remember)
Assignments:
Smuggling
Espionage
Doctor at risk/UNC: dead scientists (which led to another system)
Two merchants on Noveria. Others at Peak 15.
One mission, huh?
Anyway, I'm done. This is pointless.
Modifié par dreman9999, 09 septembre 2012 - 09:12 .
#94
Posté 09 septembre 2012 - 09:11
No, you have to constatly come back there over time. The is what a hub world is.AresKeith wrote...
ShabyDonner wrote...
Even feros had side missions (Power cells, verren meat, water restoration) and you could buy stuff fom that salarian Ledra. As far as the story development goes there was in fact more then one main mission... there was two. The geth at the research lab and then the thorian each while somewhat related were seprate missions.
exactly if you can shop, talk to people, and get a couple of side missions its considered a Hub
#95
Posté 09 septembre 2012 - 09:11
AresKeith wrote...
Ghost1017 wrote...
Ghost1017 wrote...
AresKeith wrote...
dreman9999 wrote...
ME1 had one hub world. Noveria and feros are not hub worlds.AresKeith wrote...
David7204 wrote...
One hub world in ME 1 = Best RPG of the series choices matter everything is awesome!!!!
One hub world in ME 3 = LOLZZ ME IS NOW CoD ROFL !!!ONE!!one!!!! NO RPG ELEMENTS
ME1 had more than one hub world
they were considered Hub Worlds, whether you do or don't is your opinion
They were just checkpoints to explain the situation before you started missions there.
The missions did not branch out to other sytems.
its doesn't have to, Noveria had a couple of side missions and you could shop there, and I'm sure you could go back there after it was considered a Hub World
You could shop on Virmire and that's not a hub world and there are side missions on some of ME1, ME2, and ME3's missions.
#96
Posté 09 septembre 2012 - 09:12
When has halo in it's games fleshed out it's lore?Reptilian Rob wrote...
Oh course Halo is going to be the better space operatic, it's had a longer time to flesh out it's universe and lore.
#97
Posté 09 septembre 2012 - 09:12
The Citadel was the main attraction and a large hub world.
Omega, Illium, The Citadel and Tuchanka were all small - medium sized hub worlds.
The Citadel in ME3 was a medium - large hub, not as impressive as the last two games.
#98
Posté 09 septembre 2012 - 09:14
Simple question - is there anything in ME3 that resembles the "non-hub" worlds of Feros and Noveria? You know -places you can buy stuff,go to when you want (and not only on mission)?dreman9999 wrote...
That can be found on it own and that does not make it a center of activity. Hub worlds are revolving doors. You always come back to them. Hence why multiple missions off world and many stores. How many time dopeopel go back the Feros and Noveria afterthey finish the main mission there?Chaotic-Fusion wrote...
Dreman9999 wrote...
One mission at the place does not make it the center of activity. They are not centers of activity.
Mission on Noveria:
Noveria: Geth Interest
Noveria: Peak 15 (which had several assignments that I can't remember)
Assignments:
Smuggling
Espionage
Doctor at risk/UNC: dead scientists (which led to another system)
Two merchants on Noveria. Others at Peak 15.
One mission, huh?
Anyway, I'm done. This is pointless.
Besides the citadel....
What's the excuse now?
#99
Posté 09 septembre 2012 - 09:14
Noveria and feros are not hub worlds at all. After you did the mission there, how many time did you go back?I am disappoint wrote...
Noveria and feros were just smaller Hub worlds and not as interesting.
The Citadel was the main attraction and a large hub world.
Omega, Illium, The Citadel and Tuchanka were all small - medium sized hub worlds.
The Citadel in ME3 was a medium - large hub, not as impressive as the last two games.
#100
Posté 09 septembre 2012 - 09:15
theyre right, youre wrong.dreman9999 wrote...
No, you have to constatly come back there over time. The is what a hub world is.AresKeith wrote...
ShabyDonner wrote...
Even feros had side missions (Power cells, verren meat, water restoration) and you could buy stuff fom that salarian Ledra. As far as the story development goes there was in fact more then one main mission... there was two. The geth at the research lab and then the thorian each while somewhat related were seprate missions.
exactly if you can shop, talk to people, and get a couple of side missions its considered a Hub
why are you such a stubborn ****er you cant understand that?




Ce sujet est fermé
Retour en haut






