Halo (for example) is better than Mass Effect (and DA2/SWTOR)
#126
Posté 09 septembre 2012 - 09:33
#127
Posté 09 septembre 2012 - 09:33
dreman9999 wrote...
Noveria had one side mission on planet. Also, if you don't have to go to novera to sell things as you can do that on your ship.I am disappoint wrote...
dreman9999 wrote...
No it's not. Hub worlds are centers of activity. How can something be a center of activity you you have not reson to go back?I am disappoint wrote...
dreman9999 wrote...
Noveria and feros are not hub worlds at all. After you did the mission there, how many time did you go back?I am disappoint wrote...
Noveria and feros were just smaller Hub worlds and not as interesting.
The Citadel was the main attraction and a large hub world.
Omega, Illium, The Citadel and Tuchanka were all small - medium sized hub worlds.
The Citadel in ME3 was a medium - large hub, not as impressive as the last two games.
That is a stupid basis for determining if hub world is a hub world or not.
After all in ME1 I'm pretty sure you can avoid going to the citadel of your own free will for the entire game.
The 2 times you're forced to do there is for the story.
In ME1 you had no story related reason to go back till after your done with your story missions, yet we go back many times...That is a hub world.
But there is reasons to go back.
To sell goods and to chat and do side missions.
I went back many times as did many others.
Faros had 3 and you can easily do them on the main mission.
As for talking...One hanar that says that says same thing over is taking?
Same thing with feros....One salarian
that says same thing over is taking?
Other people chat too.
Noveria has more than 1 side mission, I can think of 2 off the top of my head.
I like going places to purchase my goods, it makes me feel more alive.
#128
Posté 09 septembre 2012 - 09:33
Another probelm with Halo 2...Why the hell was there a civil war with the convent?Anti-killer wrote...
Covenant civil war anyone...?David7204 wrote...
As I said, the Covenant empire was toppled by two tanks, a couple of helicopters, and a dozen soldiers. Their defeat had practically nothing to do with anything that happened in the other two and a half games.
Modifié par dreman9999, 09 septembre 2012 - 09:36 .
#129
Posté 09 septembre 2012 - 09:34
#130
Posté 09 septembre 2012 - 09:35
dreman9999 wrote...
No it's not. Hub worlds are centers of activity. How can something be a center of activity you you have not reson to go back?
In ME1 you had no story related reason to go back till after your done with your story missions, yet we go back many times...That is a hub world.
After reading the last page or so, I'm starting to think the whole hub world concept doesn't have a sensible definition.
#131
Posté 09 septembre 2012 - 09:35
That is just patently false. Where did you even get this idea?David7204 wrote...
As I said, the Covenant empire was toppled by two tanks, a couple of helicopters, and a dozen soldiers. Their defeat had practically nothing to do with anything that happened in the other two and a half games.
#132
Posté 09 septembre 2012 - 09:36
What other people? They just say the same thing over after the main mission is done and you have no diologue tree prompt.I am disappoint wrote...
dreman9999 wrote...
Noveria had one side mission on planet. Also, if you don't have to go to novera to sell things as you can do that on your ship.I am disappoint wrote...
dreman9999 wrote...
No it's not. Hub worlds are centers of activity. How can something be a center of activity you you have not reson to go back?I am disappoint wrote...
dreman9999 wrote...
Noveria and feros are not hub worlds at all. After you did the mission there, how many time did you go back?I am disappoint wrote...
Noveria and feros were just smaller Hub worlds and not as interesting.
The Citadel was the main attraction and a large hub world.
Omega, Illium, The Citadel and Tuchanka were all small - medium sized hub worlds.
The Citadel in ME3 was a medium - large hub, not as impressive as the last two games.
That is a stupid basis for determining if hub world is a hub world or not.
After all in ME1 I'm pretty sure you can avoid going to the citadel of your own free will for the entire game.
The 2 times you're forced to do there is for the story.
In ME1 you had no story related reason to go back till after your done with your story missions, yet we go back many times...That is a hub world.
But there is reasons to go back.
To sell goods and to chat and do side missions.
I went back many times as did many others.
Faros had 3 and you can easily do them on the main mission.
As for talking...One hanar that says that says same thing over is taking?
Same thing with feros....One salarian
that says same thing over is taking?
Other people chat too.
Noveria has more than 1 side mission, I can think of 2 off the top of my head.
I like going places to purchase my goods, it makes me feel more alive.
Noveria has only one side mission that is out side of the main mission.
Also, you can easily get those thing on noveria on the citadel. You HAVE NO REASON TO GO BACK.
Modifié par dreman9999, 09 septembre 2012 - 09:37 .
#133
Posté 09 septembre 2012 - 09:40
dreman9999 wrote...
What other people? They just say the same thing over after the main mission is done and you have no diologue tree prompt.I am disappoint wrote...
dreman9999 wrote...
Noveria had one side mission on planet. Also, if you don't have to go to novera to sell things as you can do that on your ship.I am disappoint wrote...
dreman9999 wrote...
No it's not. Hub worlds are centers of activity. How can something be a center of activity you you have not reson to go back?I am disappoint wrote...
dreman9999 wrote...
Noveria and feros are not hub worlds at all. After you did the mission there, how many time did you go back?I am disappoint wrote...
Noveria and feros were just smaller Hub worlds and not as interesting.
The Citadel was the main attraction and a large hub world.
Omega, Illium, The Citadel and Tuchanka were all small - medium sized hub worlds.
The Citadel in ME3 was a medium - large hub, not as impressive as the last two games.
That is a stupid basis for determining if hub world is a hub world or not.
After all in ME1 I'm pretty sure you can avoid going to the citadel of your own free will for the entire game.
The 2 times you're forced to do there is for the story.
In ME1 you had no story related reason to go back till after your done with your story missions, yet we go back many times...That is a hub world.
But there is reasons to go back.
To sell goods and to chat and do side missions.
I went back many times as did many others.
Faros had 3 and you can easily do them on the main mission.
As for talking...One hanar that says that says same thing over is taking?
Same thing with feros....One salarian
that says same thing over is taking?
Other people chat too.
Noveria has more than 1 side mission, I can think of 2 off the top of my head.
I like going places to purchase my goods, it makes me feel more alive.
Noveria has only one side mission that is out side of the main mission.
Also, you can easily get those thing on noveria on the citadel. You HAVE NO REASON TO GO BACK.
Nope, you're wrong.
There was the side mission for Hanar and the side mission for the Asari looking to get info off some dude.
And that's just off the top of my head.
As someone said already, that Hanar had unique items, I needed to see him in person again to buy stuff.
Modifié par I am disappoint, 09 septembre 2012 - 09:41 .
#134
Posté 09 septembre 2012 - 09:40
dreman9999 wrote...
What other people? They just say the same thing over after the main mission is do and you have no diologue tree prompt.
Noveria hasonly one side mission that is out side of the main mission.
Also, you can easily get those thing on noveria on the citadel. You HAVE NO REASON TO GO BACK.
it doesn't matter if you have no reason to, other players want to which is why Noveria and Feros are considered small Hubs, and Noveria has two side-missions. As I said eariler, if you think they are or aren't Hub thats your opinion but its not fact
#135
Posté 09 septembre 2012 - 09:41
Ok then. 2 side mission don't make it a hub world.I am disappoint wrote...
dreman9999 wrote...
What other people? They just say the same thing over after the main mission is done and you have no diologue tree prompt.I am disappoint wrote...
dreman9999 wrote...
Noveria had one side mission on planet. Also, if you don't have to go to novera to sell things as you can do that on your ship.I am disappoint wrote...
dreman9999 wrote...
No it's not. Hub worlds are centers of activity. How can something be a center of activity you you have not reson to go back?I am disappoint wrote...
dreman9999 wrote...
Noveria and feros are not hub worlds at all. After you did the mission there, how many time did you go back?I am disappoint wrote...
Noveria and feros were just smaller Hub worlds and not as interesting.
The Citadel was the main attraction and a large hub world.
Omega, Illium, The Citadel and Tuchanka were all small - medium sized hub worlds.
The Citadel in ME3 was a medium - large hub, not as impressive as the last two games.
That is a stupid basis for determining if hub world is a hub world or not.
After all in ME1 I'm pretty sure you can avoid going to the citadel of your own free will for the entire game.
The 2 times you're forced to do there is for the story.
In ME1 you had no story related reason to go back till after your done with your story missions, yet we go back many times...That is a hub world.
But there is reasons to go back.
To sell goods and to chat and do side missions.
I went back many times as did many others.
Faros had 3 and you can easily do them on the main mission.
As for talking...One hanar that says that says same thing over is taking?
Same thing with feros....One salarian
that says same thing over is taking?
Other people chat too.
Noveria has more than 1 side mission, I can think of 2 off the top of my head.
I like going places to purchase my goods, it makes me feel more alive.
Noveria has only one side mission that is out side of the main mission.
Also, you can easily get those thing on noveria on the citadel. You HAVE NO REASON TO GO BACK.
Nope, you're wrong.
There was the side mission for Hanar and the side mission for the Asari looking to get info off some dude.
And that's just off the top of my head.
#136
Posté 09 septembre 2012 - 09:41
Did you even pay attention in Halo 2's plot? There was a civil war for a pretty clear reason. The Covenant believe that activating the Halo array will send them on the Great Journey, essentially the afterlife. The Heretics find out that the Halo arrays will do no such thing. They revolt. Arbiter is sent to kill them. Eventually the Arbiter realizes that the Heretics are correct. The Elites role as the Honor guard of the Prophets and their preffered warriors are replaced by the Brutes. Combine the Elite's fierce loyalty to the Arbiter along with their reduction of power to the Brutes at the hands of the Prophets is a pretty clear reason as to why the Civil War started.dreman9999 wrote...
Notherprobelm with Halo 2...Why the hell was there a civil war with the convent?
As for your earlier comment about Halo 2 story. I actually really like how there was a constant switch in perspective. It showed what was going on from the Covenant side. If they didn't do that the player would have absolutely no context as to how the Covenant Civil War started. It needed to be done for the plot to make any sense.
EDIT: made a error there. fixed it and bolded it.
Modifié par elitehunter34, 09 septembre 2012 - 09:47 .
#137
Posté 09 septembre 2012 - 09:42
#138
Posté 09 septembre 2012 - 09:42
#139
Posté 09 septembre 2012 - 09:43
Just becuae you go back there doesn't make it a hub world. You can go back there as much as you what and see nothing is going on.AresKeith wrote...
dreman9999 wrote...
What other people? They just say the same thing over after the main mission is do and you have no diologue tree prompt.
Noveria hasonly one side mission that is out side of the main mission.
Also, you can easily get those thing on noveria on the citadel. You HAVE NO REASON TO GO BACK.
it doesn't matter if you have no reason to, other players want to which is why Noveria and Feros are considered small Hubs, and Noveria has two side-missions. As I said eariler, if you think they are or aren't Hub thats your opinion but its not fact
Don't kid yourselfand say youdon't just sell your stuff on yourship and go to the citadel.
#140
Guest_Arcian_*
Posté 09 septembre 2012 - 09:45
Guest_Arcian_*
Modifié par Arcian, 09 septembre 2012 - 09:51 .
#141
Posté 09 septembre 2012 - 09:46
Wheninthe story did the Arbitor find out the heritics were right? That the problem. Yes, I understand the heritics revolted. What I don't getis why the convict betray the arbiter. He was blindly loyal. He never changed sides still the convict betrayed him. My comment on ogoing tow directions was not based on playing 2 characters. It was the fact the covent betrayed the arbitor. That made no sense.elitehunter34 wrote...
Did you even pay attention in Halo 2's plot? There was a civil war for a pretty clear reason. The Covenant believe that activating the Halo array will send them on the Great Journey, essentially the afterlife. The Heretics find out that the Halo arrays will do no such thing. They revolt. Arbiter is sent to kill them. Eventually the Arbiter realizes that the Heretics are correct. The Elites role as the Honor guard of the Prophets and their preffered warriors are replaced by the Brutes. Combine the Elite's fierce loyalty to the Arbiter along with their reduction of power to the Brutes at the hands of the Prophets is a pretty clear reason as to why the Halo story started.dreman9999 wrote...
Notherprobelm with Halo 2...Why the hell was there a civil war with the convent?
As for your earlier comment about Halo 2 story. I actually really like how there was a constant switch in perspective. It showed what was going on from the Covenant side. If they didn't do that the player would have absolutely no context as to how the Covenant Civil War started. It needed to be done for the plot to make any sense.
#142
Posté 09 septembre 2012 - 09:47
dreman9999 wrote...
Just becuae you go back there doesn't make it a hub world. You can go back there as much as you what and see nothing is going on.
Don't kid yourselfand say youdon't just sell your stuff on yourship and go to the citadel.
The same holds true for Tuchanka.
You seem to refuse to admit your mistake. Pride is a terrible thing.
Sigh... this is useless.
#143
Posté 09 septembre 2012 - 09:48
dreman9999 wrote...
Just becuae you go back there doesn't make it a hub world. You can go back there as much as you what and see nothing is going on.AresKeith wrote...
dreman9999 wrote...
What other people? They just say the same thing over after the main mission is do and you have no diologue tree prompt.
Noveria hasonly one side mission that is out side of the main mission.
Also, you can easily get those thing on noveria on the citadel. You HAVE NO REASON TO GO BACK.
it doesn't matter if you have no reason to, other players want to which is why Noveria and Feros are considered small Hubs, and Noveria has two side-missions. As I said eariler, if you think they are or aren't Hub thats your opinion but its not fact
Don't kid yourselfand say youdon't just sell your stuff on yourship and go to the citadel.
no your kidding yourself by being thick-headed, in Mass Effect if you could go back to that world after you finished everything and/or still buy things its considered a Hub World. It doesn't matter if you have or don't have a reason to, the fact that you can go back makes it a Hub
#144
Posté 09 septembre 2012 - 09:48
elitehunter34 wrote...
That is just patently false. Where did you even get this idea?David7204 wrote...
As I said, the Covenant empire was toppled by two tanks, a couple of helicopters, and a dozen soldiers. Their defeat had practically nothing to do with anything that happened in the other two and a half games.
You see it happening near the end of the third game. Apparently they just give up after that since you don't fight them any longer and nobody mentions them as a threat anymore.
#145
Posté 09 septembre 2012 - 09:50
I'd take Mass Effect over Halo any day of the week.
#146
Posté 09 septembre 2012 - 09:52
The Arbiter found out when he was captured by the Gravemind. Along with the shafting of the Elites by the Prophets, this was enough to make the Arbiter realize that maybe sticking with the Prophets wasn't such a good idea.dreman9999 wrote...
When in the story did the Arbitor find out the heritics were right? That the problem. Yes, I understand the heritics revolted. What I don't getis why the convict betray the arbiter. He was blindly loyal. He never changed sides still the convict betrayed him. My comment on ogoing tow directions was not based on playing 2 characters. It was the fact the covent betrayed the arbitor. That made no sense.
Convict? What convict? Do you mean the Covenant? The Covenant didn't betray the Arbiter. The Arbiter revolted against the Covenant.
#147
Posté 09 septembre 2012 - 09:53
Chaotic-Fusion wrote...
dreman9999 wrote...
Just becuae you go back there doesn't make it a hub world. You can go back there as much as you what and see nothing is going on.
Don't kid yourselfand say youdon't just sell your stuff on yourship and go to the citadel.
The same holds true for Tuchanka.
You seem to refuse to admit your mistake. Pride is a terrible thing.
Sigh... this is useless.
People like him are all the same, they hold onto pride when they're clearly wrong.
Just telling them that is just their opinion seems the best way to end it.
#148
Posté 09 septembre 2012 - 09:57
I would say this:
Halo to the "pure" FPS is what Witcher 2 is to RPGs.
When you want to play a certain genre, you know you won't be disappointed in choosing these games.
Mass Effect straddles this very weird hybrid which I enjoy but doesn't excel too much at anything in the end.
What EA needs to do is refocus and make up its mind on EXACTLY what they went their franchises want to be without switching up the formula midway.
AND QUIT CALLING THESE CHANGES AS INNOVATIONS!
Modifié par Savber100, 09 septembre 2012 - 10:00 .
#149
Posté 09 septembre 2012 - 10:01
elitehunter34 wrote...
The Arbiter found out when he was captured by the Gravemind. Along with the shafting of the Elites by the Prophets, this was enough to make the Arbiter realize that maybe sticking with the Prophets wasn't such a good idea.dreman9999 wrote...
When in the story did the Arbitor find out the heritics were right? That the problem. Yes, I understand the heritics revolted. What I don't getis why the convict betray the arbiter. He was blindly loyal. He never changed sides still the convict betrayed him. My comment on ogoing tow directions was not based on playing 2 characters. It was the fact the covent betrayed the arbitor. That made no sense.
Convict? What convict? Do you mean the Covenant? The Covenant didn't betray the Arbiter. The Arbiter revolted against the Covenant.
Guilty Spark also reconfirms it in the firing chamber while facing Tartarus, as does Sergeant Johnson.
Modifié par BaladasDemnevanni, 09 septembre 2012 - 10:01 .
#150
Posté 09 septembre 2012 - 10:04
Um well, roughly half of the Covenant split from the other half during Halo 2. The Elites were on the humans side. The Covenant was in Civil War as of the end Halo 2. The Covenant wasn't defeated in Halo 3, but the Prophet of Truth was killed. The leader of the Covenant. Couple this with the fact that the Covenant Loyalists around the Ark were defeated by the Elites makes a lot of sense as to why there were no Covenant at the end of the game. The game should have been a little more clear that the Loyalsts above the Ark were defeated. I would've liked to see a cutscene of the Shipmaster destroying them.David7204 wrote...
You see it happening near the end of the third game. Apparently they just give up after that since you don't fight them any longer and nobody mentions them as a threat anymore.




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