I do not want to get into it here, as it is clearly forum for DA II.
Thanks
Sylvianus wrote...
If Bioware still need feedbacks like we are seeing in this thread, I do not know what to say.
swinging twohanders like featherdusters
SpunkyMonkey wrote...
I think they definitely need to bare in mind the fans opinions.
I also think they need to have a focussed vision of what they want to achieve creatively and don't let that be compramised just because of fan views.
Modifié par David Gaider, 13 septembre 2012 - 03:26 .
jackofalltrades456 wrote...
That's fine in all, but every feature that you've announced so far were features purely from Dragon Age 2.
Modifié par David Gaider, 13 septembre 2012 - 04:00 .
ianvillan wrote...
There is a saying of action speaks louder than words, and to me the way DA2 sold less than DAO says that Bioware went in the wrong direction in trying to appeal to the masses.
jackofalltrades456 wrote...
David Gaider wrote...
We will also try to keep to our own vision of what we want Dragon Age to become... and that will include elements from both DAO and DA2, as well as some from neither.
That's fine in all, but every feature that you've announced so far were features purely from Dragon Age 2.
1. Voiced Protagonist.
2: Dragon Age 2 Combat
3: Dragon Age 2 Art
4:Dialogue Wheel
5. Iconic appearances
6. Focus on cutscenes
Darth Death wrote...
He didn't directly address the question, so again no real confirmation. This is just your interpretation on what you think he means.Emzamination wrote...
The loudest are not the majority, they are simply the loudest.They drown out everyone else's opinion with their incessant screaming and ranting.
But those are all the worst parts of DA2, not the best parts from both games. I haven't even seen you guys mention the presence or nonpresence of a tactical camera going forward. If you can't even pull that from DA:O, then go ahead and tell us now so we aren't wasting each other's time.
Modifié par Allan Schumacher, 13 septembre 2012 - 05:00 .
hoorayforicecream wrote...
DuskWarden wrote...
Since we don't know how much profit DA2 made, or similar games, about the only data we have to go on is sales figures from an unreliable website. People might draw bad conclusions from that data, but the only reason those conclusions are bad is because the data is bad. Garbage in, garbage out. You might say "Don't try to draw conclusions then" but people will inevitably try.
This is Gaider's point. Arguments of this nature are built on incomplete information when they shouldn't be. Gaider is suggesting that you should analyze within a scope that you do have complete information - what you, personally, liked or disliked about the game, rather than making it an economic analysis. It helps him and other devs a lot more when you do that than when you try to make it about economics.
The general problem with this is that many want to make their opinion seem stronger than simply their opinion, and thus present (incomplete) economic data as evidence that further supports their opinion. Unfortunately, this line of thinking doesn't work on a developer, because they have access to much more information than you do (the wonders of telemetry data, among other things) but are constrained for legal/professional reasons from divulging to the general public. Additionally, the people to whom the economic arguments would be effective aren't likely to be reading the forums either. Writers, animators, programmers, designers, artists, and the like aren't involved in the funding decisions of their games.
What the developer cares about is what you liked or disliked and why. That's all. You don't need to prove to him or her that it will make them more money in the long run, nor do you need to support it with sales figures from other games. All the developer cares about is the what and the why, because then they will then bring it up at a design meeting, usually starting off with something like "Someone on the forums said this, and I thought it was a really interesting point."
Modifié par David Gaider, 13 septembre 2012 - 08:10 .
PinkDiamondstl wrote...
To start with they should ban modding.
PinkDiamondstl wrote...
I just think that it's unfair. From the start they get little extras that comes with their games like
facial expressions for their in game avatars. That they could have been added [/i]easily. And now we have modders that can change their characters from head to toe.And we have to spend $$$ on the DLCs. Maybe I'm just bitter but I still believe that it should be banned.
Darth Death wrote...
Only one person assumed this. Also, are the "loudest" that way simply to be loud or do they have legitimate concerns? I highly doubt they're that way for the sake of it, and who knows, there may be a good amount of people who share their point of view, so BioWare can't just be like, "The "loudest" are annoying & we're going to be dismissive of their concerns since we don't like them". There's repercussions to that decision. You can't just run away & hope the situation will get better, if anything the antithesis happens. BioWare should have engaged the "loudest" before their hearts could harden. Now some people are holding grudges against BioWare for their cold absence, seeing it as a sign that BioWare doesn't care about them.
Ask yourself this, are a doctor's concerns for the healthy or are they for the sick? Surely a good doctor cares for the sick first. The problem I can see now is that BioWare (out of self-defense or what have you) caters to fans who praise them & are apathetic to the fans who've criticized them. If there's any needs to be met, it's the "loudest" & not the complacent.
Modifié par Allan Schumacher, 14 septembre 2012 - 03:16 .
Did people really get as upset about those complaints as they've gotten now? I may be mistaken, but I think those complaints could mostly come from a vastly different audience than the ones who really loved your first game and are also intelligent enough to think of well-explained criticisms - i.e. the people who's opinion should actually matter more.
Modifié par Allan Schumacher, 14 septembre 2012 - 10:15 .
Wulfram wrote...
When I think of the Knights Templar I think of dumb conspiracy theories. And them getting filthy rich and then getting dissolved because the King of France wanted their stuff.
Hmm, I wonder if Celene might fancy nicking the Templars stuff?
Firstly, I would really hate to be part of the team working on DA3 (or any new game) because personally if I’ve worked hard to produce something that I’m proud of only to have it shot to pieces would be heartbreaking!
eggs on leggs wrote...
Allan Schumacher wrote...
Firstly, I would really hate to be part of the team working on DA3 (or any new game) because personally if I’ve worked hard to produce something that I’m proud of only to have it shot to pieces would be heartbreaking!
For myself, it entirely depends on how the feedback comes in. I don't expect every single person to love a game that I helped create, but when I see a well reasoned explanation for why a gamer is disappointed, I will make note.
If I see someone state that they feel my team is a bunch of yokels or (my biggest pet peeve) just outright lazy, then it can be harder to remain civil (an issue going back to my childhood... hated being called lazy).
That said, it DOES come with the territory. I really struggled with it on DAO, but I have gotten better and part of why I am engaging with the boards is to have a stronger connection so that (hopefully) I am better able to receive and deal with criticism without getting overly defensive.
That is the general gist of what I was actually trying to say but I’m not very good at getting my point across.... it always sounds great in my head but not so good when it comes out!
eroeru wrote...
Will try to hold back on that front. I think it's a pet peeve for a good reason.
Sorry?
Modifié par Allan Schumacher, 15 septembre 2012 - 10:22 .
AngryFrozenWater wrote...
I think that may have to do with working in isolation. If you work for several years on a project that only gets feedback from a limited group, i.e. colleages, then chances are that you cannot connect to external feedback, because in those years you are convinced that you have done the right thing: You've never heard that feedback, so it must be wrong and one gets defensive.
I assume 'external groups' would be covered by the marketing side of things, or using focus groups - has the team ever considered getting some of their hardcore 'core' playerbase to sign NDAs and provide feedback?
Modifié par Allan Schumacher, 16 septembre 2012 - 03:38 .
Lord Aesir wrote...
People do tend to be more abrasive over the Internet...