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Bioware asking fans what to put into Dragon Age 3


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#276
KingRoxas

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Kingroxas wrote...

renjility wrote...
The ability to pause cutscenes.


Patriotism, politics, bard songs, tavern songs, folktales by the fire, instrumental music. More ingame music/songs/stories please. 

Unique Castles, Towers, Keeps, epic vistas, more "visual power". Let me see the cunning and feel the power of the leaders of different factions. Conflict, let me see skirmishes (help, ignore). Let me play the magnificent bastard.

 People in the world reacting to the choices you make (actual characters and ambient background people) and that they treat you different for it. (for better or worse, Conflict!)

Maturity. (Do what you need to do to improve the atmosphere of the game)

Will continue to update
Update1:Speeches, unique locations determined by player choice, Anora:wub:, be a leader of a great battle (player choice differ how the battle will turn out). A person that stirs the hearts of the people.

Thank you.


Modifié par Kingroxas, 15 septembre 2012 - 08:44 .


#277
milena87

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I don't really have specific feedbacks for the team: I just hope that we'll get a good story with interesting characters.
Actually, thinking about it, I'd love a shorter game with higher replayability and filler content cut to a minimum. And please no fetch quests! My completionist side is compelled to do every single quest, no matter how boring... Have mercy :P

I'm not too worried about combat as long as it continues to be party based and I like both the silent protagonist and voiced protagonist approach (we do need better lines, however).

Oh, before I forget: please no MP, there are already a lot of games offering different types of MP and I don't believe that we need it in DA too :)

#278
Allan Schumacher

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AngryFrozenWater wrote...

I think that may have to do with working in isolation. If you work for several years on a project that only gets feedback from a limited group, i.e. colleages, then chances are that you cannot connect to external feedback, because in those years you are convinced that you have done the right thing: You've never heard that feedback, so it must be wrong and one gets defensive. ;)


We don't just get feedback from our colleagues in house, althoughthe point you raise IS valid.  I do know that just from a QA perspective, there were teams from Madrid, India, and Vancouver that all looked at the game.  There were other types of external groups used as well.  Though WHAT those people were responding to (i.e. technical issues, or "is this game fun?") is something I don't have any visibility into.

#279
eggs on leggs

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One thing I would love to see are some class Specific hidden quests, now this is going to be difficult for me to explain but I’ll give it a go.
By hidden I mean you only find out about them if you’ve been paying attention to what’s going on around you, for example your surroundings (markings on walls / reading bits of paper) or things people out and about are talking about making it a bit like putting a puzzle together really. The quests would be different depending on the class you are playing.
To be honest any “class Specific Quests” whether they are hidden or not would be great.Image IPB

#280
Iakus

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eggs on leggs wrote...

One thing I would love to see are some class Specific hidden quests, now this is going to be difficult for me to explain but I’ll give it a go.
By hidden I mean you only find out about them if you’ve been paying attention to what’s going on around you, for example your surroundings (markings on walls / reading bits of paper) or things people out and about are talking about making it a bit like putting a puzzle together really. The quests would be different depending on the class you are playing.
To be honest any “class Specific Quests” whether they are hidden or not would be great.Image IPB


Something like the Stronghold quests in BG2?

#281
eggs on leggs

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iakus wrote...

eggs on leggs wrote...

One thing I would love to see are some class Specific hidden quests, now this is going to be difficult for me to explain but I’ll give it a go.
By hidden I mean you only find out about them if you’ve been paying attention to what’s going on around you, for example your surroundings (markings on walls / reading bits of paper) or things people out and about are talking about making it a bit like putting a puzzle together really. The quests would be different depending on the class you are playing.
To be honest any “class Specific Quests” whether they are hidden or not would be great.Image IPB


Something like the Stronghold quests in BG2?


I've never actually played BG2 so I don't know Image IPB

#282
Iakus

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eggs on leggs wrote...

iakus wrote...

eggs on leggs wrote...

One thing I would love to see are some class Specific hidden quests, now this is going to be difficult for me to explain but I’ll give it a go.
By hidden I mean you only find out about them if you’ve been paying attention to what’s going on around you, for example your surroundings (markings on walls / reading bits of paper) or things people out and about are talking about making it a bit like putting a puzzle together really. The quests would be different depending on the class you are playing.
To be honest any “class Specific Quests” whether they are hidden or not would be great.Image IPB


Something like the Stronghold quests in BG2?


I've never actually played BG2 so I don't know Image IPB


Upon completing one of the major sidequests, the player, if of a particular class, can unlock a "stronghold" questline.  It's kind of a misnomer, since an actual stronghold isn't always involved.  But it's a class specific quest chain with it's own storyline.

For example: 

After clearing the trolls out of De'arnise Castle, a fighter character may be asked to become the senechal, and gain quests involving running the keep

After the Windspear Hills quest, a paladin may be asked to join the Order fo the Radiant Heart, and be given a number of missions to perform fro them

After completing the Trademeet quest, a druid amy be asked to take over the Druid Circle there

A thief can be offered to run a chapterhouse for the Shadow Thieves after "doing them a favor"

A cleric can join one of the churches in Athkatla (I believe after the Cult of the Unseeing Eye quest)

The list goes on.  But these are class specific  questlines.

#283
eggs on leggs

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iakus wrote...

eggs on leggs wrote...

iakus wrote...

eggs on leggs wrote...

One thing I would love to see are some class Specific hidden quests, now this is going to be difficult for me to explain but I’ll give it a go.
By hidden I mean you only find out about them if you’ve been paying attention to what’s going on around you, for example your surroundings (markings on walls / reading bits of paper) or things people out and about are talking about making it a bit like putting a puzzle together really. The quests would be different depending on the class you are playing.
To be honest any “class Specific Quests” whether they are hidden or not would be great.Image IPB


Something like the Stronghold quests in BG2?


I've never actually played BG2 so I don't know Image IPB


Upon completing one of the major sidequests, the player, if of a particular class, can unlock a "stronghold" questline.  It's kind of a misnomer, since an actual stronghold isn't always involved.  But it's a class specific quest chain with it's own storyline.

For example: 

After clearing the trolls out of De'arnise Castle, a fighter character may be asked to become the senechal, and gain quests involving running the keep

After the Windspear Hills quest, a paladin may be asked to join the Order fo the Radiant Heart, and be given a number of missions to perform fro them

After completing the Trademeet quest, a druid amy be asked to take over the Druid Circle there

A thief can be offered to run a chapterhouse for the Shadow Thieves after "doing them a favor"

A cleric can join one of the churches in Athkatla (I believe after the Cult of the Unseeing Eye quest)

The list goes on.  But these are class specific  questlines.


Yes... that's the sort of thing I mean! Image IPB

#284
ImperatorMortis

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Real choices, and consequences.

Or at least real consequences.

#285
EpicBoot2daFace

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Allan Schumacher wrote...

AngryFrozenWater wrote...

I think that may have to do with working in isolation. If you work for several years on a project that only gets feedback from a limited group, i.e. colleages, then chances are that you cannot connect to external feedback, because in those years you are convinced that you have done the right thing: You've never heard that feedback, so it must be wrong and one gets defensive. ;)


We don't just get feedback from our colleagues in house, althoughthe point you raise IS valid.  I do know that just from a QA perspective, there were teams from Madrid, India, and Vancouver that all looked at the game.  There were other types of external groups used as well.  Though WHAT those people were responding to (i.e. technical issues, or "is this game fun?") is something I don't have any visibility into.

Is it true that you guys focus test your characters?

#286
KENNY4753

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I know DA3 is most likely going to take place in Orlais but I would love to go back to Vigil's Keep and see how it has changed over the 10 years after Awakening along with our companions in Awakening.

Modifié par KENNY4753, 16 septembre 2012 - 12:07 .


#287
Foolsfolly

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jackofalltrades456 wrote...

David Gaider wrote...

We will also try to keep to our own vision of what we want Dragon Age to become... and that will include elements from both DAO and DA2, as well as some from neither.


That's fine in all, but every feature that you've announced so far were features purely from Dragon Age 2.

1. Voiced Protagonist.
2: Dragon Age 2 Combat
3: Dragon Age 2 Art
4:Dialogue Wheel
5. Iconic appearances
6. Focus on cutscenes


I'm really happy with all six of those things. Now if they tell me they're giving us more Tactic Sheet versitality and that the Friend/Rivalry system (with tweaks) is back I'll be a happy camper.

....[cough]assuming the game tells a complete story{/cough]

...or if it avoids a Mass Effect 3 ending. ProTip to storytellers important characters to your plot shouldn't be introduced in the last 3 minutes.

#288
Foolsfolly

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Allan Schumacher wrote...

Did people really get as upset about those complaints as they've gotten now? I may be mistaken, but I think those complaints could mostly come from a vastly different audience than the ones who really loved your first game and are also intelligent enough to think of well-explained criticisms - i.e. the people who's opinion should actually matter more.


It's hard to really characterize the group of people that "really loved the first game." Obviously you're in that camp, but that doesn't preclude someone that maybe became a BioWare fan with Mass Effect from also really loving Dragon Age. I don't think that a prerequisite for having Dragon Age be your favourite game is to have a history of playing BioWare's similar style games like Baldur's Gate or maybe even KOTOR.

I think it's also important to note that many of our fans have only played BioWare games on the console, and I could see there being a stronger affinity to how the wheel plays out from a usability perspective than maybe a PC gamer (just speculation on my part).


Not that I think you were doing this, but make sure you're not categorizing someone that felt DAO should have had a voiced PC and the dialogue wheel isn't someone that loves DAO and is intelligent enough to think of well explained criticisms.


I'm going to agree with the bolded bit here.

BioWare Games I've Played on Consoles:

Knights of the Old Republic.
Jade Empire.
Mass Effect.
Dragon Age: Origins
Mass Effect 2
Dragon Age 2
Mass Effect 3.

BioWare Games I've Played on PC:
Baulder's Gate 2. (...actually abandoned it. I couldn't finish. That's a twelve year old game that feels twenty years old)
Mass Effect 2. (Really did not like that. That game shines on the 360 but it's clunky on the PC).

So... I guess I'm a console guy. Which honestly doesn't surprise me. If it weren't for the occasional Thief 1 and 2 replays and StarCraft 2 I'd only use PCs for writing.

#289
Sejborg

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I want the combat to be really simple. And no difficult moral choices. I don't like using my head brain. :sick:

#290
eggs on leggs

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1) I liked the fact my character spoke in DA2 because I personally felt conversations in Origins were a bit one way.

2) I preferred the combat system from DA2 because Origins felt a bit clunky and / or slow.

3) I did like the dialogue wheel but it would be nice to have a wider choice of things to say in DA3 however I don’t know if it would be possible to keep the dialogue wheel but as per Origins  have a wider selection of answer / questions.

4) It would be great if you could initiate conversations when you’re out and about not just in set locations for example in the companions house. Don’t get me wrong I did find the party banter in Origins and DA2 very good, some even had me in tears of laughter!

5) I’m an old romantic so I would love to be able to have a cuddle / quick kiss at anytime with the person you are romancing (obviously not while you are in the middle of a battle) -  basically being romantically spontaneous or even have the odd lovers tiff.

Finally (and this is actually a light hearted question / observation not a suggestion) but did any of the companions homes change during the whole timescale of DA2? Surely at least one of them would have redecorated or at least done a bit of housework... Fenris’ mansion being the prime example! Image IPB

Modifié par eggs on leggs, 16 septembre 2012 - 01:32 .


#291
Rawgrim

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Anything from DA:O or the baldur`s gate games.

No multiplayer.

#292
Renmiri1

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eggs on leggs wrote...

1) I liked the fact my character spoke in DA2 because I personally felt conversations in Origins were a bit one way.

2) I preferred the combat system from DA2 because Origins felt a bit clunky and / or slow.

3) I did like the dialogue wheel but it would be nice to have a wider choice of things to say in DA3 however I don’t know if it would be possible to keep the dialogue wheel but as per Origins  have a wider selection of answer / questions.

4) It would be great if you could initiate conversations when you’re out and about not just in set locations for example in the companions house. Don’t get me wrong I did find the party banter in Origins and DA2 very good, some even had me in tears of laughter!

5) I’m an old romantic so I would love to be able to have a cuddle / quick kiss at anytime with the person you are romancing (obviously not while you are in the middle of a battle) -  basically being romantically spontaneous or even have the odd lovers tiff.

Finally (and this is actually a light hearted question / observation not a suggestion) but did any of the companions homes change during the whole timescale of DA2? Surely at least one of them would have redecorated or at least done a bit of housework... Fenris’ mansion being the prime example! Image IPB


+100 

#293
KENNY4753

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Rawgrim wrote...

Anything from DA:O or the baldur`s gate games.

No multiplayer.

Multiplayer is already going to happen.

#294
Guest_sjpelkessjpeler_*

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Allan Schumacher wrote...

AngryFrozenWater wrote...

I think that may have to do with working in isolation. If you work for several years on a project that only gets feedback from a limited group, i.e. colleages, then chances are that you cannot connect to external feedback, because in those years you are convinced that you have done the right thing: You've never heard that feedback, so it must be wrong and one gets defensive. ;)


We don't just get feedback from our colleagues in house, althoughthe point you raise IS valid.  I do know that just from a QA perspective, there were teams from Madrid, India, and Vancouver that all looked at the game.  There were other types of external groups used as well.  Though WHAT those people were responding to (i.e. technical issues, or "is this game fun?") is something I don't have any visibility into.


This aspect of the devellopment is something that I find very interesting...

What I'm wondering about is if those teams that visit get to see certain parts of the game that are in their field of expertise and can give their opinion and it will be changed if they say it's, let's call it, not so good?

If one talks about available zots, I can imagine that deciding to go into another direction will cost not only in dev time, but also in terms of money. Concepts that are drawn for example can be more easily replaced than things that have been programmed into the game mechanics.

A game that is in development for some time will start with certain decisions being made about the way for example the combat takes place..Wondering about what 'outsiders' get to see at what point of the dev. and how far their opinion is taken into account.

#295
Heimdall

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eggs on leggs wrote...

1) I liked the fact my character spoke in DA2 because I personally felt conversations in Origins were a bit one way.

2) I preferred the combat system from DA2 because Origins felt a bit clunky and / or slow.

3) I did like the dialogue wheel but it would be nice to have a wider choice of things to say in DA3 however I don’t know if it would be possible to keep the dialogue wheel but as per Origins  have a wider selection of answer / questions.

4) It would be great if you could initiate conversations when you’re out and about not just in set locations for example in the companions house. Don’t get me wrong I did find the party banter in Origins and DA2 very good, some even had me in tears of laughter!

5) I’m an old romantic so I would love to be able to have a cuddle / quick kiss at anytime with the person you are romancing (obviously not while you are in the middle of a battle) -  basically being romantically spontaneous or even have the odd lovers tiff.

Finally (and this is actually a light hearted question / observation not a suggestion) but did any of the companions homes change during the whole timescale of DA2? Surely at least one of them would have redecorated or at least done a bit of housework... Fenris’ mansion being the prime example! Image IPB

This one approves

#296
KENNY4753

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eggs on leggs wrote...

1) I liked the fact my character spoke in DA2 because I personally felt conversations in Origins were a bit one way.

2) I preferred the combat system from DA2 because Origins felt a bit clunky and / or slow.

3) I did like the dialogue wheel but it would be nice to have a wider choice of things to say in DA3 however I don’t know if it would be possible to keep the dialogue wheel but as per Origins  have a wider selection of answer / questions.

4) It would be great if you could initiate conversations when you’re out and about not just in set locations for example in the companions house. Don’t get me wrong I did find the party banter in Origins and DA2 very good, some even had me in tears of laughter!

5) I’m an old romantic so I would love to be able to have a cuddle / quick kiss at anytime with the person you are romancing (obviously not while you are in the middle of a battle) -  basically being romantically spontaneous or even have the odd lovers tiff.

Finally (and this is actually a light hearted question / observation not a suggestion) but did any of the companions homes change during the whole timescale of DA2? Surely at least one of them would have redecorated or at least done a bit of housework... Fenris’ mansion being the prime example! Image IPB

1) A voiced protaganist isn't a big deal for me personally

2) A mix of both would be nice. I didn't care for enemies jumping off of roofs every few minutes.

3) Wider dialogue options. I agree

4) party banter was one of the highlights of the games

5) Sort of like in Orgins. I would be good with that.

6) Merrill added the mirror and that's it I think.

#297
ElitePinecone

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Allan Schumacher wrote...

AngryFrozenWater wrote...

I think that may have to do with working in isolation. If you work for several years on a project that only gets feedback from a limited group, i.e. colleages, then chances are that you cannot connect to external feedback, because in those years you are convinced that you have done the right thing: You've never heard that feedback, so it must be wrong and one gets defensive. ;)


We don't just get feedback from our colleagues in house, althoughthe point you raise IS valid.  I do know that just from a QA perspective, there were teams from Madrid, India, and Vancouver that all looked at the game.  There were other types of external groups used as well.  Though WHAT those people were responding to (i.e. technical issues, or "is this game fun?") is something I don't have any visibility into.


I assume 'external groups' would be covered by the marketing side of things, or using focus groups - has the team ever considered getting some of their hardcore 'core' playerbase to sign NDAs and provide feedback?

I've been wondering for months whether, for example, some of the ME3 ending maelstrom could've been avoided if a draft of the Catalyst scenes was put before some fans earlier on in the dev process. Not that the writers should've necessarily felt compelled to change it, but it surely would've helped smooth over some of the more nonsensical edges - or at least, give some heads up that there was some discontent there. 

For Bioware's last two major releases (DA2 and then ME3) the company has said after the fact that they were taken aback by some of the criticism and the negative reaction - the immaturity of some fans aside, surely scoping out fan response ahead of time would at least provide the team with a sense of what can be improved right before release? 

It seems bizarre that after years of development (and surely extensive focus testing) a game can be launched and met with enormous controversy, particularly if nobody stopped to consider the implications of what they were writing. I'd think a risk-averse publisher, especially with AAA projects, would want to make sure they have at least some idea of how the more devoted fans would react. 

#298
Allan Schumacher

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I assume 'external groups' would be covered by the marketing side of things, or using focus groups - has the team ever considered getting some of their hardcore 'core' playerbase to sign NDAs and provide feedback?


External groups is often QA places among EA, so external in the sense that it's not BioWare.  I was speaking from a QA perspective so these are actually arranged by the QA department.  I'm sure marketing has their own stuff they do but I am much less aware of that stuff.

We do bring in groups of the hardcore to take a look at things and put them under NDA too though. Although I wonder if there's some level of people providing their feedback in perhaps less severe ways (i.e. toning it down) when interacting in person, though.

Modifié par Allan Schumacher, 16 septembre 2012 - 03:38 .


#299
Heimdall

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Allan Schumacher wrote...

I assume 'external groups' would be covered by the marketing side of things, or using focus groups - has the team ever considered getting some of their hardcore 'core' playerbase to sign NDAs and provide feedback?


External groups is often QA places among EA, so external in the sense that it's not BioWare.

We do bring in groups of the hardcore to take a look at things and put them under NDA too though. Although I wonder if there's some level of people providing their feedback in perhaps less severe ways (i.e. toning it down) when interacting in person, though.

People do tend to be more abrasive over the Internet...

#300
Allan Schumacher

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Lord Aesir wrote...

People do tend to be more abrasive over the Internet...


True, but at the same time I think there's also a degree of inhibition that is removed.