…With regards to providing a game that is fully immersive, they have to decide what type of interaction the player is going to have with the world:
(A) if they go with the player controlling several characters (ala-Dragon Age Origins) they need to at least have options for the player to manage the characters during confrontations/battles so that you can have the “NPC’s” cast spells and do other things possibly in a more streamlined GUI like MassEffect 1, but they can also apply an option for world interaction as in example ©.
(

if they go with the player controlling one character (ala-Hawke in Dragon Age 2) they will be able to have that arcade style play, but they really REALLY need to cut down on the grind and give us a more broad and encompassing story line and map world like DAOrigins, in either of these three cases (A,B, or C) they need to provide this expansive story line, and expansive world map because players don’t want grind in these games, they are Role Playing Games not MMO go fetch grind games played online for free!!!
© the last option is the one I prefer because the player can still control multiple characters as in Origins, but will allow for multiple players in the game to share in the experience together as in the optional multi-player game play in ME3. This was executed very well in the game SWTOR and can be added to a game that is up to 4-6 players instead of the open ended online format of SWTOR.
After choosing the type of game interaction the player(s) have with the world, they need to help them immerse themselves. ME1 and DAOrigins did this very well by adding all the extra in game voice acted conversations that happened between “NPC’s” while walking around the environment and while in group discussion instances. SWTOR did a great job with voice acting but it needs to be there so that you the player can turn to the “NPC’s” and chat with them and develop that “NPC’s” story line as in DAOrigins!
There also must be a comprehensive character customization and equipment modification system integrated into the game that is much more like ME1 and DAOrigins. When you take this away from the players, they loose one part of the immersion factor because it feels like no matter where they are in the environment, they are purchasing the same equipment from the same merchant but with a possible different face or voice.
The story line in both DA2 and ME3 were very limited to mostly one direct path from which the player could not stray until the possible ending. This is absolutely NOT ok anymore especially after the options that were given to players for a more broad and encompassing story line in previous games like ME1 and DAOrigins and SWTOR. With games like DA2 and ME3 the game play time suffers for content, and it also suffers from lack of real reasons to replay the game and BIoware has statistics on this already. Some of the stats have shown that there is a disconcertingly large percentage of game purchasers who do not even play through the whole game once. Lack of content and story pathways for replayability pull the player out of the immersive world/galaxy experience.
In terms of companions, earlier games like ME1 and DAOrigins gave the players lots of good stories to play and get to know their companions, but ME3 suffered greatly because they gave you all of these great characters to play with in ME1 & ME2, but they took the characters that you love and love to hate away from you (except for limited occasions), not allowing you to play with them in ME3.
Please PLEASE Bioware do not skimp on the extras this
time!!! I purchase the collectors edition of games and am dedicated to playing
your games years after the original purchase, but the games that I find myself
replaying are the original SWKOTOR, ME1 and DAOrigins.
PS: Please also bring back the well developed character
class and racial class options from DAOrigins!!!

:D:D:D:D:D
Modifié par CerberusLonewolf, 29 septembre 2012 - 07:07 .