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Bioware asking fans what to put into Dragon Age 3


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#326
Rylor Tormtor

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eroeru wrote...

^ Statistics say that 86% of all players weren't interested in camping, and were there only for the sex and drama. So Bioware needs to take away all that unneeded crap from the 90's and give us a shortcut to what players want.

Please add an option to disable all dialogue but sex and madness. Sarcasm is also good, but the world should be full of it as is - all dialogue when exploring should be snide remarks and one companion owning another.


This should only be the case if said banter causes all wildlife in a 30 meter radius to explode (due to awesomeness). 

#327
Gulaman

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Just make it like Dragon Age:Origins and I'll buy it. If it's like DA2 I won't even download the demo.

#328
Vilegrim

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Allan Schumacher wrote...

swinging twohanders like featherdusters


To be fair, I have always loathed how cumbersome games have made two handed swords. A well crafted, and well balanced two hander is still a surprisingly agile and capable weapon. DA2 did it too fast (especially when factoring in combat balance... the real reason for two handers always being slow), but DAO's was equally absurd in the wrong direction.

In the end, I feel gameplay trumps realism and if slower two handers makes for a superior game, then let them be the anvils that they are :P


tis true, you can find many videos on youtube of 'rapier vs greatsword/longsword dueling' and the 2h is about as fast as the rapier, (but suffers in enough aspects to make the duel interesting, specifically, reach vs thrust speed) and the German school 2h duels are blisteringly quick. 2h are not anvils, and with half-swording and 'cave the guys skull in with the guard/pommel' moves really versitile, but if you had that amount of sheer killing power in game they would dominate (which they did, on the battlefield, for centuries) long story short: armored guy with a 2h destroys utterly someone with daggers or 1h swords, it's not a fun game that way however.

#329
Lotion Soronarr

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The thing with REAL battles is that they are a lot about timign and opening. They aren't a constant trading of blows.
Take a look at videos of poeple doing REAL swordfighting. They cicle eachother. Step back. Change stances. Make faints. WAIT.

Ironicly, the old D&D system with rounds is in many ways more real than what we got.

#330
eggs on leggs

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PLEASE could Gideon Emery do a character in DA3?  Preferably using his own voice!!!!Image IPB

#331
EricHVela

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What I want -- nay, demand -- nay, order them to do -- nay, merely hope for is fewer zoning events within zones. I would really, really like to walk into buildings, caverns, stairs, rooms and such without it appearing like I leave one map and load another.

I'm not sure how that would work with hardware constraints, though. If the product will be on all platforms at the same time using the same engine, it will likely comply with all of the limitations of each platform on all platforms. 360 limited by and limiting PS3 limited by and limiting PC limited by and limiting 360.

I would prefer that the engine developers focus on one platform and, then, hand the finished product to another studio to create reduxed ports that are tailored for the strengths and limitations of the other platforms. I feel that this has worked well for a couple of BWE products in the past and for other developers as well (with some products gaining enhancements for other platforms that had the capability for them).

EDIT: I made a terrible mistake -- a mistake that instills terror (not really that bad).

I just watched a demo of the Frostbite 2 engine capabilities on PC. My expectations have shot through the roof. That, however, puts a ton of pressure (time and effort) on the resource developers to live up to that. The time-table that I can see at the moment is a bit short for creating something for Dragon Age like the PC Frostbite 2 demo.

The only way around it that I can see is to go with a stylized ... style versus a realistic style. It's (at least, a little) easier as the details need less accuracy and individuality.

... and I don't want that. :crying:

Modifié par ReggarBlane, 18 septembre 2012 - 03:05 .


#332
dsl08002

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to be honest they probably wouldn´t listen to us fans, they simply would just take a look and later choose the ones that says only good things about DA2.

#333
Uglybandit

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Character wise I would like......

Merril v 2.0 - We need to keep Eva Myles working till the new season of Torchwood gets made someday in the far future.

Isabella, Varric, Wynne, and Lelianna to boot. Anders needs to be brought back to life so I can kill him again. I really wish we had the Warden to play, but we all know he left with Morrigan, she cast an immortality spell on their family, and they are sitting in a bizarro universe where Firefly wasnt cancelled. It is a bizarro universe cause TV execs actually have functional brains.

#334
Alex Kershaw

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David Gaider wrote...

ianvillan wrote...
There is a saying of action speaks louder than words, and to me the way DA2 sold less than DAO says that Bioware went in the wrong direction in trying to appeal to the masses.


Personally, I wish fans would stay away from trying to bring economics into their arguments. Because most of you suck at it, and muddy your own arguments by doing so.

You want to talk economics? Then talk about profit. Talk about how other games are selling, instead of ignoring them like they don't exist. If you don't, then you make it plainly obvious you're only paying attention to the part of the data that supports your own agenda, the very thing you're accusing the industry of doing. Or that you're treating this argument as valid only when it appears to support your stance-- because I'm certain nobody who talks about these figures also brings up games they think were high-quality but didn't sell or games they think were low-quality but sold gangbusters, and how there can be a lot of reasons why each of these things occur.

Talk instead about why you like a game and would like to see more games like it. That, at least, is a subject on which a fan can speak with authority.


Yes but as soon as somebody says 'DAO was considerably better than DA2', they just get the response 'That's YOUR opinion!' And yet when we then appeal to sales figures, we get the response 'too many factors!' Your response makes it sound like you want to listen, but in actual fact everything points to DA2 being the far inferior game. The metacritic score of DA2 is the lowest of any Bioware RPG EVER (the average of all professional critic reviews). Every video, article and so on about the DA series is flooded with DA2 hate. Polls, surveys, questionnaires, reviews, sales figures all point to the same thing.

Modifié par Alex Kershaw, 19 septembre 2012 - 12:41 .


#335
Lord Nikon 001

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Just make a good ROLE-PLAYING Game... Give us characters to care about, a compelling story, choices that matter, the ability to customize our characters, and meaningful interaction with our companions that lasts longer than a few small interations and or one kiss.

Make the character WE as players choose to play, the center of the game and have us affect the game or be involved directly with the major events therein.

You've done it before, I know you can do it again.

#336
Soretooth

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Here's what I loved about DA:O, that I wish could be in DA3:
1) Main char could be an Elf, fully customizable (even more so with mods!)
2) Different sets of Armor & Weapons appeared on screen as selected in inventory (mods also)
3) Story & Party Member Interactions, including romance (possible overall highlight of DA:O)
4) Music including the fantastic Lelinana's campfire song "In Uthenera" (more of the same needed!!!)
5) More open world than in the disappointing DA2 repetitive levels (ad nauseum). The DA3 world needs to be enormously expansive to keep the interest of players alive.
6) The various areas, including caves, etc, in DA:O were better than in DA2. In DA3, there should NOT be any cookie cutter similarities, with each area being unique and highly detailed for more interest and variety.

Other thoughts:
1) I hate playing one main character as in DA2; this IMO is foolish, stupid, and demeaning for players who crave different choices for their main char.
2) I hate one look for a char's armor, where the only change to be made are in stats; again, foolish and stupid.
3) I hate having to make dialog choices that have no real meaning or consequences to the game. Why have various choices if they don't make a difference?!
4) The F2 engine used in some of the newer, more popular FPS games is intriguing. I expect STERLING graphics, animations, special effects, and gameplay in DA3 as a result.
5) The story line, backstory, quests, party member banter, etc., should be seen as VITAL to the success of DA3. Why not have some talking books, or ones that show a holographic image?
6) There should be some hidden areas. For example, that crack in the rock face, or loose brick in the wall, or crevice on the ground might lead to a hidden cave; the player would have to move the cursor over it to find out. Why can't the party board a ship and cross the sea to another part of the mapped world?
7) I expect DA3 to be a compilation of the very best DA:O and DA2 had to offer, with much better graphics and music, along with new, novel ideas that will make the game players exclaim, "Wow, look at that!"
8) Customization in an RPG is the KEY to success. That includes char facial appearances with tons of hair and makeup choices. This also includes a choice of race for the main char, but the story line doesn't have to be about origins any longer.

Bioware, IMO you would be better served by following the great things DA:O had to offer, rather than stick to the disappointing things in DA2 that your fans complained about. Get with it -- for us, your loyal fans. Does that mean more artwork, more tweaking, more customization? Then do it!

#337
fchopin

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Allan Schumacher wrote...
External groups is often QA places among EA, so external in the sense that it's not BioWare.

We do bring in groups of the hardcore to take a look at things and put them under NDA too though. Although I wonder if there's some level of people providing their feedback in perhaps less severe ways (i.e. toning it down) when interacting in person, though.



If you are bringing in hardcore people in to your offices then that will not work as it has to be people from different backgrounds, different countries and also have a different way of life or you are just making a game for only one kind of thinking.

Modifié par fchopin, 21 septembre 2012 - 08:15 .


#338
CerberusLonewolf

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Vilegrim wrote...

Allan Schumacher wrote...

swinging twohanders like featherdusters


To be fair, I have always loathed how cumbersome games have made two handed swords. A well crafted, and well balanced two hander is still a surprisingly agile and capable weapon. DA2 did it too fast (especially when factoring in combat balance... the real reason for two handers always being slow), but DAO's was equally absurd in the wrong direction.

In the end, I feel gameplay trumps realism and if slower two handers makes for a superior game, then let them be the anvils that they are :P


tis true, you can find many videos on youtube of 'rapier vs greatsword/longsword dueling' and the 2h is about as fast as the rapier, (but suffers in enough aspects to make the duel interesting, specifically, reach vs thrust speed) and the German school 2h duels are blisteringly quick. 2h are not anvils, and with half-swording and 'cave the guys skull in with the guard/pommel' moves really versitile, but if you had that amount of sheer killing power in game they would dominate (which they did, on the battlefield, for centuries) long story short: armored guy with a 2h destroys utterly someone with daggers or 1h swords, it's not a fun game that way however.


I agree with both of you, but implementing these changes
would require the combat director to have real WMA (Western Martial Arts study
schools) people come to show them how the movements are done from a more historical
standpoint of all the different schools of martial arts in Germany, Italy,
France, Spain, and England, and use real weapons instead of boat anchors.

I have studied myself, and know that this would be an amazingly daunting task,
but they could shortcut things by only bringing in one WMA specialist to match
up with each of the player character’s specific martial arts style. This would
also allow overlap if a character wished to learn a different weapon and school
of style for that weapon.



This will give them more time to spend on other areas of the game that help
make it easier for the player to immerse themselves in the world that they have
created. More about this later…to be continued…

:happy:

Modifié par CerberusLonewolf, 29 septembre 2012 - 06:10 .


#339
CerberusLonewolf

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…With regards to providing a game that is fully immersive, they have to decide what type of interaction the player is going to have with the world:

(A) if they go with the player controlling several characters (ala-Dragon Age Origins) they need to at least have options for the player to manage the characters during confrontations/battles so that you can have the “NPC’s” cast spells and do other things possibly in a more streamlined GUI like MassEffect 1, but they can also apply an option for world interaction as in example ©.

(B) if they go with the player controlling one character (ala-Hawke in Dragon Age 2) they will be able to have that arcade style play, but they really REALLY need to cut down on the grind and give us a more broad and encompassing story line and map world like DAOrigins, in either of these three cases (A,B, or C) they need to provide this expansive story line, and expansive world map because players don’t want grind in these games, they are Role Playing Games not MMO go fetch grind games played online for free!!!

© the last option is the one I prefer because the player can still control multiple characters as in Origins, but will allow for multiple players in the game to share in the experience together as in the optional multi-player game play in ME3. This was executed very well in the game SWTOR and can be added to a game that is up to 4-6 players instead of the open ended online format of SWTOR.

After choosing the type of game interaction the player(s) have with the world, they need to help them immerse themselves. ME1 and DAOrigins did this very well by adding all the extra in game voice acted conversations that happened between “NPC’s” while walking around the environment and while in group discussion instances. SWTOR did a great job with voice acting but it needs to be there so that you the player can turn to the “NPC’s” and chat with them and develop that “NPC’s” story line as in DAOrigins!

There also must be a comprehensive character customization and equipment modification system integrated into the game that is much more like ME1 and DAOrigins. When you take this away from the players, they loose one part of the immersion factor because it feels like no matter where they are in the environment, they are purchasing the same equipment from the same merchant but with a possible different face or voice.

The story line in both DA2 and ME3 were very limited to mostly one direct path from which the player could not stray until the possible ending. This is absolutely NOT ok anymore especially after the options that were given to players for a more broad and encompassing story line in previous games like ME1 and DAOrigins and SWTOR. With games like DA2 and ME3 the game play time suffers for content, and it also suffers from lack of real reasons to replay the game and BIoware has statistics on this already. Some of the stats have shown that there is a disconcertingly large percentage of game purchasers who do not even play through the whole game once. Lack of content and story pathways for replayability pull the player out of the immersive world/galaxy experience.

In terms of companions, earlier games like ME1 and DAOrigins gave the players lots of good stories to play and get to know their companions, but ME3 suffered greatly because they gave you all of these great characters to play with in ME1 & ME2, but they took the characters that you love and love to hate away from you (except for limited occasions), not allowing you to play with them in ME3.



Please PLEASE Bioware do not skimp on the extras this
time!!!
I purchase the collectors edition of games and am dedicated to playing
your games years after the original purchase, but the games that I find myself
replaying are the original SWKOTOR, ME1 and DAOrigins.







PS: Please also bring back the well developed character
class and racial class options from DAOrigins!!!

:D:D:D:D:D:D

Modifié par CerberusLonewolf, 29 septembre 2012 - 07:07 .


#340
Concession

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I wouldn't mind seeing the destruction of classes for your PC. Just start the game as a human born able to wield magic. How you develop your character is up to you (similar to skyrim, demon/dark souls and many other rpgs).

You can follow the typical warrior/rouge/mage routes and benefit greatly, or you could create your own composite classes. For example a "Paladin" class that's a tank with a healing spell and select buffs. Or maybe a "Reaper" who uses a heavy axe and smashes enemies in the back.

Of course, no matter what you do you have the same number of attribute/talent/specialization points to spend so it would be self balancing. The Paladin would be lacking in the offensive department and reaper lacking defensively. No matter what you do, it's your character.

On the same note, there's no reason why your companions should be the same way. Their skill trees could be locked down based on their personality class and/or background. It would be strange to see Wynne learning taunt, wearing heavy armour and sucessfully acting as the party tank.

#341
Olivier_dehFanboy

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I read somewhere some one saying something about if the sidequest is boring, don't put it.

that is very wrong. Give us side quests and a crap ton of them. Boring, long, short, exciting, involves combat, involves mini games, involves making optimal decision through dialogue, hell if it invloves simply walking around.

What i want in these RPGs is increasing the hell out of my stats. Grinding is not a bad thing if its a moderate amount of grinding. There is no greater satisfaction than cleaving through an area that you couldn't hope to conquer other wise. More freedom in exploration and less scaling would be good to.

One glaring contradiction if found in DA2 is that you put so much effort into scaling, yet the mob designs were poorest i've ever seen in a game. Make a choice... either scale well and throw well designed mobs, or don't scale at all and proceed with the spawning mobs.

I would also like to say to not be afraid to take some hints from Guild wars 2. That game seemed to build off of what bioware started... and they built a very nice RPG system albeit something very similar to what you guys usually do. I don't see any wrong in taking a ur own modified formula to modify it some more.

#342
Torrential

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-edit
Sorry wrong forum :)

Modifié par Torrential, 20 novembre 2012 - 07:21 .


#343
Reikilea

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Just go back to your roots please. Pretty please?

When I played DA2 I couldn't believe this was from the same company which made Kotor or BG. First DA was amazing I don't miss second I spend playing it. But with DA2 I was constantly annoyed by so many things.

So much that I actually wanted to thank Anders for that chantry thing. My sincere congratulation to him. So I could end all that stupidity, because the way some characters acted annoyed me way to much.

Make consistent story. Even the storytelling was way to forced for me. Still repeating the same theme over and over. Yes I get it mages can be bad sometimes. But everyone can be bad. And then another quest and look blood magic again. Side quest were boring and repetitive. Blood magic again. Oh look abormination. Forcing the players to pick side in a very OTN style. Everything just made me go extremely promage. When starts with the quanari when you have no intention to do anything interesting with that. I thought if they stayed with the quanari, everything would be better. I feel like they they tried to put too much in the game and it ended very chaotic. At least story progression was nice, as sometimes it was the only thing that kept me playing.

Just please make it RPG again. Make it clever again. The famous customization word, change that instant enemy spawn, more interesting side quests, chance to be neutral, chance to be someone else than human. And if they still want to make it mages against templars war give us more sides. You know that people can cooperate sometimes. Not another synthetics vs organics again. And no magetemplar hybrid.

#344
SgtJenz

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Agree with most of the previous...PASS on the "spiky hair". Would like to see return of LI and more choices for romance especially for female hawke, a feaky elf, a weird mage and a celibate prince??? Please............

#345
Sir George Parr

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To see Hawke's story arc continue in DA3 as i cared a lot more about Hawke than i thought i would. The shift to a human character was not a problem for me i just hope some one at Bioware has good sense to continue with Hawke as by the end of DA2 i always feel that there is more for Hawke to do and that Hawkes story is really just beginning . Despite the game not being as good as it could have being, Hawke is just as good shepherd and it would so much better to go back into DA 3 with a familiar face in the leading role, who by the end of DA2 has become somebody and can have influence over the mages and templars when they go to war. Instead of a new character who you will spend more time getting to know. When i really want to get back into the action.The female characters are not area that worries me as they usually among the most memorable characters in Bioware games.
For Improvements in the male LI as the few times i attempted them with Fem Hawke,It just did not enrich my experience of DA 2 as it just a broody elf ,broody schizosexual mage and chaste prince. Fem Hawke really could have done with better male LIs then these 3. In DA O if you choose to romance Alistar it was hard work and it was satisfying when the warden and alistar consummated the relationship it felt like the conclusion of an epic mythic quest in its own right.
Fenris should have being broadly similar but as i took it  as far as fem Hawke consummating the relationship i really was left to ponder why i had both bothered. So i would go back to an earlier save and go back to Isabela as here i could find some sparkle and chemistry between the two women.
The side quests may have being underdeveloped. The qunari swords quest for example as Hawke has to buy some of these from market stalls at great personnel expense,Yet the qunari you return them to gives you a pittance in reward, May have being a good moment to introduce a female qunari she could have given you a different perspective on the qunari, like Bakara does for the Krogan.
Same can said of other side quests. you feel that Hawke and companions have risked life and limb and in return the reward is 1 gold.
There are two moments in DA 2 where they could have being decisions that matter which are Hawkes Mother and Bethany . But when it comes to Carver i am happy to have him out of story at that point.So that relationship with Hawke really needed something for me to want to care about him.
The reason i go back to DA 2 is that really love the default fem Hawke and her VA but i can see that a broader group of gamers really need something more to go back to.

Modifié par XM-417, 08 décembre 2012 - 04:39 .


#346
riveten

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My wishlist for Dragon Age 3....
1. No dailouge wheel! It seems silly to only have to choose from good/bad/undecided. I Prefer my character being a mute and that whatever is written down at the bottom of the screen is actually what they say. Not, I select "No" on the dialouge wheel and end up punching them in the face.
2. More then 3 environments!
3. Do not make everyone romancable, Im pretty sure I didn't douse everyone with a love potion. Atleast one character that is pure straight/gay would be nice.
4. A difference in an ending! DA1, you could live and alistar dies, you die, or everyone lives, and you get a nice heart warming speech about how you acted, not to mention the slideshow which gave you a bit of knowledge of what happened to everyone which was nice.
5. NO MORAL CHOICE! It's just dumb, I don't think me saving a kitten from a tree should be the difference between the everyone lives happily every after ending or the nuetral you weren't nice/mean enough so you get the crappy ending. It should be based on the choices who i bring in to fight them, who did i save, not how nice i was.
6. Multiplayer is fine, though don't force it in the solo campaign. *cough* ME3 *cough* not everyone lives in the city and has 100mbs download/upload.
7. Fire whoever worked on DA2 and re-hire everyone from DA:O and give them a raise.

#347
castrokid

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I'm still waiting for my unicorn and Cullen -sweaty and glistening- request to be AT LEAST taken into consideration.

:wizard::wizard::wizard::wizard::wub::ph34r::P:ph34r::ph34r::unsure::innocent::innocent::wizard::wizard::wizard::wizard::unsure:<3<3<3:wizard::wizard::wizard::blush::wub::wub::wub::wub::blink::blink::police::?:?:kissing::alien::alien::alien::innocent::innocent::wizard::ph34r::sick::PB)B):wizard::wizard::(:(:wizard::wizard::wizard::wub::police::police:=]:blink::ph34r::bandit::police::wizard::wizard::wizard::wizard:

#348
Rxdiaz

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How about BioWare puts some effort and quality into the next game?

#349
Beastofexmoor

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To all those who have requested multiple races for your PC, word on the grapevine is the protagonist will be human, so no elf/dwarf for you. Which i think is a downright shame. Whilst DA2 had better combat, it is just like ME3 in that it sacrificed many of the treasured RPG elements.
I would like:
1. Fewer pansexual characters. I'm all for equal representation, but still...
2. A return to the numeracy of DAO dialogue options but with voices, a la DA2.
3. Customisation for team-mates. Whilst it is understandable they don't want us tanking all of them, it was highly enjoyable deciding which ally to give the new armour found in my quests. Weapons only is a stupid idea. On a side-note, the new skins in DA2 once an NPC was romanced were a nice touch.

#350
Uccio

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Character morphing. And ability to do that later in the game. Like in DA2.