Bioware asking fans what to put into Dragon Age 3
#26
Posté 10 septembre 2012 - 09:08
* Kill Cams - enjoy being able to take those screenies, esp when Bioware made it easy to make a journal.
* Less restriction on classes and CC; miss Rogues and Mages in armors, and Warriors with longbows with lighter armors.
#27
Posté 10 septembre 2012 - 09:09
#28
Posté 10 septembre 2012 - 09:33
2.)Have our decisions have a bigger impact on the world
3.)Tavern games like Diamondback and Wicked Grace
4.)More time and/or cameos from our companions from the past two games (Alistair, Anders, Leliana, Sebastian)
5.)More places to explore instead of going to 2 or 3 different places
6.)No reused areas
7.)Bring back the combat from DA2
8.)We get to find out what happened to our Wardens and Hawkes
9.)I wouldn't mind multiplayer so long as your friends can come in and play as your party members other than that-NO MULTIPLAYER!!
10.)Find out what the heck Flemeth really is
11.)Have Morrigan come back...??
#29
Posté 10 septembre 2012 - 10:18
Modifié par babymoon, 10 septembre 2012 - 10:19 .
#30
Posté 10 septembre 2012 - 10:30
2. Don't recycle environments.
3. Give us the player a lot more customize over our pc armor, as well as our companies.
4. Don't implement any filler quest to lengthen the game's playtime. If it's boring, don't use it.
5. More character creation options & features.
6. Reward players who've beaten DAO & DA2 with some sort of importation bonus.
7. Let players explore the world map.
8. Let players decisions have significant impact.
9. Please no auto-dialogue. Let the player define the protagonist.
10. No multiplayer if possible. It will make you look good.
11. Change the art style to look more realistic than cartoony.
12. Let the player choose different races other than human (like in DAO).
13. Let there be areas on the world map where players can battle monsters for extra experience points.
14. Let there be more options regarding dialogue for our protagonist to say.
15. Have players decisions in DAO & DA2 cause a severe contrast in how DA3 plays out.
16. More enemies with different appearances & gameplay traits.
17. More dragon battles with different variety. Example: water dragon, fire dragon, ice dragon, etc.
18. Have romance be more engaging & conflicted. Maybe certain quest are not available if you didn't romance a particular character.
19. Implement a weapon system where players can synthesis 2 weapons to make 1 powerful entity.
20. Rebalance all class, especially the mage class so that it isn't op.
21. Don't rush DA3. Release it when you KNOW it's ready.
#31
Posté 10 septembre 2012 - 10:54
2. Handcraft armour yourself to suit your look and skill
3. Influence characters' friendship with each other. e.g encourage party member A to be more friendly with party member B.
4.Also initiate romances between different characters a bit like above (Everyone needs a little love)
5. Make greatswords swing more slowly and sluggishly.
Modifié par Karlone123, 10 septembre 2012 - 11:02 .
#32
Posté 10 septembre 2012 - 11:06
1. rebalance all class
2. fix the poor animals, i almost cried at what they did to poor mabari.
3. fix Zevran.
4. allow us to pick races again. i also want to see Qunari on that list or im gonna be angry.
5. allow the dialouge options from DA Origins.
6. Make the dialouge more interesting. i felt like i was repeating the same thing over and over in DA2.
7. No more of this recycled enviroments. i ended up knowing the DA2 caves like the back of my hand. i miss getting lost in caves.
8. i liked the puzzle theme in DA: origins. but don't ever repeat that "Broken Circle" fade ever again.
9. let the enemies give me a little breathing room. i hated getting kicked while i was down... literally.
10. Let us put armor on our companions again. i... well, i was scared of isabela's boobs.
#33
Posté 10 septembre 2012 - 11:59
Get as close as posible to DA:O as the starting point. From there evolve the game as a classic party based RPG, I'm open to inovation, but when it means more complexity and more control over our character.
#34
Posté 11 septembre 2012 - 01:42
Oh well at least they are all kept together, though I might have to change the title of this thread...
#35
Posté 11 septembre 2012 - 01:54
I want to see more KotOR style skills. They were of genuine use, heck you had to have someone with computer use or repair at points.Elhanan wrote...
* More skills, be it an inclusive system or not.
* Kill Cams - enjoy being able to take those screenies, esp when Bioware made it easy to make a journal.
* Less restriction on classes and CC; miss Rogues and Mages in armors, and Warriors with longbows with lighter armors.
And yeah, less restrictions. Make it that diffrent classes do things better, not that they can only do one or two things.
#36
Posté 11 septembre 2012 - 02:42
#37
Posté 11 septembre 2012 - 02:54
Todd23 wrote...
All I want is a pretty girl, a decent meal, and the right to shoot lightning at fools.
Make that a pretty guy and you got me on board
#38
Posté 11 septembre 2012 - 04:18
#39
Posté 11 septembre 2012 - 05:12
No wait, that's something else...
For DA3, what I want is an epic story (both in scope and in length), choices that matter, good dialogue, interesting characters, and a shot at a happy ending.
#40
Posté 11 septembre 2012 - 05:22
- More side quests.
- Don't remove the auto dialogues. I rather have some of those then my character just saying one line and NPC's 10 lines, like in SWTOR. I prefer how it is in ME2 and 3.
- More banter between followers. And let my character in on the banter, depending on her personality.
- More interaction with my romanced NPC. I really would love to talk more to Isabela. Or just pinch her ass... No, but just more interaction.
- More areas to explore.
- That ones class matters a little more. It made very little sense that no one cared that I was a Blood Mage, or noticed it. Just a scene or two involving some of my companions talking to me about it would have made a big difference.
#41
Posté 11 septembre 2012 - 05:59
Modifié par RobRam10, 11 septembre 2012 - 06:00 .
#42
Posté 11 septembre 2012 - 07:09
#43
Posté 11 septembre 2012 - 07:28
Please don't restrict us to just the human race either - the most silliest move ever in game choices *facepalm*
#44
Posté 11 septembre 2012 - 11:15
#45
Posté 11 septembre 2012 - 12:13
- Greater player agency and control of dialogue.
- Race/Origin options return: Human (Chevalier, Bard, Apostate), Elf (Alienage, Dalish), Dwarf (Kal'Sharok Defender), Kossith (Qunari, Tal'vashoth).
- More involvement of the qunari, including females, that is not inevitably antagonistic. I'd even want to see an option to convert to the Qun, or already be Qunari if the appropriate Origin is chosen.
- More factions and subfactions we can support; not just two sides of the same coin. Seekers, Mages, Qunari, the Empress of Orlais, Orlesean Revolution (which will not be civilized), and so on. Basically, primary factions and then smaller "guild" like groups, similar to the Stronghold quests in BG2 who can lend the PC a hand in the endgame.
- Large, epic main quest spanning multiple locations.
- More noncombat quests and minigames. Bring back thievery quests, diplomacy, deception, puzzles, and possibly even quests to strengthen guilds we have joined, which could effect our endgame. Others have suggested card minigames, and I support the idea as well.
- More moral greyness and tough decisions, less "all mages are psychopaths" and more "neither side is without its flaws".
- A more matured version of the DA2 art style. Less spikes and over-the-top, but in keeping with a similar style and aesthetic.
- A more matured version of the DA2 combat system. It had its flaws and was over-the-top, but it has its merits as well and can be improved and refined.
- Resolution and consequences in our endgame. Something like the Suicide Mission, but with much greater difficulty for the "golden ending" to be attained to make it feel like you have earned it. And then seeing how our choices effect the world, a la DA:O's epilogue slides or the ME3 Extended Cut. I do not necessarily need multiple endings (DA:O had one: Kill the Archdemon, save Ferelden), but I do want to see multiple ways of doing it and how good or bad the result is (you, or your friends, can die, the world can be changed for the better or the worse depending on the fallout, or you can fail utterly).
What I do NOT want to see:
- Mage v. Templars as the sole or primary focus.
- Restriction to one city.
- Repeated dungeons/environments.
- Wave combat and parachuting bandits.
- Railroading and autodialogue.
- Pointlessly oversimplified fetch quests a la DA2/ME3.
Yes, I understand all too well that a lot of what I ask might be way too much to ask; so this is not a post that says "I want to see ALL of this, or PREORDER CANCELLED!!!" No, it is merely some suggestions that I honestly believe would be great to see in a future Dragon Age game.
#46
Posté 11 septembre 2012 - 12:24
I'd love to see Shadow Dancer as either a stand alone class or an advanced class for rogue or mages. There's already a mage/warrior hybrid class with Arcane Warrior so why not a mage/rogue hybrid? I'm thinking of a class that would disappear in a puff of black shadows and appear behind targets to kill them. A class that would maybe have ranged shadow magic style attacks. Something similar to GW2's thief but with more shadows thrown in. If anyones read Malazan Book of the Fallen, think Apsalar but with a couple WoW warlock like shadow attacks thrown in for diversity.
Also, for combat, cut back on DA2's over the top look weapons and exploding enemies but maybe keep the speed of animations, just make them look more realistic. DA:O's attack animations were nice but they were way too slow.
#47
Posté 11 septembre 2012 - 02:30
#48
Posté 11 septembre 2012 - 02:53
KiwiQuiche wrote...
Honestly, the fighting of DAO was so incredibly monotonous I nearly fell asleep. I really enjoyed the combat in DA2 made it feel lethal and fast in most cases-like all fights besides seiges and Boss Battles are.
JUMP NOW TURN INVISABLE NOW FLY UNDER THE ENEMY NOW STAB HIM FROM BEHIND OMG THE KILLING BLOWWW
Like...Seriously?
Modifié par FaWa, 11 septembre 2012 - 02:54 .
#49
Posté 11 septembre 2012 - 04:35
Welsh Inferno wrote...
PinkShoes wrote...
how about no MP?
+1
+1
#50
Posté 11 septembre 2012 - 04:37
FaWa wrote...
KiwiQuiche wrote...
Honestly, the fighting of DAO was so incredibly monotonous I nearly fell asleep. I really enjoyed the combat in DA2 made it feel lethal and fast in most cases-like all fights besides seiges and Boss Battles are.
JUMP NOW TURN INVISABLE NOW FLY UNDER THE ENEMY NOW STAB HIM FROM BEHIND OMG THE KILLING BLOWWW
Like...Seriously?
I know right? I didn't mind that Bioware wanted faster combat...but DA2 combat speed was downright ridiculous. Plus people doing 10 story blackflips isn't great either.





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