Aller au contenu

Photo

Bioware asking fans what to put into Dragon Age 3


360 réponses à ce sujet

#51
SafetyShattered

SafetyShattered
  • Members
  • 2 866 messages

redneck nosferatu wrote...

What would I like to see?
- Greater player agency and control of dialogue.
- Race/Origin options return: Human (Chevalier, Bard, Apostate), Elf (Alienage, Dalish), Dwarf (Kal'Sharok Defender), Kossith (Qunari, Tal'vashoth).
- More involvement of the qunari, including females, that is not inevitably antagonistic. I'd even want to see an option to convert to the Qun, or already be Qunari if the appropriate Origin is chosen.
- More factions and subfactions we can support; not just two sides of the same coin. Seekers, Mages, Qunari, the Empress of Orlais, Orlesean Revolution (which will not be civilized), and so on. Basically, primary factions and then smaller "guild" like groups, similar to the Stronghold quests in BG2 who can lend the PC a hand in the endgame.
- Large, epic main quest spanning multiple locations.
- More noncombat quests and minigames. Bring back thievery quests, diplomacy, deception, puzzles, and possibly even quests to strengthen guilds we have joined, which could effect our endgame. Others have suggested card minigames, and I support the idea as well.
- More moral greyness and tough decisions, less "all mages are psychopaths" and more "neither side is without its flaws".
- A more matured version of the DA2 art style. Less spikes and over-the-top, but in keeping with a similar style and aesthetic.
- A more matured version of the DA2 combat system. It had its flaws and was over-the-top, but it has its merits as well and can be improved and refined.
- Resolution and consequences in our endgame. Something like the Suicide Mission, but with much greater difficulty for the "golden ending" to be attained to make it feel like you have earned it. And then seeing how our choices effect the world, a la DA:O's epilogue slides or the ME3 Extended Cut. I do not necessarily need multiple endings (DA:O had one: Kill the Archdemon, save Ferelden), but I do want to see multiple ways of doing it and how good or bad the result is (you, or your friends, can die, the world can be changed for the better or the worse depending on the fallout, or you can fail utterly).

What I do NOT want to see:
- Mage v. Templars as the sole or primary focus.
- Restriction to one city.
- Repeated dungeons/environments.
- Wave combat and parachuting bandits.
- Railroading and autodialogue.
- Pointlessly oversimplified fetch quests a la DA2/ME3.

Yes, I understand all too well that a lot of what I ask might be way too much to ask; so this is not a post that says "I want to see ALL of this, or PREORDER CANCELLED!!!" No, it is merely some suggestions that I honestly believe would be great to see in a future Dragon Age game.


I was getting ready to write a 5 page answer about what I'd like to see, but then I saw you already had everything I wanted. Thanks for that.

#52
zyntifox

zyntifox
  • Members
  • 712 messages

xxBabyMonkeyxx wrote...

1.)More places to explore
2.)Have our decisions have a bigger impact on the world
3.)Tavern games like Diamondback and Wicked Grace
4.)More time and/or cameos from our companions from the past two games (Alistair, Anders, Leliana, Sebastian)
5.)More places to explore instead of going to 2 or 3 different places
6.)No reused areas
7.)Bring back the combat from DA2
8.)We get to find out what happened to our Wardens and Hawkes
9.)I wouldn't mind multiplayer so long as your friends can come in and play as your party members other than that-NO MULTIPLAYER!!
10.)Find out what the heck Flemeth really is
11.)Have Morrigan come back...??:bandit:


1. I fully agree.
2. I like my decisions being reflected in the game but world changing decisions is not required by me.
3. Would love that.
4. Not needed for me since it feels pointless unless i am playing the same character as previous game.
5. I agree (again)
6. Wasn't too bothered by the re-used areas. Although i would have liked more dungeons there are other things i want back more, such as player control.
7. Scratch the "2" and replace it by ":O" - and i agree.
8. Would appreciate some codex or dialogue that explains where and what my character from DA:O is doing, Im indifferent regarding Hawke so either way is acceptable for me.
9. Not touching multiplayer so don't really care.
10. Agree.
11. Again, don't really care about the characters from the other games coming unless i play the same protagonist. Some information regarding their wereabouts in the codex is sufficient for me.

Modifié par Cstaf, 11 septembre 2012 - 05:46 .


#53
WardenWade

WardenWade
  • Members
  • 901 messages

Allan Schumacher wrote...

To the OP, this is as good of a place as any to discuss what you'd like from the future of DA.

I don't really visit the other forums, but this one is about the game setting in general so have at 'er.


For my part, for DA3: Playable races (in SP campaign and, it seems now, in MP as well (and hopefully that in a Baldur's Gate style co-op)

Return of origins/backstories

A complex and fully fleshed-out story and game, with sufficient time allowed for development

For the future:  The Warden as a returning PC in a future game

Thank you, OP!  Thank you for chiming in, Mr. Schumacher!

#54
J3WD0 CH0P

J3WD0 CH0P
  • Members
  • 2 messages
Bioware if your reading this i hope that whatever you decide to do I hope you do it YOUR way. Sure there were some kinks and flaws, as with every game that hits the shelves, but on the whole the dragon age universe offers a plethora of rich material that can be exploited and I have no doubts that you will make the best of it. That being said I have a deep respect for you and your relationship with the community and appreciation for our thoughts and opinions. Might as well give my piece.

I have always been of fan of mystery/crime stories. The most obvious culprit is never the one at fault. I feel that the mage/templar war should not be the centerpiece but more on the peripheral. Possibly a cover for a more sinister evil thats brewing (im sure you have already considered this). Instead of getting slapped in the face with an answer, it could be an ongoing "investigation" with twists and turns around every corner to keep the gamer guessing. Flemeth is the prime suspect but I hope this is not the case. She could be the catalyst, or small part in the coming evils awakening or revival. Also I believe the Warden and Champion should have more involvement instead of being codex entrys or mentioned by Bohdan lol. I mean, they are Theadas' most powerful heros right?

Anyway thats all I have to say. I hope you might have found some use for my comment or at the very least fuel what you already have planned. Whatever the case may be I will support you guys and buy it whenever it comes out.

#55
MKDAWUSS

MKDAWUSS
  • Members
  • 3 416 messages
Less fantasy, more politics.

#56
Renmiri1

Renmiri1
  • Members
  • 6 009 messages

MKDAWUSS wrote...

Less fantasy, more politics.

 +100

Also cameos by Anders, Hawke, Warden, etc..

And DA2 speed combat please. With an option for "slow motion" forthe slow reflexes crowd B)

Modifié par Renmiri1, 11 septembre 2012 - 08:19 .


#57
The dead fish

The dead fish
  • Members
  • 7 775 messages
If Bioware still need feedbacks like we are seeing in this thread, I do not know what to say.

#58
Sable Rhapsody

Sable Rhapsody
  • Members
  • 12 724 messages

Renmiri1 wrote...

MKDAWUSS wrote...

Less fantasy, more politics.

 +100

Also cameos by Anders, Hawke, Warden, etc..

And DA2 speed combat please. With an option for "slow motion" forthe slow reflexes crowd B)


+1.  Though I would add that I don't care what speed the combat is if it's more fun in DA3.  Dragon Age's combat has always been "eh" to me, which is why I prefer DA2's: there's less of it because it goes by faster.  

#59
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Sylvianus wrote...

If Bioware still need feedbacks like we are seeing in this thread, I do not know what to say.



It's less an issue of "Bioware needs the feedback" and more an avenue of "Put your feedback here."  As much as anything it lets posters share their views which presumably is something they feel important enough to do.  No fault in that.

#60
terdferguson123

terdferguson123
  • Members
  • 520 messages
- I am playing through DA:O again right now actually as a Rogue, and I have to say my favorite part about all of this is all the extra stuff Rogues can do. For example, Pick-pocketing, Trap making and the use of traps. Both of these could be expanded as well, especially pick pocketing. Either way I would love to see them return. I also enjoy using multiple weapon types instead of just daggers like in DA2.

- I would like to see more interaction between story/companions/quests/items etc. with your chosen specialization. As it stands now, it feels like it only effects combat and nothing else. Much more could be done here.

- More unique areas. To put it bluntly, the dlc for DA2 was such a breath of fresh air and it is easily my favorite part of the game. More unique areas like DA:O had would be helpful.

- Towns should feel unique, I don't mind having one large hub city such as The Citadel, Athkatla, Denerim, or Kirkwall, but other cities should be in the game as well. DA:O at least had Redcliffe and Lothering, but could have still used more. DA2 only had Kirkwall, and while it was well done, it grew tiresome by act 3.

- More Taverns! First of all, The Hanged Man was a huge step in the right direction here. Lot's of interaction and quests here, however it's really the only one in the game that was like this. If you need an example, look at the taverns of Baldur's Gate 2, such as The Copper Coronet, The Five Flagons etc. These taverns all have unique things about them and plenty of interaction. Again, Hanged Man was a huge step in the right direction over Origins, but would like to see more.

- Bring back Multiple Races. I know this has been said a hundred times before, but it really adds to the immersion.

- I personally would like to see the dialogue wheel changed back to how it was in Origins. As it is now, it's too easy to fall into a routine of always picking the "good option" or the "funny" option. If you know what I am getting at. The way it was set up in DA:O made it easier for the player to choose what they truly felt.

#61
philippe willaume

philippe willaume
  • Members
  • 1 465 messages
can't control my fingers

Modifié par philippe willaume, 11 septembre 2012 - 11:07 .


#62
philippe willaume

philippe willaume
  • Members
  • 1 465 messages

philippe willaume wrote...

I would like to see
more no combat skill (like in DA:O)

More combat option for each class when playing. Not the DA:2 one trick pony, what i am after is for each companion and the main protagonist to have different tactical way to approach a battle.

Stealth usable by all classes (like in DA:2 tmoa) and usable to scout.

Combat speed is indifferent to me provided that we have a pre-batlle tactical phase and that the companion interrupts take affect the in the same millennium.

Quest resolution/decisions that have an impact on the story. I am not after a save the world campaign but an epilogue that takes in account what the player did in the game.

Faction rivalry/friendships

Companions with more spine than in DA:2 but with the same personal quest depth and in DA:2

and of course combat that look like proper fencing so two handed sword should be fast and used to thrust.

phil



#63
The dead fish

The dead fish
  • Members
  • 7 775 messages

Allan Schumacher wrote...

Sylvianus wrote...

If Bioware still need feedbacks like we are seeing in this thread, I do not know what to say.



It's less an issue of "Bioware needs the feedback" and more an avenue of "Put your feedback here."  As much as anything it lets posters share their views which presumably is something they feel important enough to do.  No fault in that.

Okay, I see. Indeed.

#64
Shevy

Shevy
  • Members
  • 1 080 messages

Renmiri1 wrote...

MKDAWUSS wrote...

Less fantasy, more politics.

 +100

Also cameos by Anders, Hawke, Warden, etc..

And DA2 speed combat please. With an option for "slow motion" forthe slow reflexes crowd B)


Get over your "slow reflexes" man, it simply doesn't have something to do with that. DA II combat just looked ridiculous to me with its jumping/backflipping/swinging twohanders like featherdusters. Yeah, it does fit the anime art style; which I hate. So my request of bringing back Origins slower and more real combat speed back is coupled with a return to Origins art style.

Modifié par Shevy_001, 12 septembre 2012 - 12:19 .


#65
Yuqi

Yuqi
  • Members
  • 3 023 messages

Shadowfang12 wrote...

Welsh Inferno wrote...

PinkShoes wrote...

how about no MP?

 


+1


+1


+1

#66
Darth Death

Darth Death
  • Members
  • 2 396 messages

Yuqi wrote...

Shadowfang12 wrote...

Welsh Inferno wrote...

PinkShoes wrote...

how about no MP?

 


+1


+1


+1

It's an unanimous decision.

#67
Elhanan

Elhanan
  • Members
  • 18 396 messages

Darth Death wrote...

It's an unanimous decision.


Not quite. If the m/p is completely optional as to finishing the game, playing it or not is fine with me. But if it is required, then that is what I am opposed to as far as game design.

#68
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

swinging twohanders like featherdusters


To be fair, I have always loathed how cumbersome games have made two handed swords. A well crafted, and well balanced two hander is still a surprisingly agile and capable weapon. DA2 did it too fast (especially when factoring in combat balance... the real reason for two handers always being slow), but DAO's was equally absurd in the wrong direction.

In the end, I feel gameplay trumps realism and if slower two handers makes for a superior game, then let them be the anvils that they are :P

#69
LinksOcarina

LinksOcarina
  • Members
  • 6 524 messages
On a serious note, I would like to propose skill trees for Crossbows for warriors, so that they can get ranged combat back in somehow and differentiate themselves from Rogues a bit.

In fact, an extra skill tree or two for each class would be good, along with a revamp of specializations if possible. One idea I have seen is to give staff fighting (melee fighting) to mages floating around, which is a neat proposition, and Rogues can maybe get something to help them with throwing weapons (instead of using dual weapons like Tallis did for bonuses in Mark of the Assassin)

At the very least it gives options that are unique to the classes and differentiates them a bit more. Of course, keeping the current skill trees is perfectly fine, I personally loved the implementation of them and the balance they actually bring to the table. But one or two more would just make it sweeter and provide more RP options. 

Modifié par LinksOcarina, 12 septembre 2012 - 02:39 .


#70
wsandista

wsandista
  • Members
  • 2 723 messages

Allan Schumacher wrote...

swinging twohanders like featherdusters


To be fair, I have always loathed how cumbersome games have made two handed swords. A well crafted, and well balanced two hander is still a surprisingly agile and capable weapon. DA2 did it too fast (especially when factoring in combat balance... the real reason for two handers always being slow), but DAO's was equally absurd in the wrong direction.

In the end, I feel gameplay trumps realism and if slower two handers makes for a superior game, then let them be the anvils that they are :P


I really don't see why a Two-Handed sword could not be swung(with 2 hands of course) slightly slower than a one-handed weapon. It would take more time to compensate for the length, but most games do overdo the difference in speed.

I think that 1.8 seconds seems like a good amount of time for a basic two-handed attack to take.

#71
Welsh Inferno

Welsh Inferno
  • Members
  • 3 295 messages
There's no doubt that the swinging of two-handed swords needed to be sped up a bit from Origins. But that's all they needed. Just be a little bit quicker, not the craziness of DA2. 1.8 seconds of a one-handed swords swing seems a fair number. For that though one-handers need to be a little bit slower than they are in DA2 IMO.

#72
MewtwoJosh

MewtwoJosh
  • Members
  • 136 messages
Please bring back Force Mage and "sarcastic" dialog options.

#73
Braellina

Braellina
  • Members
  • 13 messages
More indepth characters, storyline and romance(s) like DAO. I preferred the dialogue options of DAO more than DA2 because you had more options to choose from. You also didn't know what the outcome was always going to be. (Suggestion: I know there are limitatoinns to what can be done with XBox 360 & PS3 so use the DA2 selection picking icon system. But for computers so much more so use the DAO selection (1/2/3/4) system).

I preferred the way the characters, scenery and scenes looked in DAO...more real. In DA2 they looked cartoony.

I don't care if my character talks or not. I kind of prefer not having him/her do so.

Make it where you can choose what race you can be like in DAO: human, elf, dwarf. This makes the game more interesting because you have NPC's react differently to the different races.

I think the story in DAO flowed together better and the romance(s) felt more solid. In DA2 the story (to me) felt rushed or clipped in places. I felt there was a lot of gaps in areas...for example the romance(s)...these didn't have that indepth feeling like DAO had. I know I related more to the my character's party members more in DOA then I did in DA2. A good is example for DA2 is this: I'm reading a good book then I come across a couple of pages missing. Though pages are missing I read on hoping to fill in the gaps but can't. The missing pages where what filled in the gaps I need to make the story complete.

Not so many cameos of old characters like in D2. I don't mind the mentioning of a some of the well known characters from DAO or DA2 briefly if they have something to do with the quest/storyline (but don't over do this in DA3). Maybe bring back one character from DAO & one from DA2 but make them part of my character's party. Meaning make them playable with quests. Example: Oghren was perfect in Awakening!

It would be nice to be able to play more map like in the Elders scrolls. This lays ground for expansions, which makes the game play more enjoyable and adds to the story as well.

I like both the fighting style of DAO & DA2. If you could find a way to combine the two it would be awesome.

There is one thing I did greatly miss. Having the faithful Mabarri Hound fight by my side. Make it like a 3 part quest at the beginning of DA3 to make this loyal friend a permenant 5th member of the party. The quests don't have to be outrageous. Just do something that flows in with the main storyline quests. Maybe do a quest line like this: 1. Rescue the hound from somekind of danger. 2. Do a quest that provides the hound with a collar and warpaint (khaddis) sorry can't remember spelling. 3. Find and give the hound a favorite toy or treat as a surprise...therefore, forming a bond with the main character. Make these 3 quests start at the beginning of the game and end right when the main character arrives to beginning part of the main storyline quest.

#74
cJohnOne

cJohnOne
  • Members
  • 2 365 messages

Braellina wrote...

More indepth characters, storyline and romance(s) like DAO. I preferred the dialogue options of DAO more than DA2 because you had more options to choose from. You also didn't know what the outcome was always going to be. (Suggestion: I know there are limitatoinns to what can be done with XBox 360 & PS3 so use the DA2 selection picking icon system. But for computers so much more so use the DAO selection (1/2/3/4) system).

I preferred the way the characters, scenery and scenes looked in DAO...more real. In DA2 they looked cartoony.

I don't care if my character talks or not. I kind of prefer not having him/her do so.

Make it where you can choose what race you can be like in DAO: human, elf, dwarf. This makes the game more interesting because you have NPC's react differently to the different races.

I think the story in DAO flowed together better and the romance(s) felt more solid. In DA2 the story (to me) felt rushed or clipped in places. I felt there was a lot of gaps in areas...for example the romance(s)...these didn't have that indepth feeling like DAO had. I know I related more to the my character's party members more in DOA then I did in DA2. A good is example for DA2 is this: I'm reading a good book then I come across a couple of pages missing. Though pages are missing I read on hoping to fill in the gaps but can't. The missing pages where what filled in the gaps I need to make the story complete.

Not so many cameos of old characters like in D2. I don't mind the mentioning of a some of the well known characters from DAO or DA2 briefly if they have something to do with the quest/storyline (but don't over do this in DA3). Maybe bring back one character from DAO & one from DA2 but make them part of my character's party. Meaning make them playable with quests. Example: Oghren was perfect in Awakening!

It would be nice to be able to play more map like in the Elders scrolls. This lays ground for expansions, which makes the game play more enjoyable and adds to the story as well.

I like both the fighting style of DAO & DA2. If you could find a way to combine the two it would be awesome.

There is one thing I did greatly miss. Having the faithful Mabarri Hound fight by my side. Make it like a 3 part quest at the beginning of DA3 to make this loyal friend a permenant 5th member of the party. The quests don't have to be outrageous. Just do something that flows in with the main storyline quests. Maybe do a quest line like this: 1. Rescue the hound from somekind of danger. 2. Do a quest that provides the hound with a collar and warpaint (khaddis) sorry can't remember spelling. 3. Find and give the hound a favorite toy or treat as a surprise...therefore, forming a bond with the main character. Make these 3 quests start at the beginning of the game and end right when the main character arrives to beginning part of the main storyline quest.


I totally agree.  You seem to get fewer dialogue options with the wheel than with a list of thing they had in DAO.  It might be the problem with having a voiced protagonist taking up recources.

#75
Sacred_Fantasy

Sacred_Fantasy
  • Members
  • 2 311 messages
I'd like to add
1. New places, races and cultures. Show us some real population diversity like Sykrim did. I'd like to see some unique festivals, exotic marriage ceremonials, shaman's spiritual rituals,demon worshiping and sacrificing, holy pilgrims etc.. Let's these people tell the PC how, when, why and what they are. Skyrim tell locations background and history in amazing way that you can feel like you are moving with them. Thedas should be doing the same thing. After all, Dragon Age is supposed to tell the story about the world. Pay more attention to the world's details first before you begin PC's story.

2. The main story of Dragon Age is Thedas not PC. So tell us more about Thedas. What make Thedas so special and different from Skyrim. What is Thedas main attraction to gamers? Story alone? Character development? Companionship? Are they sufficient to attract more people? Frankly I don;t think so. You need to provide more. More exploration, more features to play with, more replay value, more varieties and lastly more flexibility to play the game. I think the freedom to let the player decide what's good for themselves is the key to success but I know you, BioWare, never share those idea with Bethesda. I'm not asking for open world. I'm asking you to open your story since your game is primary designed around this premise. The more you try to limit players control over their story and/or character in favor of your own story, the more you risk loosing your fans. Both ME3 and DA 2's endings should be a lesson for you. Players want to affect their story in the most meaningful way possible. It's not for you to decide what's best for players. Rather it's up to you to give in every control and means for players to play/roleplay their game. You mentioned before, major and minor variants.Do that. Put in as many variants as possible. Who knows? Maybe some of those variants finally attracted more crowd? At least you have better chance than simply few options, strict linear plot and restricted player and character's agency like you did with both DA 2 and ME 3..  

Modifié par Sacred_Fantasy, 12 septembre 2012 - 04:50 .