redneck nosferatu wrote...
What would I like to see?
- Greater player agency and control of dialogue.
- Race/Origin options return: Human (Chevalier, Bard, Apostate), Elf (Alienage, Dalish), Dwarf (Kal'Sharok Defender), Kossith (Qunari, Tal'vashoth).
- More involvement of the qunari, including females, that is not inevitably antagonistic. I'd even want to see an option to convert to the Qun, or already be Qunari if the appropriate Origin is chosen.
- More factions and subfactions we can support; not just two sides of the same coin. Seekers, Mages, Qunari, the Empress of Orlais, Orlesean Revolution (which will not be civilized), and so on. Basically, primary factions and then smaller "guild" like groups, similar to the Stronghold quests in BG2 who can lend the PC a hand in the endgame.
- Large, epic main quest spanning multiple locations.
- More noncombat quests and minigames. Bring back thievery quests, diplomacy, deception, puzzles, and possibly even quests to strengthen guilds we have joined, which could effect our endgame. Others have suggested card minigames, and I support the idea as well.
- More moral greyness and tough decisions, less "all mages are psychopaths" and more "neither side is without its flaws".
- A more matured version of the DA2 art style. Less spikes and over-the-top, but in keeping with a similar style and aesthetic.
- A more matured version of the DA2 combat system. It had its flaws and was over-the-top, but it has its merits as well and can be improved and refined.
- Resolution and consequences in our endgame. Something like the Suicide Mission, but with much greater difficulty for the "golden ending" to be attained to make it feel like you have earned it. And then seeing how our choices effect the world, a la DA:O's epilogue slides or the ME3 Extended Cut. I do not necessarily need multiple endings (DA:O had one: Kill the Archdemon, save Ferelden), but I do want to see multiple ways of doing it and how good or bad the result is (you, or your friends, can die, the world can be changed for the better or the worse depending on the fallout, or you can fail utterly).
What I do NOT want to see:
- Mage v. Templars as the sole or primary focus.
- Restriction to one city.
- Repeated dungeons/environments.
- Wave combat and parachuting bandits.
- Railroading and autodialogue.
- Pointlessly oversimplified fetch quests a la DA2/ME3.
Yes, I understand all too well that a lot of what I ask might be way too much to ask; so this is not a post that says "I want to see ALL of this, or PREORDER CANCELLED!!!" No, it is merely some suggestions that I honestly believe would be great to see in a future Dragon Age game.
I was getting ready to write a 5 page answer about what I'd like to see, but then I saw you already had everything I wanted. Thanks for that.





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