A Battle Speed Setting?
#1
Posté 10 septembre 2012 - 03:22
I'm thinking: slow, medium/normal and fast settings, as an alternative to the sluggish combat in Origins, and the implausibly fast combat in DA2. Maybe: sluggish, slow, normal, fast, blazing; instead?
The normal/medium speed would be believable, but not like in Origins; the sluggish speed, the same as in Origins (maybe with the DA:O animations); blazing would be at the same pace as in DA2; slow would use the same animation as the fast speeds, but move at the same pace as sluggish; and fast would have the same pace as blazing, only the animations for some things would be different - but the same as for slow and normal.
What do you think?
#2
Posté 10 septembre 2012 - 06:56
#3
Posté 10 septembre 2012 - 10:42
I found both Dragon Age games too slow for my liking.
Modifié par MichaelStuart, 10 septembre 2012 - 01:50 .
#4
Posté 10 septembre 2012 - 11:22
DA:2 was just OTT cartoon pap.
#5
Posté 10 septembre 2012 - 04:45
DA3 will either have tactical party combat or it won't...they have to decide whether they are serious about that or not. Personally I love DA:O's much more visceral feeling combat...I don't understand at all why DA2's flashiness was in any way necessary. /shrug
#6
Posté 10 septembre 2012 - 06:11
SpunkyMonkey wrote...
Good call - I actually found DA:O slightly too fast
My mind, she is blown!!!
They could have the old "Turn based" x "Active" switch the old Final Fantasy games had. Turn based is slow enough, no ?
#7
Posté 10 septembre 2012 - 06:15
MichaelStuart wrote...
I'm all for it.
I found both Dragon Age games too slow for my liking.
Both?! Slow?!
Don't say things like that, or the series will soon change genre to a Call of Duty clone!
#8
Posté 10 septembre 2012 - 06:52
Renmiri1 wrote...
SpunkyMonkey wrote...
Good call - I actually found DA:O slightly too fast
My mind, she is blown!!!:o
They could have the old "Turn based" x "Active" switch the old Final Fantasy games had. Turn based is slow enough, no ?
well it is all relative.
i was more bussy in DA:0 than i ever was in DA:2. so deapite the combat being generally longer they were less repetitive in DA:0
phil
#9
Posté 10 septembre 2012 - 07:04
If it remains an RPG, it would be a nightmare to handle a fast-paced game in the second Dragon Age's style and also a steady-paced game of DA:O's style. It would have to be some style that they can simply alter the speed of play and not the mechanics behind it all, or else, that would be asking the engine and gameplay designers to create what would essentially be multiple game engines with one set of content.
#10
Posté 10 septembre 2012 - 07:08
Tpiom wrote...
MichaelStuart wrote...
I'm all for it.
I found both Dragon Age games too slow for my liking.
Both?! Slow?!
Don't say things like that, or the series will soon change genre to a Call of Duty clone!
If it makes you feel better, Call of Duty is too slow for me as well.
#11
Posté 10 septembre 2012 - 07:25
MichaelStuart wrote...
Tpiom wrote...
MichaelStuart wrote...
I'm all for it.
I found both Dragon Age games too slow for my liking.
Both?! Slow?!
Don't say things like that, or the series will soon change genre to a Call of Duty clone!
If it makes you feel better, Call of Duty is too slow for me as well.
Dear god man, what do you consider fast? Is Sonic to slow for you too?
#12
Posté 10 septembre 2012 - 07:35
Personally, I do not care if Bioware adds an OPTIONAL toggle button for combat speed, but I am very concerned that the pause button would be eliminated for multiplayer (even if it is kept for single player).
Modifié par GithCheater, 10 septembre 2012 - 07:36 .
#13
Posté 10 septembre 2012 - 08:02
SpunkyMonkey wrote...
Good call - I actually found DA:O slightly too fast to fully appreciate the weight of the blows landed during combat. It wasn't far off, but sometimes I thought it'd have been nice to have had a second to enjoy your Warrior landing a killer blow without having to worry about what else was going off on the battlefield.
DA:2 was just OTT cartoon pap.
I think the speed of a two-handed warrior in DA:O was pretty good. It was slow and sluggish just the way a heavy weapon should be. But overall i agree that it could feel slightly too fast at times.
#14
Posté 10 septembre 2012 - 08:34
MoogleCoat wrote...
MichaelStuart wrote...
Tpiom wrote...
MichaelStuart wrote...
I'm all for it.
I found both Dragon Age games too slow for my liking.
Both?! Slow?!
Don't say things like that, or the series will soon change genre to a Call of Duty clone!
If it makes you feel better, Call of Duty is too slow for me as well.
Dear god man, what do you consider fast? Is Sonic to slow for you too?
The only game that was ever to fast for me was Tetris at high level.
I should say what really explain what makes the Dragon Age games so slow for me.
It not really about how fast that I or the enemies are moving, its more about how predictably they are.
Its too easy to figure out what the enemy is going to and to counter it. Really, most of the time I know if I'm going to win combat with in the first minute. So all I really have to do in combat is click on stuff, which is very boring, and as you know when your bored, time slows down.
#15
Posté 10 septembre 2012 - 10:09
#16
Posté 10 septembre 2012 - 10:29
#17
Posté 11 septembre 2012 - 12:04
DA:O could be a bit slow, but it was no problem for me, it was quite close to what I prefered.MichaelStuart wrote...
I'm all for it.
I found both Dragon Age games too slow for my liking.
But I found DA2 too fast, the screen was just a continous explosion of bodies and Rainning Blood
Modifié par Feanor_II, 11 septembre 2012 - 12:06 .
#18
Posté 11 septembre 2012 - 01:46
Also, give me back my finishing moves!
Anyway, got a little off track there, so yes, the option to control battle speed is a fantastic idea to mediate between the fans of both and really the best thing to do I believe. But I don't really see Bioware going through the trouble, so I'm back at square one with my own selfish hope that the combat returns to DAO or at least lands somewhere in the middle of the two.
#19
Posté 11 septembre 2012 - 02:53
#20
Posté 11 septembre 2012 - 06:00
I agree, my problems always been the animations they're not terrible but they became very cartoonish in DA2. I've also always though there should be different animations for different weapons(maces,axes,swords) other than just the finishers. The only exception is for two handed weapons I think they always do those too slowly and in the wrong style, with these huge slow sweeping strikes when a longsword like that was usually used with a mixture of strikes and thrusts almost like a spear and much, much faster. And even an axe or polearm would be way faster than the speed in the games. Though I understand a lot of my issues are just for looks and don't rate very high on the list of what they need to get in the game.Korusus wrote...
My problem with DA2 wasn't just the speed of the animations, it was the outlandishness of them, especially the rogue. I see this as being a difficult thing to balance and get right, therefore I have no expectation of BioWare ever doing it. It would be interesting though.
DA3 will either have tactical party combat or it won't...they have to decide whether they are serious about that or not. Personally I love DA:O's much more visceral feeling combat...I don't understand at all why DA2's flashiness was in any way necessary. /shrug
As for a battle speed setting I'd rather they just find the balance themselves. To be honest the speed wasn't really an issue in either game I pause every second anyway.





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