Is there any special reason why the multiplayer balance changes not aplied for the singleplayer mode?
PS: Ammo powers should be powers not equipment in multiplayer mode, this whole equipment thing is ruining the game with insane bonuses of the high level equipments, and pls if you dont want to change the random shop system at least allow players to sell (or trade) unused equipments (I have tons of unused SMG mods).
PS2: How the krogan lost their famous regeneration ability? Btw their rage is bugged as hell esp in higher diff modes, a simple kill (not only melee) or a melee hit (use 3 heavy melee or 5 simple melee) req would be better.
MP balance changes in SP
Débuté par
Zengi
, sept. 10 2012 08:52
#1
Posté 10 septembre 2012 - 08:52
#2
Posté 10 septembre 2012 - 11:15
Would be nice to get some of them, particularly the Indra, Locust, Hurricane, Geth Pulse Rifle, and Crusader buffs, but all the buffs would be nice, even the power ones. I don't know how I'd feel if SP weapons and powers were nerfed though.
#3
Posté 10 septembre 2012 - 11:18
I would say that none of the balance changes made in multiplayer will make it over to single player. For what it is worth, I believe the powers and weapons were balanced for the single player mode. Balance changes are made to the multiplayer mode as the developers analyze how players are using (or not using) certain weapons and powers.
Multiplayer also has unique elements native to multiplayer that do not apply to single player, so a lot of those changes would be pointless. For example, for the Geth faction, they changed health and shield values, damage values, fire rate values, and so on. In single player, you only fave the Geth for like 3-4 missions. Not worth porting the changes in my opinion.
Multiplayer also has unique elements native to multiplayer that do not apply to single player, so a lot of those changes would be pointless. For example, for the Geth faction, they changed health and shield values, damage values, fire rate values, and so on. In single player, you only fave the Geth for like 3-4 missions. Not worth porting the changes in my opinion.
#4
Posté 10 septembre 2012 - 01:47
I can argue with your "Not worth porting" opinion, RedCaesar97. The balance changes are already made for MP so a SP patch wouldnt be much additional work, correct me if Im wrong.
But you are right about SP and MP have different mechanics (like ammo powers I mentioned in my previous post) so applying the same balance changes could cause problems. However singleplayer is too easy even on insanity diff level, so some buff or nerf wouldnt affect the overall gameplay experience.
And some cool qoutes for the closure, and I hope Joker and EDI will like it:
"It's too bad she won't live! But then again, who does?"
But you are right about SP and MP have different mechanics (like ammo powers I mentioned in my previous post) so applying the same balance changes could cause problems. However singleplayer is too easy even on insanity diff level, so some buff or nerf wouldnt affect the overall gameplay experience.
And some cool qoutes for the closure, and I hope Joker and EDI will like it:
"It's too bad she won't live! But then again, who does?"
#5
Posté 10 septembre 2012 - 03:03
Well it would be nice to have more "balanced" weapons in single player, at least from a usefulness standpoint. Or at least make their usefulness somewhat proportional to their weight, which is usually not the case.
As for making SP harder, there isn't a great way to do that. You could make Shep's powers and weapons weaker and or give the enemy more hit points, but you will probably get into a situation where it isn't much different than early game ME1 insanity where it was more of a grind then actually difficult.
Some of the guys tried to rebalance SP with the whole "Spectre Difficulty" thing. I don't know that they are even messing with it anymore. Essentially though if you are interested you could take it upon yourself to modify some of the values in the coalesced.ini file to make the game harder for yourself. Unfortunately the stats for some things like weapons are shared between single and multiplayer, so you may end up messing up an MP game if you create one or become the host, at least for weapons that have not had an MP balance change. But if you keep an original copy of the coalesced I suppose you could switch in between the two for SP or MP (what the guys that ran Spectre did).
What the campaign really needs are more units on the screen at once, and then a comprehensive redesign on most weapons and powers. It could also use a few more enemy types that actually use powers against you.
As for making SP harder, there isn't a great way to do that. You could make Shep's powers and weapons weaker and or give the enemy more hit points, but you will probably get into a situation where it isn't much different than early game ME1 insanity where it was more of a grind then actually difficult.
Some of the guys tried to rebalance SP with the whole "Spectre Difficulty" thing. I don't know that they are even messing with it anymore. Essentially though if you are interested you could take it upon yourself to modify some of the values in the coalesced.ini file to make the game harder for yourself. Unfortunately the stats for some things like weapons are shared between single and multiplayer, so you may end up messing up an MP game if you create one or become the host, at least for weapons that have not had an MP balance change. But if you keep an original copy of the coalesced I suppose you could switch in between the two for SP or MP (what the guys that ran Spectre did).
What the campaign really needs are more units on the screen at once, and then a comprehensive redesign on most weapons and powers. It could also use a few more enemy types that actually use powers against you.
#6
Posté 10 septembre 2012 - 10:50
Zengi wrote...
PS2:
It's PPS(post post script) not PS2.
Sorry, what were you saying?
#7
Posté 10 septembre 2012 - 11:21
How about a higer level of difficulty.
Enemy AI is improved.
Greater resistance against biotic and tech powers.
More enemy types. Some that actually use the biotic and tech powers that you use.
More enemies on a screen at any given time.
Length of missions are longer, with larger maps.
Enemy AI is improved.
Greater resistance against biotic and tech powers.
More enemy types. Some that actually use the biotic and tech powers that you use.
More enemies on a screen at any given time.
Length of missions are longer, with larger maps.
#8
Posté 10 septembre 2012 - 11:32
Want ideas for new enemy types for Reaper Faction?
Take a look at these!
http://social.biowar.../index/14031481
Take a look at these!
http://social.biowar.../index/14031481
Modifié par Abraham_uk, 10 septembre 2012 - 11:33 .
#9
Posté 11 septembre 2012 - 01:44
I wouldn't mind the weapon and enemy buffs in MP being brought into SP.
Modifié par godlike13, 11 septembre 2012 - 01:45 .
#10
Posté 11 septembre 2012 - 05:56
Thx Toxic Waste, its good to learn stg new evryday.
#11
Posté 11 septembre 2012 - 12:58
umm, how bout they stay the f*ck away from nerfing SP weapons?? if they even think about touching my harrier with a nerf...
#12
Posté 11 septembre 2012 - 05:38
We have three Krogans (Wrex, Wreav and Grunt) all arguing about whether or not to bring Multiplayer balance changes to single player.
This is not going to end well.
Wrraaaaaahhhhhhh!
This is not going to end well.
Wrraaaaaahhhhhhh!





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