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Money in DA3


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#1
Dagr88

Dagr88
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A question to the community and maybe to DA development team. In games as a resource you like money to be:
(I) Unlimited (Fable III)
(II) Limited but given in a quantity much larger than you might actually need
(III) Most of the time in deficit

I personally prefer number (III)

I consider DA2 to be (II). Every time I finished the game I still had several hundreds gold coins in my purse. With constant loot, premium content and crazy usefulness/cost ratio of the shop items (equipment) I only spent money on companion upgrades, +skill potions and runes. Maybe it's just my problem and I'm actually some kind of gold hoarder but it took away the whole "moral value" of the money.

After the first Act (for obvious reasons) I never felt that I need to bully quest givers for more profit or get my hands dirty unless I wanted my PC to be... "a bad person". The whole pragmatism was lost. I don't need 1 billion $ if for the rest of my life I'm going to spend 35000$/year.

I really enjoyed ME2 in this aspect. I went to different hub worlds, saw what is for sale in all shop (upgrades) and thought to myself "I need money. I need a LOT of money to buy all that!" And after I acquired a dissent sum my next thought was "I still can't buy all that, so what should I buy first?"

I actually enjoy when game doesn't give me enough money to buy all possible upgrades/artifacts/doodads in 1 playthrough. Limitation give weight to decisions. It'll give me more personal satisfaction if I give 5 coins to a beggar to feed his family (or street) if I only have 15 coins myself. Or demand more money from morally grey quest giver if I can put that gold to good use (not more equipment or potions).

Modifié par Dagr88, 10 septembre 2012 - 07:02 .


#2
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
Unlimited money would work, as long as there are sinks for it.

From a QA standpoint, an advantage of unlimited money is that I don't need to worry about whether or not there's sufficient money. From a game player standpoint, unless it's a real grind to get the money, it can remove elements of choice (unless we just code in that you can only buy one of the three amazing items).