A common complaint leveled at DA2 is the lack of player agency in affecting the events taking place in the city of Kirkwall. However, I think the player did have quite a lot of agency over Hawke's friends and family. Simply by choosing a class, I chose whether it would be Carver or Bethany who would make it to Kirkwall. When It came time to choose who to take into the Deep Roads at the end of Act I, it was my actions that would determine if my surviving sibling became a Templar, a Circle Mage, a Grey Warden, or a corpse.
Through the excelent Friendship/Rivalry system implemented in DA2, I had a direct effect on the character development of my companions. You could have Isabela either becoming more responsible, or becoming even more liberated. You could lead Sebastian into becoming a man of faith, or a prince seeking power. And with the exception of Varric and Sebastain, it was you and the relationships that you forged with your companions that determined if they survived the events of the game.
Now based on what hints that have been thrown our way, it's safe to assume that the next iteration of the Dragon Age series will have a more epice scope. This is fine, an epic story do not exclude personal narratives. Baldur's Gate had an epic story, but at it's core, the story was still fundamentally about the player character coming to grips with who they were.
So I ask the developers and writers and Bioware to make sure that however epic the story they are crafting becomes, that it does not lose its peronal touch. It's the personal touch that hooks the player at the start, and make them care about the events that happend around them, however great or small they may be.
Modifié par TheJediSaint, 10 septembre 2012 - 01:30 .





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